79 reviews liked by LuckyCell


A few years ago I made a very funny joke review, and while I still think it's incredibly funny I also think it's important to get my actual thoughts on DMC2 on record. Game sucks. It's a miracle this game got released at all, and for the amount of time they had to make it it's astonishing that there is a beginning, middle and end. But it all sucks to play.

What IS amusing is the amount of reviews by people who really want to be contrarians, but come face-to-face with some true, unfiltered slop. This is when domesticated dogs meet wolves and realize they aren't built for this. This review page might as well have a "TURN BACK, NO SURVIVORS" for anyone who is bold enough to try and play DMC2 and have fun. It's not built for fun, it's not even built for hate, it's built for nothing.

The Devil May Cry games, and arguably action games as a whole, wouldn't be what they are today without DMC2. Everyone knows it's bad, but I think there's an unfortunate tendency to gloss over what an important piece of action game history it is. Few games are as absolutely brimming with legitimately really good and innovative ideas as DMC2 is, it's just that it didn't have anywhere near the development time it needed to realise them. Because of this, I think it's much more interesting to look at DMC2 in terms of what it did well & why it's ultimately much more influential than one would initially assume.

So, what did DMC2 bring to the table? Among other things, we've got:
- Instant weapon switching (albeit only for guns, but a paradigm-shifting precedent regardless).
- Prototypes of what would later become Styles; dodging & wallrunning were refined into Trickster, the air combo into Swordmaster, Rainstorm and Twosome Time into Gunslinger, etc.
- Bloody Palace, which pretty much every 3D action game worth its salt has a loose equivalent of.
- Majin Devil Trigger, which eventually led to Sin Devil Trigger (i.e. the coolest thing ever) in DMC5.
- A level select menu, which is probably taken for granted now.
- Multiple playable characters, which became enough of a series staple that it's effectively the main selling point of DMC3, 4 and 5's Special Editions.
- Customisation of your equipment in the form of amulets, which carried over into DMC3 and was eventually taken to an unparalleled extreme in DMC5.

Make no mistake: DMC2 is atrocious. But if not for its existence, both the DMC series itself & action games in general would be unrecognisable. For that reason, I think DMC2 is worth experiencing for yourself, even if you understandably don't finish it. You probably won't enjoy it, but you will inevitably gain a greater appreciation for why the games that came after this are as good as they are. Hideaki Itsuno and the rest of the developers under him probably deserve more credit for salvaging and expanding upon virtually every ounce of potential that this game had.

the most "WHAT THE FUCK" game of all times. not for being "weird" or convoluted or anything like that, but because you will be constantly saying "WHAT THE FUCK" throught the entire experience. if you know, you know.

absolute banger, one of the greatest of all times, shinji mikami is a goat.

Now, I wasn't originally planning on giving this one a shot because I thought it was gonna be more generic wii mario, but I immediately picked it up when I saw that hilarious xbox brain poisoned tweet that went like:

THEY WANT YOU TO BELIEVE THIS
mario jumping around getting coins yahoo
IS BETTER THAN THIS
guy just walking in starfield doing fucking nothing

DONT WATCH THE GAME AWARDS!

I SHOULD'VE BEEN THE ONE TO FILL YOUR DARK SOUL WITH LIGHT!!!

Dude, I miss games like this and Resident Evil 4 that provide me with edge-of-my-seat entertainment with garbage stories and shitty ass dialogue, while also being expertly crafted and beautifully atmospheric games that reward strategy and maneuverism, and are just straight up extremely off-the-wall and focus on the sheer unbridled joy of playing video games. Loved this! Can't wait to play the greatest sequel of all time.

"Hasn't aged the best" nigga you haven't aged the best

I'd rather have a million ultra-earnest and occasionally groan-inducing games with actual artistic ambition like Death Stranding than one more bloated, inoffensive, frozen bread "We have nothing to say but will pretend we do," copy-paste AAA game.

I love when he says some shit like "is your character known for writing FNAF Minecraft AU fanfiction" on like the third question and you just have to politely say no.

the definition of “FUCK THIS GAME continues to play it

Doom

2016

One thing people bring up with Doom 2016 is that it spends a lot of time sucking Doom 1 and Doom Guy's dick, one thing they forget however is that sucking dick is pretty hot.