Luffey
Loved the setting and the color palette. Breathed fresh air into this series. Definitely wasn't as scary as the last couple Resident Evil releases. The developers seem to be steering the series into the direction that killed the series earlier. Lots of focus on action, especially at the end. With that being said, it is far from being a bad game, most of it is very enjoyable.
1985
I was surprised at how funny this was. The character interactions and humor were the best part. The battle system was undoubtedly novel and fine at first, but by the end, I did everything in my power to avoid bumping into enemies. It became such a chore. Most of the tasks in this game are simply wandering around, trying to find an item to advance to the next part of the story. This is an element in every game but the primary focus of all Paper Mario games. The presentation was gorgeous, but the pace could have been tightened up. Some worlds dragged on far too long.
2021
This is about when the Far Cry formula really starts to wane on me. Towards the end, the last thing I wanted to do was take another outpost. I was sick of most things by the end. Most of the writing was extremely lazy, the NPCs felt very dated and stylistically it felt like a backward step from 4 and 5.
I liked the linear approach they had with the story missions. They were always the focus, making for a good shake-up of the Ubisoft formula currently plaguing open-world games. The bosses were great, the game was full of life, and I loved how intense the third act felt. Some of the side stuff needs to be cut; there's a lot of picture taking, base taking, and grabbing collectibles. All of this is fun initially, but it tends to get repetitive after doing the same thing thirty times.
2019