A classic platformer with some dated mechanics, still enjoyable. Camera is the only thing obstructing a great experience.

Eerie and thrilling multiplayer ghost hunting game. Elevated heartbeats, sweaty palms, screaming, laughing, crying. Try and identify the type of ghost you are dealing with before it hunts you. Rough around the edges, but a fantastic concept that will only get better with polish.

Much like the first, this Pikmin game still retains the charm and clever design that makes the gameplay so fun. Dungeons are interesting but maybe a little too high stakes at times. Just as fun as the original.

A classic first person shooter. Shows its age quite often, but still a blast to play. Not much else to say about this other than it's Halo.

Confusing and unintuitive. Tedious and poorly designed. Nice artstyle. Ultimately a waste of time.

A wonderful JRPG with a good combat system. Somewhat of a singleplayer MMO, only with a captivating story with great characters. Side quests are almost entirely uninteresting, however. The vast majority of side quests are just meant to be completed as you work your way through the story. Few of them add anything new to the story. Excellent music as well, pretty good graphics and the environments have a great sense of scale. Can sometimes be detrimental though, as in order to get through some areas, you just have to run in a straight line for a long time. There is even an auto-run button so you don't have to hold the stick forward if you don't want to.

Still somewhat holds up to this day, although after playing Odyssey, it's hard to go back to classic Marios without criticism. Great music, runs well on the Switch, galaxies could stand to be a bit more interesting visually and layout-wise. Not a lot of incentive to explore aside from getting star bits and making your way to the power star. Great game overall.

Great visuals, interesting and realistic world. However, realism doesn't always make something good. While I appreciated the realistic approach to the game, I found combat to be very tedious, and dialogue to be a bit boring. At the same time, it is interesting how you can talk to several different people during a quest and approach how you reach the outcome in different ways. I must have played for some 20 hours, but unfortunately lost motivation to play due to the tedious combat. Working my way up from serfdom felt fun though. It felt like every gold I earned actually mattered. Might revisit someday, but probably unlikely.

Beautiful graphics. Good character designs and dialogue. Really fun combat. A little linear. Worth a replay.

This is a solid first entry in the Souls series. Bluepoint did a great job giving the visuals and audio of this game a major upgrade. The PS5 can run it at a super smooth 60fps and it still looks beautiful. That being said I think this is the weakest Souls game. There were some really great levels, for me the Ivory Tower was dripping in atmosphere, but overall it's quite short with some frustrating bosses.

Explores some heavy themes. Basic gunplay, a few interesting levels. Interesting choices and story throughout. Leaves a lot of questions unanswered, but mostly good narrative.

140 hours. That is how long it took me to beat this game just casually playing through it for the first time. Granted, I maxed out every confidant except for 2, and did most of the Mementos requests. Like Persona 4 Golden, P5R stands as one of the greater JRPGs of the past 10 years. The gameplay is much improved from P4G, the dungeons are much more fun to play through. Playing the game on Hard still felt a little easy at times. Soundtrack is simply incredible. Story, characters, setting, and tone are good, but not as good as P4G I feel. P5R does the gameplay right, P4G excels with the characters, setting, and tone.

Charming, great music, fun co-op gameplay. A little more laidback than past Pikmin games, but still enjoyable.

Beautiful, immersive, open world samurai game. Fun gameplay, very cinematic. Strange lighting at times, storytelling is pretty good for the main quests, but kind of misses on the sidequests. World feels alive though, grounded in reality while being a bit fantastical.

I got like 13 hours into this game but ultimately I gave up on it. It is simultaneously fun and very unfun at the same time. The game has a lot of cool ideas, but pretty much every one of them feels underdeveloped and half baked. A lot of the story and quests feel generic and uninteresting, and almost every quest has you walking slowly through a big, mostly empty map. I was at the Griffin quest and was excited to finally fight the thing, only for it to fly away and the NPCs to immediately tell me that it went to it's nest all the way on the other side of the map. The journey from point to point wouldn't be as bad if there were interesting things to do in between, but there's just not. The music is good... when it plays. Otherwise the game feels dead silent in a lot of places. The whole experience just feels kind of junky and unfinished.
However, like I said I did have fun with the game initially because it has a lot of fun concepts in its combat and follower system. The formula is in desperate need of modernization which is why I'm still very interested in the new game coming up. I think a modern Capcom can make something really special with the bones of this game. However, the original feels like a chore to play.