This was my second Monster Hunter game and I enjoyed it a lot, probably due to the fact that it had crossplay allowing me to play with my friends. It's like the bare minimum considering it's only the Windows Store and Xbox versions, but it's still more than most games can say they have.
The wirebugs and silkbind attacks add a lot of mobility to the weighty Monster Hunter gameplay. I think it strikes a good balance between needing to think about your movements, while also letting you become an anime hero.
Overall great game

Dandori today... Dandori tomorrow...
I didn't play Pikmin for the first time until 2020, but I feel like it's a very underrated Nintendo series. It feels very unique in its identity with not a lot of similar games out there.

Pikmin 4 feels like the ultimate Pikmin game. Caves return to give a bit more depth to the game, there are tons of areas and interesting situations to navigate using your silly little guys. Dandori battles and time challenges were a good way to add some difficulty because the game is quite easy.

My only gripes with the game were that the soundtrack didn't go as hard as past Pikmin games and that it was a bit long to the point of feeling repetitive. I didn't quite 100% it, but was very close, and I just couldn't be bothered to go back in and get the 4 treasures I was missing.

Also I'm very happy that this game is currently sitting at 4.4.

I couldn't finish this game. There were several ruins I came across early in the game that I didn't have the gear to access. When it happened the first time, I thought well whatever I'll just come back later I guess. When it happened the second time I was annoyed. The writing is really forgettable, the combat is decently fun, the visuals are gorgeous, the monster designs are cool, but the package as a whole just didn't inspire me to continue playing the game as I looked at how large the map was.

Fantastic world building. Great music. Fun combat. Good length. Some occasional unfair/cheapish difficulty. Worth a replay.

Remarkable 2D entry in the Metroid series. Great combat, very atmospheric setting, great music. Just really fun.

2022

I miss game manuals. This game is so cleverly designed it had me checking every corner for hidden pathways. Enemy behavior and combat reminded me of something in between Brave Fencer Musashi and Zelda. While the music isn't very memorable, it is calming and fits the tone of the game.

This is THE indie game. A 2D Metroidvania that has some fun ideas, good gameplay, and some mildly antiquated design philosophies. Save system occasionally meant having to go through some dialogues several times through. Level design was pretty good, leveling up guns to see the different effects was fun, music was good, artstyle was good. Characters, setting, and tone were all really good. Solid game.

This is a really solid remaster of an already great game, however it could have used some QoL updates like placeable map markers. Too many times the way forward involved backtracking to an area where there was a spider ball track or grapple hook tucked away somewhere. Also, maybe I missed something, but there were 4 Chozo Artifacts that you weren't given hints for and I didn't even attempt to find them on my own. Other than that, it's a great game with some nice QoL improvements like modern FPS controls among other things.

A wonderful sequel to one my new favorite games, Katamari Damacy. Expands upon the ideas established in the first game. Rolling around to a bubbly, colorful soundtrack is more fun than ever.

It's kind of like if The Witness was actually a good game.
In all seriousness though, this game is a really unique experience that I think most people should just experience blind. Incredible soundtrack, fun physics based gameplay, and an undeniable sense of mystery.

Hi-Fi Rush never misses a beat. From start to finish this colorful, rhythmic world will pull you in and keep you there. I don't think there was ever a span of more than 5 minutes where I wasn't head bobbing or toe tapping to the beat. The combat is really tight and rewarding when you string together combos, parries, and dodges. It's a technical marvel too, almost all animations in the game sync up to the beat of whatever is currently playing, regardless of what you are doing. Even Chai's idle and run animations will follow the beat. As a game developer who works with sound, it's just a really impressive game. It's incredibly polished and well paced, has genuinely good writing and humor, and even weaves in some fun pop culture references along the way. I would call this GotY if it weren't for the absolute stacked year we're about to have with games. This game is still a banger and a must play, it's short and sweet and constant fun. One of the best games I've played in the last 5 years easily.

This game really didn't click with me. I've played a couple other Yakuza games and enjoyed them, but nothing seems to be working well in Yakuza 7. The first couple chapters are kind of intriguing as you meet your party members and get your bearings in the new city, but soon after I felt like I was just going from cutscene to cutscene with some random fights mixed in. It also seems like the characters talk in circles sometimes, stating the same thing a couple times over in different ways. The underground dungeon was an absolute slog, and seemed to be the turning point where I started losing interest. It took quite literally an hour and a half of just running through identical looking hallways fighting bland enemies to clear.
I don't really know how this game is sitting at 4.3 on this site and mid to high 80s on review aggregates. I guess it just isn't for me, which is a shame because I typically like Yakuza games.

A cute little puzzle game with a simple time manipulation mechanic. Managed to surprise me a couple times with puzzle complexity. Good artstyle, relaxing music.

I really enjoyed this game for what it was. It felt kind of like a Metroid Primeish Roguelite with really great art direction and atmosphere. Not to mention the sound design is incredible. The mid game twist was really clever and I had an audible wtf moment with how well the story beat played into the core gameplay element. I think my only gripe would be that some enemies felt kinda of cheap, namely enemies that had giant tracking melee attacks from really long range as well as the enemies that would shoot constant purple lasers. Though I guess that's what gives the game its bullet hell feel.
Also, I feel like this game is the best example of using the Dualsense controller tech to its max potential. Alt firing with the haptic triggers felt so good and the HD rumble was so detailed.

It's a really good time to be a Final Fantasy fan. I'm a bit torn between giving this a 4 and a 4.5, but I think it stands out enough to warrant the higher marks. While it does stumble a bit with pacing and lack of characterization for side characters, it still delivers a powerful story from start to finish. This game also pulls a lot of inspiration from my favorite FF, FFIV, in its tone and setting so it really felt like playing a modern take on that aesthetic. I was a bit disappointed that none of the Bahamut skills involved Dragoon type attacks, and I just found myself wishing I could play a FF action game as a Dragoon with similar combat.
This game is a spectacle, the soundtrack, graphics, and combat all come together to make some truly unforgettable moments. There were so many times during boss fights where the music would sync absolutely perfectly with what was happening on screen. It aligned so perfectly during the Bahamut fight that my jaw genuinely dropped in shock. I don't usually physically react to games like that, so it was pretty noteworthy.
The game does have a few pacing issues though, notably during the Dhalmekia arc. I also feel like it didn't help that many of the side quests just felt lackluster in comparison to the main scenario. Seriously, these side quests never stood a chance. You'll go from these epic, cinematic fights with demigods one minute, to collecting soil samples the next. Thankfully the game marks side quests that are worth doing with a plus mark, I really appreciated that.
The combat was at it's best when stumbling across new powerful enemies in the early game. I definitely feel like you get a little too powerful in the second half of the game, but those fights when you only have Phoenix and Garuda were so thrilling.
Crafting also feels oddly... pointless? By the end of the game I had thousands of materials, but the most powerful gear. It feels like maybe they planned for you to be able to kit out party members or have more options for Eikon specific gear, but cut it leaving hundreds of chests with useless crafting materials in the world.
Not sure what else to say. I feel like this game unfortunately got overshadowed by a lot of the other insane releases last year. I grabbed it on sale for $35 only about 5 months after release, felt a bit wrong to me as I thought it was well worth full price. Remarkable game though, despite its shortcomings. The ending also absolutely WRECKED me and I WAS NOT expecting it to. Something about the flashback scenes and the music, maybe it's because I also have a brother about the same age gap as Clive and Joshua.