Beautiful art direction, amazing lighting and environments. Superb soundtrack, very fun combat most of the time. Some minor frustrations with combat being interrupted while casting spells. Great characters and story. Solid RPG all around. Eagerly looking forward to the next entry.

2016

Beautiful environments, short and sweet, controls weren't bad. Really good soundtrack, some odd sound design choices. Good game to play while high.

Incredibly polished art direction and animation. Sound and music are on point. New guns are fun to mess around with. Story was decently interesting, if predictable, though the dialogue itself was pretty fun. The game makes amazing use of the haptic feedback in the DualSense controller. A technical marvel too, load times are quick and jumping into side content was effortless to the point that it made me actually want to do most of it. Honestly one of the best "hacking" minigames in the glitch levels." I think if I had one gripe it's that the game felt a little too... safe? Not sure how to describe it. There were plenty of interesting mechanics but there were no memorable moments that I think will stick with me.

The feeling of exploring this game for the first time is unforgettable. I kept a journal to keep track of progress and where NPCs were going and still missed plenty on my first playthrough. The variety in playstyles that this game has is staggering, there are so many more weapons and abilities than past Souls games.
This game isn't without negatives however. Some bosses are just awful to fight, and many of them will show up several times throughout the world. I think this is a game that suffers from being too big. I tried to do 2nd and 3rd playthroughs of the game like I usually do with Souls games, but ended up losing motivation on several different characters because of how spread out everything is. There are tons of catacombs that either lead to an important item or Spirit Ashes, and it's hard to know where all the fluff is in order to avoid it. Despite that, this game is one of a kind for a first, blind playthrough.

Charming, but a little janky. FLUDD was fun to use. Some challenge levels were frustrating and tedious. Tropical theme was fun most of the time, some levels felt uninspired though, like Pianta Village. Was not motivated to collect more auxilliary shines than I needed.

Dragon Quest is a game about adventure in its purest form. You play as the Luminary, Yggdrasil's chosen one, on a quest to defeat the Lord of Shadows. If that sounds familiar, it's probably because it is. On paper the story sounds exactly like every other RPG you've ever played, but what sets DQXI apart from the others is the characters and overall polish of the gameplay.
DQXI is paced nearly perfectly every step of the way, although my interest in exploring every nook and cranny faltered a little ways into the second half of the main story. All of the supporting characters are colorful and expertly written. The voice performances for each and every character are phenomenal and ooze personality. The character and monster designs of Akira Toriyama look beautiful and animate fluidly. The combat was mostly great, although the second half of the game can be entirely trivialized by a very simple combination of skills.
It also goes without saying that the orchestral score of Dragon Quest is remarkable, with heroic tunes that force you to hum and whistle along as you march along on your adventure.
The game isn't perfect, but I give it a 5 as a testament to its achievement as one of the greater JRPGs of recent years.

Cute little puzzle game with a nice artstyle. I found the narrator voice slightly annoying. There were also more bugs that actually hindered progress than I would have expected.

Remarkable 2D entry in the Metroid series. Great combat, very atmospheric setting, great music. Just really fun.

I couldn't finish this game. There were several ruins I came across early in the game that I didn't have the gear to access. When it happened the first time, I thought well whatever I'll just come back later I guess. When it happened the second time I was annoyed. The writing is really forgettable, the combat is decently fun, the visuals are gorgeous, the monster designs are cool, but the package as a whole just didn't inspire me to continue playing the game as I looked at how large the map was.

Fun little puzzle platformer lite with creepy atmostphere and monster design. A little easy and linear, but doesn't hold the experience back. Wonderfully stylized visuals. Looking forward to the sequel.

Great artstyle, though sometimes threats aren't well telegraphed because of it. Great music. Good game flow. Jumping, grappling, and shooting are all really fun. Actually not very great for a roguelike. Feels like a lot of "gotcha!" difficulty obstacles and things designed solely to punish the player for as many things as possible. Did not beat, some unfair difficulty mechanics were not fun to play through. Also having to repeat the same ships increasingly more times further on in the game was not fun.

Not the first time I've played this game and likely won't be the last. A great co-op shooter that finds you fighting your way through hordes of rat men to progress through linear levels. Despite linearity, high replay value. Lots of content.

I've gotten some enjoyment out of this game via playing with friends, but even still the criticisms about this game are warranted. Most of the quests in the game are very boring. They mostly involve you reading a terminal, note, or listening to a holotape and then travelling to a different location and doing the same thing until you get something that resembles a short story. There are so many issues with the core loop of the game, that I'm not even going to bother describing them all. Anything I would have to say has already been said anyway. The game is at its best when discovering interesting locations while wandering, and stumbling across powerful monsters and cryptids.

Much like 0 and Kiwami 1, Kiwami 2 modernizes the classic Yakuza formula in a great way. Good storytelling, audio is drastically improved from Y0 and K1, fun combat, and plenty of things to do around the two cities. Again, substory engagement is hit or miss. I found myself leaving a lot of substories unfinished. Overall, really good game. Not sure if it matches Y0 in terms of storytelling for me.

A very weird game about becoming Everything. Some philosophical themes about our perception of scale and time that get mildly existential at times. Cranking the scale up on weird objects and then shrinking down to a much smaller size can create some very trippy environments.