I couldn't finish this game. There were several ruins I came across early in the game that I didn't have the gear to access. When it happened the first time, I thought well whatever I'll just come back later I guess. When it happened the second time I was annoyed. The writing is really forgettable, the combat is decently fun, the visuals are gorgeous, the monster designs are cool, but the package as a whole just didn't inspire me to continue playing the game as I looked at how large the map was.

I have mixed feelings about this game. On one hand, it's visually gorgeous and has incredible sound design. The combat is fun but tedious at times. You spend a lot of time either watching cutscenes, running down hallways, or climbing up or across walls and cliffs. Some sections of this game are an absolute SLOG. One in particular that most who have played the game would probably agree on. I had fun with the game, but I seem to be in the minority in thinking it is overrated.

Awesome expansion that is well worth the money. Adds some great content to an already outstanding game. It's unfortunate that Hopoo sold the IP to Gearbox, but if that allows them to pursue other game ideas, I'm all for it.

This is a fun game but you definitely have to make your own fun in it. By that I mean it's much better with friends, as playing alone the "quests" get pretty tiring and repetitive. It's worth noting that this game also has crossplay between PC and Xbox, which is a big plus.

Awesome platformer with a style entirely of its own. It's hard to find other games as polished and creative as those made by Double Fine in today's game industry. You play as a young boy who goes to a summer camp for psychics in the first game. In Psychonauts 2, you're now an intern at a Psychic Espionage Agency, solving mysteries and trying to help some troubled minds. These games are absolutely worth playing.

Remarkable 2D entry in the Metroid series. Great combat, very atmospheric setting, great music. Just really fun.

Really interesting game with some surprising twists. Atmosphere in spades. I won't spoil anything in the review, as it's worth a play blind.

The feeling of exploring this game for the first time is unforgettable. I kept a journal to keep track of progress and where NPCs were going and still missed plenty on my first playthrough. The variety in playstyles that this game has is staggering, there are so many more weapons and abilities than past Souls games.
This game isn't without negatives however. Some bosses are just awful to fight, and many of them will show up several times throughout the world. I think this is a game that suffers from being too big. I tried to do 2nd and 3rd playthroughs of the game like I usually do with Souls games, but ended up losing motivation on several different characters because of how spread out everything is. There are tons of catacombs that either lead to an important item or Spirit Ashes, and it's hard to know where all the fluff is in order to avoid it. Despite that, this game is one of a kind for a first, blind playthrough.

This is a solid first entry in the Souls series. Bluepoint did a great job giving the visuals and audio of this game a major upgrade. The PS5 can run it at a super smooth 60fps and it still looks beautiful. That being said I think this is the weakest Souls game. There were some really great levels, for me the Ivory Tower was dripping in atmosphere, but overall it's quite short with some frustrating bosses.

This is a really fun coop survival game set in a family's backyard. There was tons of intrigue and mystery every step of the way. Also worth noting that this game has crossplay functionality between PC and Xbox. Progression can feel kind of weird at times with not a lot of clarity on where you should be. Sometimes it will feel like we are exploring the right zone and then run into some obstacle or enemy we can't yet hurdle.

Cute little puzzle game with a nice artstyle. I found the narrator voice slightly annoying. There were also more bugs that actually hindered progress than I would have expected.

Dragon Quest is a game about adventure in its purest form. You play as the Luminary, Yggdrasil's chosen one, on a quest to defeat the Lord of Shadows. If that sounds familiar, it's probably because it is. On paper the story sounds exactly like every other RPG you've ever played, but what sets DQXI apart from the others is the characters and overall polish of the gameplay.
DQXI is paced nearly perfectly every step of the way, although my interest in exploring every nook and cranny faltered a little ways into the second half of the main story. All of the supporting characters are colorful and expertly written. The voice performances for each and every character are phenomenal and ooze personality. The character and monster designs of Akira Toriyama look beautiful and animate fluidly. The combat was mostly great, although the second half of the game can be entirely trivialized by a very simple combination of skills.
It also goes without saying that the orchestral score of Dragon Quest is remarkable, with heroic tunes that force you to hum and whistle along as you march along on your adventure.
The game isn't perfect, but I give it a 5 as a testament to its achievement as one of the greater JRPGs of recent years.

A very weird game about becoming Everything. Some philosophical themes about our perception of scale and time that get mildly existential at times. Cranking the scale up on weird objects and then shrinking down to a much smaller size can create some very trippy environments.

I've gotten some enjoyment out of this game via playing with friends, but even still the criticisms about this game are warranted. Most of the quests in the game are very boring. They mostly involve you reading a terminal, note, or listening to a holotape and then travelling to a different location and doing the same thing until you get something that resembles a short story. There are so many issues with the core loop of the game, that I'm not even going to bother describing them all. Anything I would have to say has already been said anyway. The game is at its best when discovering interesting locations while wandering, and stumbling across powerful monsters and cryptids.

Much like 0 and Kiwami 1, Kiwami 2 modernizes the classic Yakuza formula in a great way. Good storytelling, audio is drastically improved from Y0 and K1, fun combat, and plenty of things to do around the two cities. Again, substory engagement is hit or miss. I found myself leaving a lot of substories unfinished. Overall, really good game. Not sure if it matches Y0 in terms of storytelling for me.