I liked pressing a button and having my samurai deflect bullets.

I'm sure that if this game was in the hands of more competent videogame developers, it would actively get me interested in the story more and I would probably take my sweet ass time reading the logs and all that. It wouldn't be hard to make me interested in logs, Resident Evil 5 managed to do it. Half of the interest comes from the logs being from a franchise I hold near and dear to my heart but the other half is due to game being interesting and enjoyable enough to the point where I felt the need to know more about the story. And the other 33% is Albert Wesker being fuh-knee. (Dees Dude went from talking about halves to thirds, what a JERK!)

Did this game even have sound design? Lance Reddick was in it. RIP, he was my favourite Reddit. I wish this game wasn't just a simulator to walk across the planet. Guys that I talked to two seconds ago that I had to run 3000 ingame steps toward tell me "I'm glad you came here. Let's continue this conversation over there" as he points behind me. I turn to see where he was pointing. By the time I turn my head back to him, he's gone. My quest marker says I need to move 3000 ingame steps back where I came from. I laugh, but the joke wasn't funny.

I love fighting sponges with no AI, cause there's something really cool in a videogame where you arbitrarily take the right amount of steps backward that bugs the thing you're fighting from moving as it just stares at you while you pelt it with arrows for sixteen years.

I can't wait to play the next videogame in this series where Aloy grows hair on her cheeks and has a red stain on her underwear, and she has IBS and

A touching and sometimes frightening tale of human emotion and our fight against our own darkest desires

Where was Da Earth Vader? Where was Luke SkypeWalker? I wanted to see so many of my favourite Star Wars characters, but I didn't really get to see any of them.

It set the golden standard of JRPGs. In my opinion, it still holds up to this day. The music, the battle system, the plot... It all works so, so well, even decades after its release. A true testament to the power of good design, and of good game making in general. I don't think I'll ever forget one of the puzzles in the water temple that was so brilliantly simple and yet it had me stumped for like 15 or so minutes. It's just an effortlessly fun game. At least, until you get to Chaos.

A list of every game that does the innovative things Assasin's Creed does, but infinitely better:
Sly Cooper
Hitman
Uncharted
Tomb Raider
Splinter Cell
Metal Gear Solid
Prince of Persia

This game fucking sucks.

I want to cum all over Bayonetta, but I know hard it is to remove jizz stains from hair so I won't do that.

Game spoiled me on Sonic Frontiers. I could never forg
ive it.

RIP Sonic, can't wait for Easter until you resurrect (3 days from now)

If it wasn't for gairin#6614 on the Ratatoullie Speedrunning Server, I would have never finished the game. Possibly the second best heist platforming game starring a rodent. And also it feels like a weird glimpse into an alternate universe Ratatouille where nothing makes sense.

This game is better cause it doesn't have Jockeys, Spitters and Chargers (notoriously the worst zombies ever).

One of the best turn-based games ever I have ever played. The story and character development is top-notch, the gameplay is really good, and it's very addicting. The game does a great job of keeping the tone of a story with a serious subject yet also balancing fun and comedy. The artwork and music are just absolutely excellent as well. A very well-rounded game and worth playing for anyone interested in a JRPG.

Gameboy Color should not have racing games on it.

The save system in this game is fucking abhorrent. Either go with no saves so I can have the satisfaction of knowing I beat a game in one go or allow me to save after every level so I can fully enjoy the game to its fullest. If the levels were good enough to be deserving of a replay I would go out of my way to replay this game multiple times as opposed to being forced into the shittiest levels multiple times so I can unlock Candy/Funky to save. I more fondly remember the levels I could beat on one try than the ones that would kick my ass after losing many lives to a shitty ice level. Also, don't give me two characters if I'm going to consistently lose them in the dumbest way possible. If I make a terrible jump as Donkey and fall to my death, and Diddy somehow lands on a platform miraculously despite that, dont' make him slide down with me. Switch me to Diddy and let me continue playing as him instead of making me lose what is essentially two lives. With that being said, it does have the most enjoyable water levels of any platformer I've played.

So many literary references in this one!