A perfect collection of everything I look forward to not just gaming, but media in general. A tightly formed brilliant narrative, ambitious and intricate storytelling, ominous & immersive lore that adds a whole new layer to Blood borne's story, & vicious, merciless, nerve racking boss fights coupled with a brutal, bloody combat system that makes Bloodborne the masterpiece it is.

Felt better playing this than when I did jerking off to Hanekawa

Lost count of how many times I ejaculated to Makoto's combos

Felt happier at the ending than I did graduating High school

This game made a robotic, mass destructive humanoid weapon designed to kill shadows awaken my non existent motherly instincts cause of how cute it was

I feel like this game would be a lot more special if I played more games whose characters are included in this game, but nonetheless, even as someone who isn't big on fighting games, I could immerse myself in this game for tens of hours without feeling like any time has passed & it's a testament to how special it is. It feels surreal that something like it exists in the first place, so the fact that they executed it well in the first place blows me away

Seeing Makoto Yuki doing something that doesn't involve him feeling like he's dying on the inside gives me hope

As majestic, thoroughly horrifying, & rewarding in its brutal, relentless gameplay that's complemented by a Victorian era premise of a world on the verge of death as its brilliant in its use of that premise as a backdrop for heart-wrenching, tragic stories that all tie to the endgame boss through meticulous & intricate lore that flips the world upside down & shows different sides to the spectrum, revealing how the blood crazed beasts we once thought of as merciless, wretched animals, are nothing but victims of an upper system ruled by The Great Ones & a disease that plagued the streets of Yharnam. What makes this gem of a game special is how it slowly, but subtly peels off layers of its core, & turns from a game of beast hunting to replacing God himself to end the Nightmare. That change in storytelling feels so sudden and jarring on paper, but Miyazaki made it work and it resulted in what's one of the best, most well crafted games ever made that'll leave an everlasting impact on its players

On a personal note, it has been 8 to 9 months since I've been free from self harm, but playing this was the closest I've ever gotten to self harm again since then

Tales of Arise is a criticism of the narrow human perspective & a love letter to all who struggle with their individuality in the form of a video game


‘’Only living for the sake of dying is no better than being a slave’’

This quote sums up what Arise covers thematically & its a story that’s best described as eloquent & unbiased in its portrayal of slavery, racism, & how it uses its premise as a backbone to tell a tale about what it means to be a slave & what it means to be free figuratively. Are we free of slavery if we aren’t wrapped in chains, being ordered around, & tortured over the slightest mistakes? When can we tell if we’re free or chained down by worldly trivial desires? The answer is simple: The change that we desire & aspire to achieve, can only happen within us & we are the ones who decide that ourselves. Instead of staying in our comfort zone, doing what’s expected of us, & roaming randomly in life, making an effort to achieve self discovery, no matter how scary the truth is, is what decides the value of our lives & whether we are chained by this phenomenon called ‘’destiny’’. This message is very simple on paper, but the way Arise presents it is nothing short of special since it actively goes out of its way to show the hardships of trying to break free of the chains of destiny that binds us as much as it shows how rewarding it is to free your heart of its darkness by achieving connections & holding onto them. There are various plot points in the story that show how hard achieving connections is & how narrow minded the human perspective is even from the mcs’ pov & how as a consequence of that, hatred & conflict are everlasting. Alphen fights the lords not knowing that each of them hold a philosophy and much like him, are fighting for people they cherish & ideals they champion. That sort of contrast & the exploration of said contrast creates an intricate narrative that forces the cast into a corner, causing them to question what they initially believed to be right, & undergo a change in their individuality to cope with the challenges presented against them. Dohalim accepts that self loathing may be the easy way to go about your conflicts, but facing said conflicts head on & seeking the truth is far more rewarding than it could ever be. Law realizes that his purpose in life & his Father’s dying words both of which he struggled to uncover so much, could be solved by merely finding someone you can love & taking care of them, & chose to be his own person instead of endlessly agonising over becoming what his father wanted him to become. Rinwell, upon seeing what hatred caused dedyme to do to his own people, realized that indulging in hatred will only breed more and more hatred, until she herself gets consumed by it, & it’s better to walk down the path of life carrying your hatred and using it as your strength instead of allowing it to define you. The best showcase of the theme of individuality & connection mentioned before is none other than Alphen’s dynamic with Shionne, & how they both pulled each other out of their darkness & brightened each others’ lives. The deepest, most fragile, & vulnerable bonds we have, are the ones that cut us the most & cause us the most amount of pain cause of how loosely tied they are to our identity, but it’s because of that, that we risk everything we have to protect them & bottle up our emotions to keep them from cracking down. That kind of bond, that kind of intimacy, is what’s shared between Shionne and Alphen. A bond formed through acceptance, undiluted love, & loyal affection, results in what’s one of the most human representations of connection & how we view them. Connections & love are necessities in our lives, we form bonds to feel complete, to feel needed, to feel loved & wanted, & to feel understood. But at the same time, losing that bond means losing what gave us hope & the ability to live, so the idea of attaining said love, only to lose it, drives us insane with trust issues & anxieties. We wish bonds weren’t needed so we wouldn’t have to feel so regretful about having them & the possibility of losing them, or not attaining them at all. It’s a complex, intricate emotion, yet it’s perfectly captured in this scene where Shionne, a character who’s been closed off & disconnected the entire series, buckles up under the weight of her regrets & sadness over her fleeting bonds. Breaking down in tears, Shionne confesses her rawest feelings with the honest belief that they’ll be rejected, only for Alphen to give her what she deeply yearned for yet rejected cause of a lack of a sense of self worth. This scene impacted me on a personal level & left me speechless since I, on a day to day basis, struggle with the same thoughts, regrets, & depression, so to see such an insecure part of myself represented in media…it breaks my heart but gives me a sense of comfort. Ironically enough, Alphen never truly understood the weight of being able to hold Shionne's hands & how much it means to both of them until he regained his sense. of pain, which puts an emphasis on the idea of connection & communication. It's strange how in a game about slavery, i felt a sensation of liberty & inner peace that I yearned for for so long, & it was fulfilling

Rusalka 😭😭😭😭😭😭😭

Wilhelm is the character I'll base my personality off once I turn 20

''Everyone knew that. I'm...Cloud. The master of my own illusionary world. But I can't remain trapped in an illusion anymore... I'm going to live my life without pretending''

FF7 was a unique experience, one that I'm still trying to wrap my head around & my thoughts & feelings on it are still scattered throughout, disconnected & lost in the endless cosmos of my mind, but maybe it's because of that disjointed state of mind that I connected with Cloud's identity crisis on such a sacred level. It almost felt eerie but to put it into words, the part of Cloud that I saw myself in the most was his inability to face the truth in his identity, strive to discover who he is, & was comfortable with indulging in the idea that he is someone he isn't at all to escape his conflicts & abandoned the effort to uncover the truth since it maybe too painful. The idea that maybe if I was someone else, maybe if I started anew as an entirely different person who's less pathetic and less weaker with more to offer & was strong enough to help others by any means, I'd get the love and the warmth of acceptance by everyone that I yearn for, and I wouldn't feel so alien & disconnected. Such a faulty, twisted desire has been immortalized in my mind, and living in an environment where I'm always put down to praise someone else only strengthened it more. But it's exactly because of that that I was able to wholeheartedly relate to FF7's usage of the concept of memories as a backdrop for Cloud's character conclusion. Memories are the proof that we exist in both the real world and in people's eyes. No matter how fiercely we struggle to believe that our existence isn't worthless, they are the proof that we existed somewhere, & have impacted someone in someway. But it's exactly because of that that we need connections with others & loved ones to make memories with. It's a simple message, but the idea that as long as there are people with you, who have fond memories of you and vice versa, you'll always be able to exist & achieve self discovery, strikes a deep chord in my soul since I always dread the truth of my identity and how much it can crush me. It's why Cloud inspires me so much, because if someone who had a large portion of his life be artificially made & live his life as a fake puppet for so long, can achieve solace and make fond memories with people he loves and is loved by after a cruel journey of self discovery, then maybe I can find something fond & genuine too

Watching Arcane vs playing this was the definition of the flirting vs harassment image