This review contains spoilers

Anti-communist game, the final boss is someone named Marx who used you to benefit himself and become powerful.

I didn't find out that this Kirby game was actually a spinoff only years later, because aside from the gameplay, it's still similar to mainline Kirby games in terms of the enemies you encounter and the worlds you travel.

It's a Kirby game but with a lot of Metroidvania aspects, so it's a pretty interesting change

One of my favorite Kirby games, as well as N64 games.
I absolutely love the mechanic of combining two abilities gives you a whole new ability. If you combine spark and cutter, you can use the same lightsaber darth maul uses though it's not red.
I also love the how the game is 2.5D, similar to Klonoa, another platformer i love, and the backgrounds look really nice despite the N64 limitations.

Maybe Dreamland 3 were the new friends we used in the journey

The most broken ability combo in this game is using Parasol with Coco the Owl. It's so powerful that it got nerfed in Kirby's Dreamland 3.

A fun little game that you can complete in less than an hour, and also the start of an amazing series that is Kirby.
Crazy to think how this led to Smash Ultimate.

The best way to end the series, although the office part, thepart where you avoid animatronics, just sucks, and is arguably as bad as FNAF 4.
Still, I liked the Tycoon part and the minigames it had.

This one is a personal favorite.
I like the soundtrack, I like how each night has its own gameplay mechanics, and the voice acting is pretty good.
It's the most unique mainline FNAF game that Scott has made.

I like this game a lot because it's identical to the games Scott has made before FNAF, despite also being a FNAF spinoff.
It's a shame that it got stopped getting updates and never got any new characters beyond FNAF4.

The gameplay itself is okay, but it's hard carried by the story and the interesting presentation, where all the cutscenes are rotoscoped by the dev himself, Airdorf.
And thanks to him, whenever I jear S.A.M. voice, I can only think of John Faith.

So let me get this straight, unlocking other endings is entirely depending on the amount of times you died, enemies you killed and how fast you beat the game, while doing so there is no new content you unlock while the playing the game, and all of that just to get more ambiguous endings?
That's going to be a no from me dawg.
I'm giving this game a score this high because of the solid presentation, and how it plays a lot like the old Resident Evil games.

2020

It's like Yume Nikki but it's an actually complete game and an RPG.

The one thing I hate most about this game is that it ended the series.

Very enjoyable game.
It has made me watch the movie Drive, featuring Ryan Gosling, one of the main inspirations of Hotline Miami.