Great DLC, the quality is on par with the main game (honestly sometimes even better than it), and it is quite lengthy as well. However, the ending felt really abrupt, probably because the last chapter seems a bit rushed. Still, as I said before the existing material is amazing and I would recommend it without hesitation to the fans of the main game, and I am hopeful that the developers will add more content to the missing areas through later patches.

In the end, I was ready for it to end, but still, Outer Wilds and its DLC was a beautiful story to discover piece by piece. I know it has been said many, many times so far, but the satisfaction of slowly learning about the story of this small solar system and its inhabitants is something you don't see commonly in exploration games Perhaps it is because of OW's puzzle-based structure, which makes discovering new things even more enjoyable since there are some puzzles that wants you to combine all you learned so far. Anyways, I'm glad I avoided the spoilers for this game for all this time, because otherwise I would lose the core element of the game: Let your curiosity guide you.

My only nitpick is that near the late game, I was a bit tired of the main gameplay loop, but thankfully the game ended before it could sour the rest of the game's taste. Definitely play it if you think you could enjoy a slow but ultimately satisfying adventure.

4.75/5

This is the first blobber-type RPG I played, and generally I liked it, but I'll be taking a break from it for a while. I've played approximately half of the game, based on the level numbers. I enjoyed exploring the levels, solving the puzzles and finding the secrets for a while, and liked the dance-like combat. However, the levels after a while felt very similar, and sadly the enemy variety is quite low, so that also contributed to that similarness unfortunately. Still, I enjoyed the core, and considering that this is a game from 2012 probably made with an extremely small budget, I would say Legend of Grimrock succeeds at what it wants to do. I'll just finish the other half sometime later.

TL;DR: Parts of it are good, the art especially is amazing but the gameplay part is unfortunately very flawed, or rather, raw might be a better term.


Would it be blasphemous to say I'm very mixed about this game ? (sorry had to say it) I know many people love this game, and there certainly are very good parts of it, yet I would say it fails in many crucial parts.

First, the positives: As you can tell, the artstyle in this game is TRULY AMAZING, and arguably the game's strongest point. It's definitely one of the best pixel arts ever seen in the medium. The soundtrack is also very good, ranging between beautiful melancholic tunes inspired by Spanish music (well, because the devs are Spanish) and fitting combat music. I generally liked exploring the world, finding secrets etc. and while the lore imo is even more vague than Dark Souls, I liked the parts I understood. Finally, the combat is fine...at least the core of it. The addition of a basic parry mechanic plays a huge role in combat, and I liked it.

That is where the negatives come in: While the combat feels fine, it does not equal to satisfying unfortunately. I think this is mainly because of the hitboxes of enemies and attack patterns of some of them. There are some stupidly OP enemies at the beginning (yes, especially in the mountain region) and this is not because they are that hard to deal with -if you can reach them, that is- but because they hit you (or you somehow touch one pixel of theirs) and you fly away thousand meters back, which still might be the case even if you parry. Additionally, sometimes enemies or bosses will stunlock you to death, which is never a fun thing when you are 1 hit away from victory (Esdras, this one's especially for you). Speaking of the bosses, some of them are quite fun, but the rest of them are either too boring or just very annoying, for example the last boss. Not a great way to finish the game, honestly.

The second major issue in my opinion is platforming. Unlike other metroidvanias (or so I've heard, I didn't play many mvs honestly), Blasphemous has no movement upgrade (like no double jump etc). So, it relies entirely on the existing "tools"; jumping, clinging to a suitable wall, a "lantern jump" that most of the time didn't help at all, and your skill. This in and of itself is not a huge problem for me, however, sometimes, wall clinging did not work, or the character failed to grab the corner of a wall, which drops you straight to, guess what, instakill spikes. Oh and also, hitbox issue is also apparent in the the case of spikes, so I'll just say: don't go near a spike at all. This, when combined with relatively small amount of checkpoints (at least for some part of the game), was very annoying. Well, at least you don't lose your "tears" (this game's soul equivalent) when you die, just a part of your mana bar instead.

All in all, I would say that while I enjoyed many parts of the game, I was more than ready to be done with it at the end. Since this is the developers' first game of this kind, I'm giving this a 3.5/5 but honestly, I lean closer to 3.

I enjoyed this even more than the first game. I would say levels are truly outstanding in here and I think the new setting was much more beautiful than (honestly boring) Dunwall, but I also found the main story not as good as the original's, because arguably it's quite similar to the dlc stories of the first game. As a minor note: I experienced a lot of performance issues at first, but after setting down the graphics to medium, it disappeared. So, if anybody experiences this problem, you could try it too.

2016

It's like an interactive art gallery with an accompanying orchestra. Beautiful zen experience.

I could say many things about this game, but all are probably said before by others. I'll just say this: I finished it for the first time today and the game still holds up after 11 years, it's just so fun. If there are anyone who still haven't played yet, go do yourself a favor.

My least favorite NewBlood FPS so far, but it is still pretty good.

First, the good part: It is probably the most unique-looking FPS I've ever played, in terms of atmosphere it is beautiful. Secondly, enemy variety is huge, with different enemies in each chapter, they are all distinct from each other despite having the same basis. Lastly, weapons are usually fun to use, with the soul mode making things even more spicier.

However, weapons are also where my issues begin: Despite what I said above, I also think they didn't feel as satisfying as it should have been (other than the scepter that shoots spikes and the fist weapon in the DLC). But that is a minor complaint when compared to the level design: In many levels, there is no clear indication where to push forward, and when combined with the frustrating platforming sections in the later chapters, it puts a sudden stop to the action (but I won't lie I loved some of the crazy level designs in the late game). Also, I found the bossfights either way too easy (I played the whole game+ the DLC on hard difficulty) or bullet-spongy (specifically the last bosses of main game+DLC). Finally, I didn't find the music as memorable/impactful as in the other NB games.

Despite the negatives I mentioned, in general it was a solid boomer shooter, and I recommend it to anyone who likes this kind of games.

I don't know how a game can be so infuriatingly hard yet also fun when it clicks. Some may argue that this is essentially the FromSoft formula, but no other game of theirs I've played so far (Dark Souls trilogy+Elden Ring, and a portion of Bloodborne thanks to a friend) felt this way for me. It is obvious that this is a very different kind of beast, one I don't have the skills to beat. Beating Genichiro for the first time after 50+ tries only to get stomped by an average mini-boss immediately was the final nail in the coffin for me. Maybe I will retry it one day since I can clearly see its value and uniqueness.

Amazing gameplay, amazing soundtrack and amazing art style. Peppino's the best. I wish I didn't suck at the game though lol

LC's gameplay is deceptively simple at first glance: It's basically an SCP management sim where you study various abnormalities and harvest energy from them, all you need to do is to collect enough points to finish the day, repeat for 50 days. Underneath this loop lies an increasingly complex set of rules regarding how to approach anomalies, events that disrupt progress, staff equipments etc. Every day will be harder than the last. Why suffer this then? Well, because along with the hardships there's a crazy amount of worldbuilding/lore for a very unique setting, plus, the game's main story and characters are also really good. But yeah, the gameplay is definitely not for everyone. Next stop: Library Of Ruina!

2018

Yep, I know I'm late to the party, but here's my two cents anyways on this widely beloved game. Well, who doesn't love Greek mythology, especially when it's used in a unique way? In Hades, mythology is the setting for a rather modern story, and it spices up things with its equally modern take on the classic gods and characters of Greek mythology, often with funny dialogues. But let's be honest, you're probably here for the gameplay. I think others have said what's needed to be said though: It's a blast fighting your way up to the surface, slowly amassing the power you need to escape from the Underworld. You'll die for this cause, many times. But I began to suspect roguelikes/lites aren't for me; Although I really enjoy games like Binding of Isaac, Tales of Maj'Eyal and of course Hades at first, I just get bored after a while, they just begin to feel repetitive and I stop until the day I forget that feeling. I hoped that this one could be different, but alas, it was not so.

All in all, in my humble opinion, I think it's a really solid game, it has absolutely beautiful artwork, charming characters, good story that opens up bit by bit, with enjoyable gameplay, but sadly I cannot see the masterpiece many people claim Hades is. I give it an 8.5/10, so the 4-stars doesn't represent it's final score in my eyes.

Turbo Overkill (TO) is probably the fastest FPS I've ever played; it definitely feels faster than ULTRAKILL. However, unlike that game, TO is closer to the classic boomer shooter formula (No SSStyle score, ammo limit etc.). I enjoyed the game very much...most of the time. Let me explain.

First, the good part: The gameplay is pure adrenaline pump and very satisfying; you have to be constantly moving and shooting (or sawing people in half) to not die (but I have an issue with this which I'll write later). The levels are absolutely gorgeous visual-wise and the soundtrack is KICKASS. So what's the problem, you may ask. I never thought I'd say something like this for a shooter, but: I just got really tired of killing hordes of enemies after a while.

Why? Because the levels are way, WAY too long. a minimum of 30 minutes for a single level (usually 35-40) is just insane. There are four reasons why they're that way. First and the least important issue is that the levels are huge, and to progress you need to collect key to open a path to another key etc. etc. till the level ends. The second issue is the bloat of enemies. Most of the rooms are gauntlets, you fight wave after wave of enemies to go to the next corridor just to experience the same thing in the next room. I suppose this is true for most (if not all) boomer shooters, but this is the first game I felt overwhelmed by it. It may be because of the third and fourth issues: Checkpoints get sparse (and sometimes terrible) in later levels and bullets are either too fast, too small to see or too powerful (or all of them at once), killing you almost instantly if you stop for a second, and since there's no sound cues for any projectile you usually don't know what killed you. I'll be honest, I may have experienced these last two issues more because I stupidly insisted on playing on the hardest difficulty, but I think this is a more general issue since I've seen/heard others say the same.

Despite that long rant about negatives, I still find the game very enjoyable and a must play for anyone who enjoys fast-paced shooters. Just don't play on the hardest (Murder Machine) difficulty.

Fun game filled with jokes and many easter eggs to discover. Since it's essentially a compilation of 5-minute adventures, it's a good choice to play between more "heavy" games.