I played this game a year ago and have finally finished a run today. 10/10

One of the most games ever created.

This review contains spoilers

Kinda hoped they would hug at the end

I hate this game more than I hate myself

2019

Here are my thoughts on every mini-game

Beating Heart ==> Gameplay and art style are nice, nothing special as there are no power-ups or any complex combos, except for a baseball bat.

Out of the Void ==> I prefer vertical shooters to horizontal ones, but it still felt good. Nothing special.

The Runway ==> Car movement is janky and the time limit was annoying, and if you fail the time limit, you start back at the beginning so it may feel long, but it was just about 5 minutes.

Shadowplay ==> This was really cool and I really liked the music. Some later parts felt unfair due to the very fast movement and not being able to look ahead, specially the pits and spikes. My second favorite.

Kill Screen ==> What a way to wrap up this game. My personal favorite, but maybe because I am a sucker for JRPGs and first person dungeon crawlers. The timed attacks was a nice touch, and the enemy designs were cool. The maze may feel long though.

Floaty controls, too many gimmicky levels and overall the worst level design in the entire series.
I gave up after 10 levels and the second boss fight.
It's not really unplayable but I have had enough of Crash for now.

Minor spoilers ahead.
This game defied all of my expectations.
Daniel Mullins has really outdid himself with this game (I still haven't played Inscryption). Every microgame is a joy to play and the story, the characters and the relationships between them is really something.
And speaking from a game development perspective, being able to make a 2D platformer, a (not so complex) fighting game, a turn based RPG, a tactical RPG, a top-down shooter, and an FPS is just awesome, especially considering the dumb gameplay of Pony Island. The little references to Pony Island was also a nice touch.
It's been a while since I've been hooked to a game this much and I even finished it in one sitting.
This is one of the most games I have ever played and it's certainly a must-play.

Worst rhythm game I've ever played.

Apologies in advance for poor writing, as this will be my first attempt at writing a review for a favorite game of mine and this may take longer than 5 or 6 lines. With that out of the way, let's begin.
First, I'd like to say that at this time of my life, I don't have many friends, or rather I lost most of them. When I first played this game I rediscovered the joy of gaming and the feeling that I once had when I was on my first playthrough of Dark Souls. The feeling that you are alone in the world with only a handful of NPCs to guide you or be some form of comfort in your journey into the depths of the world. The feeling of getting lost and going deeper than you thought you would, and then finding a shortcut that makes your trip back easier. These were some of the things that made me fall in love with this game immediately.
Further elaborating on the point of me not having many friends, I spent two days living totally alone with no internet connection or any form of contact, and I was having difficulty sleeping at night. But this game saved me from all that; I would just spend the night exploring new areas or fighting bosses and I would be truly happy and not afraid of anything.
Walking in the City of Tears, with the calming soundtrack and the sound of rain and the footsteps of the Knight making wet noises was just comforting. Getting lost in Deepnest due to discovering it by accident and getting back up, (Minor spoiler ahead) seeing someone that looks like me and then finding out it is a terrifying boss and beating him, that feeling of triumph and getting over your fears, walking around in the verdant Greenpath, those were all the things that made me truly love this game, and I owe this game so much for being able to spend those two days.
I won't talk about the amazing level design, or the well-designed boss fights, or the 40 charms, or the final boss. You know all those things.
I don't know if it's silly to say that I have a personal relationship with this game, but that's the reality. I love this game and I spent about 45 hours trying to 100% the game.
This was truly an amazing experience and I can't wait for Silksong.
Also, I love Hornet.

A good puzzle platformer that makes good use of an interesting mechanic and doesn't overstay its welcome. It also suffers from irritating design choices that were somewhat frustrating. Awesome game nonetheless.

The five stages of Yakuza 3:
Denial: "No, I refuse to accept that this game is bad as it seems"
Anger: "This game is bullshit. I'm 4 chapters in and we are still doing orphanage missions and no real story progression."
Bargaining: "Well, maybe the game is not so bad. The story seems kinda interesting."
Depression: "What the hell! Another orphanage sequence, and a goddamn 45 minute-infodumping. This is COMPLETE BULLSHIT"
Acceptance: "Well, at least the last chapter is good and the last couple fights are not a pain in the ass."

As an Arab, seeing Molokheiya in one of the most influential games ever made brings a smile to my face

The culmination of love is grief.
And yet we love despite the inevitable, we open our hearts to it.