Decent NES game but absolutely does not hold up without a guide

The game is pretty fun but with an absolute cancer meta

This game is a classic. Back in the day on iPad, I got every medal on every map and it was so satisfying. But now I'm older with less time to spend on a game like this, and tbh it really doesn't hold a candle to the modern Bloons games. The mass selection of available maps is nice but at the cost of what feels like an unachievable total completion. This game has a special place in my heart but isn't one I'd regularly replay anymore.

2018

This is one of the most "Not for me" games I've ever played. It is an extremely punishing game, perhaps one of THE most punishing games ever made. The time needed to get good at raiding, resource gathering, and the gun system, is severely outweighed by the one bullet a better player will lodge between your forehead with how fast you die. I don't think the game is really good but I also see it isn't for me. The 40$ price tag is a bit ridiculous given the low or even free cost of most other actually great multiplayer games.

Galaxy 2 is a worthy successor to the beloved and critically acclaimed Galaxy 1. G2 works and doesn't work in following up G1 in a few ways. The music instead of an atmospheric space journey with both fun and quiet or emotional pieces, goes full blast epic with the OST. Lots of high energy pieces to match with the increase in energy for the gameplay. The galaxies in this game are a quantity over quality case where we have a bunch of galaxies with interesting ideas that we just don't spend a lot of time on, or just straight up filler galaxies like Boss Blitz and Stone Cyclone. I'd love a version of this game with condensed, more developed galaxies as some of these "galaxies" are just a couple, if not one planet. I wouldn't really classify any of these as bad, I spent almost a whole weekend playing nothing but G2 and didn't get sick of it. The green stars are another mixed bag. I love the concept of exploring levels in unconventional ways with the movement and power-up system, but some of the stars like Boulder Bowl's are just nonsense. You are in the same opening area and just mosey off the ledge for 2/3. I'm ok collecting everything for the completionism reward feeling as well as the final challenge galaxy. This game is great, but has a few pretty aching sore spots conceptually

An almost flawless game. There's never been better combat in an action fighter. The mobility, combos, versatility, it's all here. There's just a few crippling issues. V just sucks to play. His damage is very low and he can not only be played lame, he can be played successfully lame. In order to do well on the other characters, you need to master their movesets. V lets you do what you want and get away with it. The other major issue is character distribution. I should be able to play as who I want whenever I want after my first run, no obstacle in this game can't be tackled with another character

Couldn't get into it. Not really a fan of the movement or RPG system

The game lacks some of the atmosphere and charm of the 1st game but is basically the first modern LEGO game since it's the first one with voice acting that's not that bad. The game is solid, but started a trend of LEGO games starting to get really really long.

It's a 2014 Town Builder for the Bloons Tower Defense series. That's the best way to describe it. You've got waiting, microtransactions, waiting, and more waiting. The game's unique visuals for this series are enjoyable, and the music goes very hard. I can't hate this game, and I've put a lot of time into the handful of villages I worked on progressing over the years. There just comes a point in the game where the time invested into capturing single tiles greatly outweighs the value you get by having that tile, and you'll soon start just running through spaces just to get that one artifact or terrain tile you need. There's the classic Bloons charm to the game and over a long time you could make real progress for a great village, but you'll likely get bored long before then. Especially with the game being stuck in the Pre-BTD6 era with 2 paths and about 15-20 towers, with this number shrinking with the shockingly difficult later tiles needing only the viable towers. Can't really recommend unless you're very into both Bloons and town builders.

This is definitely the weakest game in the Post BTD5 Bloons era. The game is plagued with bad microtransactions that are mandatory in order to obtain the most powerful towers. Tuxedo Jake is essentially a banana farm and Monkey Village combined into one. The game is pretty challenging for most objectives but unlike other Bloons games where good thinking and skillful play will get you through, you kind of have to grind for the level system and rewards. There's some good ideas here like equipping the unique one placement towers with special items to customize their advantages in battle for what you need. The game gets repetitive fast, even for a Bloons game which normally has you run through the same map multiple times in order to collect all the medals. I don't recommend this game since there are just better, cheaper, and frankly more fun Bloons games to be playing.

CSGO Is one of those difficult to talk about games where due to the competitive nature, opinions on it aren't really taken seriously unless you're especially skilled at the game. This is understandable, but there are a lot of people who just won't click with this game the way they will with other multiplayer shooter games. I consider CSGO to be the Smash Melee of FPS games, an older title with a ton of depth but also a very very high skill floor to get through before you start having fun. The game being online only and not having many interesting modes outside the 6v6 competitive format really holds it back for me. I really respect the legacy of this game and the people who enjoy it, but it's just not for me.

I put a metric ton of hours into this game on Xbox when I first got it and PC when I could play there. The modding scene is excellent and the game still gets DLC support in 2023, almost 7 years after launch. The game's fighting engine is very simple and allows anybody to get into it really easily but the game in exchange is pretty shallow. Any PvP encounter just boils down to whoever has more stamina. The DLC creep can make the whole package pretty expensive but I think it's worth it. I'd recommend this game if you can get it on sale since it usually goes for 10-15$, if not less.

I can't believe Super Metroid was made better. The base game is a masterpiece in exploration 2D platforming, and this hack just adds the good stuff from Fusion and Zero Mission. The ability to roll mid-air alone makes this the superior way to play the game. Multiple parts and exploits are now made so much better with this addition. If you like Super Metroid this hack is a must play

Five Nights At Freddy's 4 is a solid game. It changes up the loop quite a bit from the familiar office setting and immerses you in one of the most creative and terrifying scenarios I have ever seen in media. We're beyond using crappy video cameras and even crappier doors and ducts to fend off animatronics. We now go face to flashlight in our own bedroom as a small child with the "Nightmare Animatronics". The animatronics themselves aren't especially scary and creepy like those of the 1st games, but they aren't something you want trying to kill you as a kid. You play the game in a bedroom with the most uncomfortable lack of security ever. There is a closet that won't close, a huge bed that you never look under, and two doors going into both sides that will never stay closed. You shine your flashlight onto your target area. If it's the closet, you get Foxy who will make a startle noise all the time until you close him away, and if it's Freddy, you need to scare his vestigial bears away before they build up and make Freddy attack you. The doors are the scariest part - in which you need to hold your head out them to shine the flashlight down the hall to get Chica or Bonnie to back away. Alternatively, you may hear "breathing" that is so quiet you essentially have to squint your ears and crank up the game volume in order to hear clearly, which while scary when in the mood...gets pretty annoying and genuinely ear grating having the loud noise blast into your ear if you mess it up. On top of these, you hear a damn grandfather clock chiming on and off throughout the night which will do wonders for your nerves if you happened to grow up with one in your house like I did which would bang and ding throughout the whole house ominously at night. The atmosphere of the game is truly outstanding and I mean it when I say it's one of the scariest pieces of media I've ever experienced - game, movie, book, etc. The sheer anxiety of going up to each door or the closet just to hope nobody is there so you can survive the night is palpable. The previous games on their first runs could be scary or at least unnerving until you got the core gameplay loop down, especially with FNAF 2 and 1. These games basically become arcade games, and I find FNAF1 really boring once you get it figured out. This isn't the case at all here, as you need to be extremely active in your movement and checking in order to stay safe, since the game has multiple extra nights to test your skill. And luck. FNAF is no stranger at this point in the series, nor the future, to having a lot of your game outcome be genuinely luck based. Even high level players of the series can be seen struggling with the sheer speed of these characters at the max difficulty. After gameplay and presentation come story, and this is where the game will probably lose people. You get the "atari style" cutscenes which contextualize the life of your player character as a child with an upcoming birthday party, but he is regularly tormented by either his older brother or his own fears of what he sees around him. The plot of this game individually is fine, seeing as how the previous games were just a nightguard working a job. The greater lore implications of the character and his family are what I see as the first truly conveluted part and the eventual spiral into insanity FNAF would become infamous for. I can only give the game 3 stars since it is still fundamentally *1* gameplay loop, is really strict on any kind of failure, and the RNG in the higher difficulty can just become tedious and not fun. However, the first few playthroughs of the game I think will give you an extremely memorable and enjoyable experience. Many fans of the series tend to not think super highly of this one for whatever reason they have, but I think it's a very valid entry in the series and definitely stands out as really unique.

They don't call it Cracktorio for nothing. Factorio is a masterpiece of making positive feedback loops go into each other. Problem solving is put to the test in a world of alien protestors against your gigantic factory of fresh air, nuclear weapons, and fish. You'll sink hours and hours into this game without even realizing it since you just focus so hard on optimizing everything possible. The modding scene is phenomenal, covering basically any problem or feature you'd like. The developers are some of the best in the industry. The hard-locked 30$ pricetag can seem like a lot considering the deals you can find for other games in stores, but the 30$ is an absolutely fair price.