862 Reviews liked by MrProg



I am in my "not going to finish games if the systems dont catch my attention fast enough" era. I played this for an hour, then watched pieces of the rest of it, and then watched an analysis of the story. Honestly, this was one of those games that I knew I wouldn't really be into in terms of gameplay, but knew that it would be worth diving into the story and the cultural impact of. I think games like this and Doki Doki are pretty interesting concepts (though the former was substantially more interesting because of its technicalities and 4th wall breaks), attempting to play with psychological horror by making use of mental health story elements. Its something I'd like to see a little more of, but I want them to break away from anime plots. Both this and Doki Doki have very typical horror anime plots, and as someone who watched that type of stuff in high school, I'd like to see something different done with these themes. I guess Hellblade is the closest big-budget thing that kinda does this. More of that would be cool

Able to stand toe to toe with the other big collectathon on the N64.
Does many things right for the genre, such as not kicking you out after a level when getting a Jiggy. There's also just generally so much TO collect. Even the main collectable (Jiggy's) are different to the door gates (notes), then on top of that you have new special moves, extra health pieces, a "find 5 of these things in every level" (think red coins but more personality). Admittedly the special moves one can make your beginning set feel a bit limited.
But it does what I want most from these games, the worlds are super fun to explore. Not too big or confusing, but packed with things to find, secrets, and subareas with their own little storylines and/or characters. The game has so many different minigames and challenges for collectables.
The hub world is up there as one of the best. While Peach's Castle is iconic, and beautiful, it does feel very much like just a quick stop between the levels, with a few secret things to discover. But Gruntilda's lair is like an entire extra level in this game that keeps expanding. It is kind of easy to get lost though.
I do have a few nit-picks. The camera is the biggest, it is not forgiving at all.
Another is the fact that collecting all 100 notes has to be done in a single go. If you leave the level or even die, it resets them all (this also applies to anything you can collect in a level, such as the 5 Jinjo's).
Egg shooting can be a very fiddly thing.
Luckily the technical issues don't get in the way of the huge charm, personality and fun that radiates from the writing, characters and music, all in some very well designed levels.

batman fights a lot of skeletons in his line of work

Playing Hi-Fi Rush feels like reading the first volume of a comic about a brand new superhero, unburdened by expectations.
There's such an obvious, whole-hearted commitment to creating a world that runs on music that I found myself bobbing my head and tapping my foot to literally nothing an hour after I put this one down. Rhythm is so thoroughly baked into this game's DNA that, after a certain point, it becomes more difficult to do things off beat than on it. It's got charm and earnestness that quiets my impulse to nitpick. Everything is music in some way, and every element snaps into place on a beat - UI elements, footsteps, enemy attacks, YOUR attacks, item pickups. Cohesive and confident enough that I would almost believe it if you told me it was somehow an influence on every rhythm genre hybrid that came before it. Feels like a game from 3 hardware generations ago, and I mean that in the best way possible.

its still The Last of Us
whether thats a recommendation or not is in the eye of the beholder. if you want this game, you probably already bought it. otherwise you probably already bought the remaster thats already playable on ps5.
is this the definitive version of TLoU? yes. is this game undeniably gorgeous? yes. does the gyro aiming make the original impossible to go back to? yes.
would i recommend the remake over the remaster? at full price fuck no, but if the new graphics and especially accessibility features are a real selling point to you then this is a great way to experience a game with frankly grossly unappreciated TPS combat.
this marks the second PS5 exclusive to be a PS3 game. what a time to be a gamer

Such a fantastic DLC! There's so much content here for $8 - new bosses, new weapons, new island, new optional challenges, AND a new character???
Chalice is such a great addition to cuphead. I don't think I would have enjoyed this as much if I played as Cuphead/Mugman. Yeah she makes things easier, but maybe thats what this game needed for me

"deck building" and "roguelike" are keywords I typically avoid while buying games, but Inscryption came highly recommended to me despite that. I'm so glad I gave it a shot. This game subverted all expectations I had - it's stylish, thoughtful, and addicting. If you are like me and tend to dislike card games, this game is still very much worth a shot if you're even a little bit curious. Well worth your time.

This review contains spoilers

I have a lot of thoughts on this, but I need this to sink in before I express them fully. But for now, I think this has amazing gameplay and writing, but the latter gets clumsy in the third act and sours the story for me.
Earlier this week I watched a video about what makes good combat in video games, and GoW (2018) checked all the boxes. Ragnarok adds a few more boxes and checks them too. The combat is really solid. Sure, it's mostly the same from 2018, but I love the extra polish and how there's more opportunity to switch between weapons. I ended up doing all the side quests, fighting all the side bosses, upgrading all my weapons and armor, finishing all the combat challenges... and I still wasn't bored with the combat. The weight and flow of it is consistently satisfying.
I also can't praise the direction of this game enough. The performances, the direction, the fine details are phenomenal. All of it raises the bar for the future AAA games.
I think the main thing is stopping this from being perfect is the story. I feel as if the writers had a sense of what they were going for in the first 2/3 of the game, but the last act is just incredibly rushed and unpolished.
Here's a list of gripes I had with the story (and especially the pacing):
- things just feel too rushed. There's a point where Freya goes back to Vanaheim and we follow her, and suddenly her brother is kidnapped? Now we have to find the moon and save her brother within like 5 mins of things having been okay?
- After we rescue Freya's brother, there's a scene on a flying boat. Everything is chill and suddenly dragons attack. Now we see this guy sacrificing himself. There's music playing and its supposed to be emotional, and I'm sitting there thinking... "who the fuck was that guy? was I supposed to know him?". It's just some NPC that we never really interact with. Why have him there, and why give him such a big sendoff if we've never talked to him?
- We never fully understand the World Serpent's story. It's just "implied" that he went back in time after Ragnarok. Wtf? It's such a big thing that they kept teasing in 2018 but now its an afterthought.
- So many new characters are introduced (specifically Thrud and her family, Freyr, that Midgardian kid)... and they never feel fleshed out. Their storylines aren't explored enough, and they all kind of pop in in the last act and just leave. They all feel poorly written as a result of it.
- We never explore what happened to Sindri after Brok's death. He's angry, helps in the war, and then what? Brok's death is such a huge moment but we don't get to see anything about how Sindri was impacted and how he's doing.
- Throughout the game, Kratos says he doesn't want war. And then in the third act, he wants war and works to make it happen. Then 5 minutes into the war, he doesn't want it anymore and wants to go after Odin alone? What the fuck happened?
- Surtr says he can't help. Then a minute later he's like "jk, actually I can"
- There is no army to wage war with. Characters go to raise an army offscreen. We see none of it. Then we step into Asgard and suddenly there's already a war happening. Everything is so rushed!!!
- After the war is over, Atreus wakes up, sees his dad and the first thing he wants to talk about is how he is leaving. They hug and he leaves. What? They literally just killed Odin and lost 2 friends in the last 24 hours. The writing here just felt so unrealistic. Either Atreus is a sociopath who only cares about himself and his adventures, or the writers just forgot what these characters have been through in the last day
- Faye is brought up a lot in this game, and with every occurrence Kratos is reminded that she held back information from him throughout their relationship. They keep hinting that they will receive some information, some missing puzzle piece, that will make Kratos understand why she did this. But they never do.
- A big focus for this story is prophecy. The characters are constantly following what a prophecy says they will do... but then suddenly they tell themselves that prophecy is all bullshit... and then none of it matters. It just feels like there was more here that we didn't get to see. They just change prophecy by saying "we make our own path"? What is this, Narnia?
Idk, I guess its really clear that I had a big issue with the pacing and the writing in the 3rd act of the game. The first 2 acts are solid, really a masterclass in video game writing. But the last act left such a sour taste in my mouth. My theory right now is that this very clearly needed an extra game. They needed to flesh out the new characters, give more insight into the story, let the "prophecy" and "war" plot simmer a bit more.
Right now, I'm leaving towards a 4/5 for this game. Despite all these issues I had with the third act, I can't deny that the rest of the game is pretty incredible.