Rather than being another set of "make it to the end" levels, Octo Expansion opts for a surprisingly challenging set of bite-sized stages instead. You'll be guiding a ball to its goal, taking down revamped bosses from the original campaign, die countless of times trying to impossibly defend an orb, and a bunch more as there's plenty of variety. This is all on top of a new story that definitely sticks with the Splatoon style all the way up to the end.
Borderlands 3 is pretty much what everyone has said at this point. Lackluster story and great gameplay but my god did the UI / UX take a hit. The menus feel more cumbersome than before and navigating maps is such a pain. Especially if you're trying to look at previous areas to figure out what you missed. Then the mission select is so barebones compared to Borderlands 2. I get they were probably trying to optimize for console but even then. I also felt the game to be on the easier side of things, didn't have any real struggles throughout the entire game.
With that out the way, the gunplay is really good this time. There are so many unique weapons and a lot more of them too. There's also more variety in terms of side-content, made exploring feel more rewarding. The Siren skill tree was a bit boring though as most abilities were stat boosts.
Then lastly the game tried to do customization like having a room to decorate, weapon charms, skins, etc.. but it barely offered more than what was available from the start. Like offer more than just 3 slots on a wall for decorations, give me more ways to show off. Just felt under-baked.
All-in-all I complain a lot but it's still a fun enough game to complete, especially in co-op.
This game has creativity oozing out of it from every corner, from the level design to gameplay mechanics always changing, I never got bored. I especially enjoyed the set-pieces in this game as some were really stunning (that clock level).
The story isn't anything ground breaking but instead serves as a vessel to keep things moving which I think works for this type of game. The voice acting was also pretty good so it helped carry it along.
This one was actually pretty good, probably my 2nd favorite DLC after Tiny Tina's. There was a good amount of variety in new enemies, returning characters, and a complete story that didn't feel too rushed. The new rainbow loot adds a nice small change to the gameplay that this late in the game needed.
Overall ends up being a pleasant gap filler between BL2 and BL3.
Not that great unfortunately.
The main story is pretty short only lasting a few hours worth of missions, half of which feel like they were super padded with the same enemies being thrown at you over and over again before you can even progress. Im sure playing on UVHM didn't help but some of these enemies were so annoying to kill, you have ones that can self-heal and then other that can self-level themselves up (causing them to also fully heal). It ended up being a pretty frustrating experience to slog through.
Although the story itself was pretty funny, especially the villain's dialog. So it is enjoyable in that sense.
The locations were alright, nothing you haven't seen. You have this new hover-boat vehicle but it got stuck on everything and the guns on it were useless.
Overall it might be worth playing on the more normal difficulties if you're really itching for more BL2 but otherwise is an experience that won't be missed.
I know you can't really finish this game to begin with but while I did play it for a good amount of time, I didn't even get far enough to buy a second ship. I think it's a good game if you're expecting trucking in space but otherwise a bit bare bones for me.
It is really immersive especially playing with a flight stick, so it can be fun to hop in for the spectacles as the game itself looks great!
I also haven't played any of the recent updates but I feel it'd do little to change my mind.
Never played a Civilization game before so this was all new to me. It ended up being a pretty great game to play over the covid summer of 2020. Having someone to play with certainly made it better as we were pretty addicted to playing turn after turn. Hope I return someday to try out the expansions!
I liked this game so much I spent years getting into game development to create a spiritual successor (let's be honest, a ripoff) of this game. Later on I took some time to create a website for it and then realized making a website isn't so bad. Then I thought maybe I can make letterboxd for games, and thus Backloggd was born...
A really easy game to pick up between time but after awhile I feel like I lacked the motivation to actually keep trying. I only won a crown once over my first 10 hours of playing so it's hard to see myself winning again. The game itself is pretty addicting and still feels enjoyable to run through the courses, I only wish there were more variety. Might try it again once a new season comes out but otherwise I feel like I got my fill of Fall Guys.
Sony's take on a Mario 3D World-like game leaves a bit to be desired. Sackboy moves too slow and sluggish where it feels like a chore getting through some of the levels. Then other levels can make it really difficult to see the depth of Sackboy leading to a lot of frustrating restarts. The worlds themselves are at least pretty unique and the visuals are nice as everything is made out of craft materials, all running at a smooth 60fps. Music wasn't my favorite, the use of pop songs felt a bit strange in a game like this but it was neat how the level was synced to the music.
Overall it's an alright 3D platformer.