MrProg
DEV
2011
2013
I liked this game so much I spent years getting into game development to create a spiritual successor (let's be honest, a ripoff) of this game. Later on I took some time to create a website for it and then realized making a website isn't so bad. Then I thought maybe I can make letterboxd for games, and thus Backloggd was born...
2021
Great impression being my first Metroid game! My highlights would be how satisfying the parry system feels and the fluidity of every animation in the game.
My biggest complaint would be some of the controls felt confusing on what combo of buttons to hold down, I'd often end up doing something else than what I wanted. Got a hold of it by the very end as you don't have much of a choice with that final boss.
My biggest complaint would be some of the controls felt confusing on what combo of buttons to hold down, I'd often end up doing something else than what I wanted. Got a hold of it by the very end as you don't have much of a choice with that final boss.
2023
2023
Even though I'm not the best at rhythm games, Hi-fi Rush still manages to make you feel like you know what you're doing (most of the time).
Was not a fan of the record-scratch introduction from the trailer but the humor, style really ended up working in the context of the game. Always great to see unique, colorful art styles being used.
All in all a great surprise drop that makes a great use of gamepass.
Was not a fan of the record-scratch introduction from the trailer but the humor, style really ended up working in the context of the game. Always great to see unique, colorful art styles being used.
All in all a great surprise drop that makes a great use of gamepass.
Who would've thought we'd actually get a decent Star Wars singleplayer game. The more forgiving Dark Souls like systems work really nice and the level designs are interesting.
My main issues it feels a bit unpolished in a few areas and the story gets a bit stale 3/4 the way through, but otherwise it's a pretty fun game.
My main issues it feels a bit unpolished in a few areas and the story gets a bit stale 3/4 the way through, but otherwise it's a pretty fun game.
2017
2012
2021
This game has creativity oozing out of it from every corner, from the level design to gameplay mechanics always changing, I never got bored. I especially enjoyed the set-pieces in this game as some were really stunning (that clock level).
The story isn't anything ground breaking but instead serves as a vessel to keep things moving which I think works for this type of game. The voice acting was also pretty good so it helped carry it along.
The story isn't anything ground breaking but instead serves as a vessel to keep things moving which I think works for this type of game. The voice acting was also pretty good so it helped carry it along.
My first time with Animal Crossing was enjoyable but it didn't keep me hooked for more than a few months (which is still pretty good). Being able to build your own island can be addicting especially with the need to earn more bells.
I just wish Nintendo didn't make really arbitrary decisions like 1 island per console / having you confirm every little action. Also I hate how there isn't a better way to place buildings other than guessing. All smaller things but they build up.
Otherwise the game looks great, sounds great, and is a pretty relaxing time sink.
I just wish Nintendo didn't make really arbitrary decisions like 1 island per console / having you confirm every little action. Also I hate how there isn't a better way to place buildings other than guessing. All smaller things but they build up.
Otherwise the game looks great, sounds great, and is a pretty relaxing time sink.
2020
Just about everything about this is perfect, gameplay, visuals, audio, story; it's all there! There's nothing like a feeling where I actually have to duck behind cover to avoid getting shot (real life excluded). I guess if there was one thing missing, it would be melee combat but it wasn't a huge deal.
Was going to give a 4.5, but it's the first VR game that feels like a full, complete package and I love the Half-Life universe so 5/5.
Was going to give a 4.5, but it's the first VR game that feels like a full, complete package and I love the Half-Life universe so 5/5.
2017
2021
Replaying the campaign about a year later made me realize how barebones the game actually is. The open world concept is not utilized at all really with most of the ring being empty and a single biome. The vehicles don't feel like they fit in either with them getting stuck on every little rock / shrub, which really feels like a missed opportunity being open world and all.
Then the story, man you can just feel the development hell leaking through as almost every cutscene is just exposition being dumped on you through a growling brute. I don't mind the direction of a more character driven story, it did have some nice moments, but you learn just about nothing by the of it end. So many questions are still left in the air seemingly for DLC that will never come. The overall lack of epic set pieces and little to no variety in levels makes it feel so shallow compared to the other games. Halo 5's story was much worse but at least it had its scarab-equivalent level.
I do admit the general gunplay and enemy variants are still really fun to fight, especially in co-op. The selection of weapons are pretty versatile and each of them feel pretty good to use. The visual style and audio design are also really nice, grounding their roots back into the original trilogy. Not the best technically looking game, especially when it comes to the facial animations, but the art design is there. Sadly that's about all Halo: Infinite has going for it.
I won't even go into the multiplayer side of things as that's its own conversation. It's exhausting being a fan of this franchise these days, don't even get me started on Master Cheeks over on Paramount...
Then the story, man you can just feel the development hell leaking through as almost every cutscene is just exposition being dumped on you through a growling brute. I don't mind the direction of a more character driven story, it did have some nice moments, but you learn just about nothing by the of it end. So many questions are still left in the air seemingly for DLC that will never come. The overall lack of epic set pieces and little to no variety in levels makes it feel so shallow compared to the other games. Halo 5's story was much worse but at least it had its scarab-equivalent level.
I do admit the general gunplay and enemy variants are still really fun to fight, especially in co-op. The selection of weapons are pretty versatile and each of them feel pretty good to use. The visual style and audio design are also really nice, grounding their roots back into the original trilogy. Not the best technically looking game, especially when it comes to the facial animations, but the art design is there. Sadly that's about all Halo: Infinite has going for it.
I won't even go into the multiplayer side of things as that's its own conversation. It's exhausting being a fan of this franchise these days, don't even get me started on Master Cheeks over on Paramount...
2018