338 Reviews liked by MultiGenre


Kirby games are just different, man.

Is it kind of ass to play? Sure. I'm not really gonna write home about this one in any capacity. Maybe within the grand picture of Kirby I can at least say this one is "different", but that's as far as my praise really extends.

All you're really gonna find here are some cute visuals, good music, and a gameplay loop that's tired out as soon as you discover there's really only, like, 4 abilities worth having.

With that being said, I can't be mad at this guy. I mean, look at him. Whenever he sets off on a mission he looks so happy. Who am I to try to take that from him? I'll probably keep playing games starring him just to keep seeing him be happy.

Maybe I’m a victim to marketing, who knows.

Does anyone else think that persona helped cure their autism?

I played Persona 5 and I'm pretty much the main character but in real life, so I decided to try out things he did to make friends and get girlfriends.
I started by making a social link chart (like in the game) and writing down my social links. I act dangerous and mysterious like the main character and started wearing a blazer around when I'm outside (I bought a Shujin Academy pin).
I'm pretty far in my social link with girls in the apartment next door, probably 6 or 7 with both of them. I left a calling card too (like in the game) to let them know I was going to steal their hearts. (I know in the game if you date multiple people it's bad but I have until valentine's day to figure that situation out).
Discord servers are like Mementos where I can dive in and debate people until I improve the worldview of that server. That's like the public perception meter in the game and I keep track of that too. When I get 100% I think they'll give me Mod on the server.

Basically, does anyone else do this stuff? I used to struggle with making friends and only kissed a girl once (she did not like it). But after playing persona and seeing myself in the main character spot I definitely have become a lot cooler and more attractive.

For what appears to be the last game in the series, I was surprised to see how moved I was from just seeing how these games have evolved over time. It's odd watching something you played because it was free (when you were, like, ten) turn into this. I think growing up alongside something makes you susceptible to fond feelings for it, and that’s the case here. Returning to Momodora was a really great time for me.

It goes without saying that this is one of the prettiest games of the year by a mile, at least at the time of writing this review. I think that’s become something Momodora is known for, and it’s well deserved. Every environment has a certain character to it that I can’t quite put to words well. I enjoy that sort of thing.

I’m fond of the gameplay changes made. I found it less difficult than Reverie, but that’s not necessarily a bad thing. The sigils felt fun to find, and to some extent I experimented with all of them by the end of the game’s runtime. The movement isn’t the most pristine thing, but it’s generally fun to explore each environment, and I never felt like I was too slow to be having fun doing so.

While it lacks the depth of other examples within the medium, the narrative isn’t necessarily boring either. While it’s aided by the visuals, I did feel connected to what was going on in the world by the end of things. This could be a biproduct of playing every game in the series, and I could easily see someone playing this game and shrugging off the story entirely, but it resonated with me. To avoid spoilers, I’ll cap this by cautioning you to not go into this one expecting the same bleak world as Reverie. This one is more about hope than anything else.

Anyway, it’s a damn good game. With games such as this one the worst part is that, by the end of it, I don’t have anyone to really talk about it with. If you read this review, play the game, give it five stars, and then discuss it with me. That’s your mission. If you’ve already played it, you have permission to be my friend.





Thankful to microtransactions for diverting attention from all other things micro

Happily flushes everything great about its predecessor down the toilet.

If this is the Fusion I'd hate to play what they mashed together

More like "Fun For Around Twenty Minutes Or So Craft" ha

An ambiguous story that flips a lot of the hero-dependent narratives of the period on their head. I get the whole Yoko Taro story structure thing has been done to death now that we live in a post-Nier world, but it's pretty fresh here. I dig this.

Playing this game will kind of make you want to die, but honestly it's pretty disorienting in the most captivating way possible.

I see a lot of people form the conclusion that this game is "bad on purpose" but I sort of resent the implication of that. I feel like this game was good on purpose. Often games are reduced to being either "fun" or "not fun" and that's so boring. Let a game make you feel like shit once or twice, you'll be better for it (and cooler, more badass etc. etc.)

pov it's your birthday and the "you've recieved a gift!" popup appears on your steam window

Quite possibly one of the prettiest games of a modern era. Puts most other attempts at translating classic survival horror structures to shame.

Somehow manages to also bring a fresh and exciting narrative to the table. It's carried by its presentation, but if you're won over by the visuals the story will likely grab you alongside it.

Lacks some form of subtlety in its aesthetic, which is to say that it doesn't bother to hide where its inspiration comes from. Wish more games were like this. Makes it feel more personal in an odd way.

Soundtrack is pretty good too.

Yah, anyway, play this or you suck at video games and I rebuke you

Imagine getting head in the hyperbolic time chamber

a mostly fun jrpg with a very disappointing plot. peaks during the first chapter and has varying highs and lows from then on