41 Reviews liked by Munt


A clearcut case of people stealing parts from a bunch of different successful games (more than just Pokemon) and cramming them together with no mind paid toward cohesion or even basic in-universe logic. The elevator pitch sounds like a dumb meme game but there's no sense of humor outside of how dumb the concept is at a base level.

A soulless game, a creative bankruptcy, a bunch of mechanics taped together in a failed attempt to make something coherent.
An artistically inept game...
Wow they have made an effort to make a pokemon ripoff

bitches be like "this is what takes nintendo and those soulless corporations down" when this game was made with the same soulless sentiment

i might play more with friends, but it's as generic a survival game as you can imagine made by some of the most soulless just doing it for a quick buck devs in the industry. i don't particularly care about the stolen pokemon designs (they are bad though) but the whole game is filled with stolen ideas and concepts with almost no spin on it. i don't doubt people genuinely find it fun, but it's as soulless and greedy as their previous game craftopia but because there's pokemon and they can hold a gun it sold 7 million copies and counting! sad for the industry, and the people acting like this is some special new indie company making a huge ambitious game and not their like 4th asset flip garbage hoping it catches on to make some money is pretty silly. i realize i'm part of the problem playing it at all, even if i did do it though gamepass. also, the gamepass version is behind on updates and entirely broken and pretty unplayable with friends almost certainly on purpose to push people to spend real money for it on steam (which judging by reviews is working!) and that sucks. idk, this is the most bitter i've been in a review and i don't really think less of anyone who is playing it and enjoying it because i understand it's just a kind of fun trendy game but i guess it's just the entire circumstance around this game that really bums me out.

As with the original PS4 release The Last Of Us Part II is a phenomenal game of revenge, redemption, brutality, and horror. Graphics, animations, and gameplay are top tier.

With this PS5 version of the game I was mainly looking forward to the No Return mode which I really like. I love all the different encounters and how whacky and chaotic it is. My favourite rounds are the holdout levels and thankfully you can create a custom run of all holdout levels, which basically turns No Return into a horde-like mode. Really fun and addictive. 👌🍄🧟‍♂️


I need you to understand. They gave us a rouge-like mode, lost levels that were cut from the game, developer commentary, and some graphical and FPS improvements, all on top of a already AMAZING game, just for $10.
This game, is my favorite of all time, and it will be, for a vary very long time.

This review contains spoilers

People hate what they don't understand. The first time I played the story the whole way through I hated what they did with Joel, thought Ellie was so selfish and aggressive that she genuinely becomes more unlikable than Abby. I found Abby to be a layered and dimensional character with an Oscar caliber performance by Laura Bailey. I finished this four times on PS4 and will finish for the fifth time on PS5. No other game matches it maturity, nuance and devastating emotional impact. A masterpiece.

This is my first review, so let me open it by sounding like a pretentious asshole for a minute: I thought the first Last of Us had great writing - for a game. The ending really blew me away, but otherwise I thought the story was mostly just competent. I loved the gameplay, but I thought some of the acclaim was a little hyperbolic.

By contrast, The Last of Us 2 is well-written, no qualifiers necessary. It may be the best written game I’ve ever played. When I started the game, I found it hard to stop playing because I wanted to see what happened to the characters next. I’ve never had that feeling from a game before. Maybe I haven’t played enough games.

Regardless, this is a beautiful adventure story, and a work of great empathy. Each side of the conflict is humanized, and even when the game eventually introduces some truly irredeemable bad guys, your forced to wonder if there aren’t a few real human beings among their ranks.

I don’t really know how to write about games, but I know the experience of playing this one will stay with me for a long time.

You know those people who don't consume anything but Japanese media? A couple of years ago I saw a bunch of them post their 3x3s of their favorite games. To no one's surprise, it was all anime-ques Japanese media. However, for me, there was a peculiar pattern. In most of them, one game would stand out, as it fell under Western media: New Vegas. A joke began to spread that they only put it there to beat the weeb allegations, and that was the last I thought of it. Now that I've played it, I can see why even they had to bow down to this work of art.

What makes this game really stand out, and is something Fallout games do pretty well is in telling a story and its history through its environment and characters, and New Vegas is no exception. You never really learn anything directly outside of the introduction. Everything is either implied in your surroundings or discussed via characters and entries done in a way where it feels like they have first or second-hand experience, instead of lore dumps. Helps to feel immersed in this world. Also helps to make things interesting and engaging. What once started as a journey of revenge turns into a dialogue about the trials and tribulations of living after the end of the world, and all the methods and beliefs people use to survive and thrive in the wastes.

The gameplay is also pretty good. New Vegas already encourages replays via it's different factions and ending variants, but the real juice is in how varied combat is. Every type of build and sub-build is more or less viable, and each makes combat feel different. Even encountering different enemies with different builds each play-through adds to the varied experience. VATS is alright. 75% it's a fun mechanic that, again, adds variability to its combat and also helps in a pinch without been too overpowered. 25% of the time, it is kind of annoying. What should have been easy pickings turns into a struggle for survival as for some reason my game decides that, instead of my character shooting his gun, it would be better if he just stood there for an eternity as enemies close in and gang up on him. Outside of combat, everything else works fine. The crafting system kind of sucks due to its diminishing returns but it isn't completely bad. Other than that tho, the other mechanics work well in tandem with each other, inside and outside of combat.

While this game is close to a masterpiece, there are 2 glaring issues that prevent me from dickriding it like most Fallout fans. First issue is in how the Legion faction is written. In terms of writing a villain faction, it does a pretty good job. An evil group that, while has a decent aesthetic, has little redeeming qualities (for good reason) making it satisfying to destroy their asses in-game. However, that is exactly why it sucks as a faction. Every major (and even minor) faction in this game is meant to have glaring flaws. This is to both not make them the obvious choice and to better reflect their real world (old world in this case) counterpart. NCR represents our current form of big limited government, House represents capitalist-driven autocracy, and Yes Man represents a form of socialist anarchy. The Legion is supposed to represent dictatorships, specifically (and obviously) the Roman Empire. It does a good job of doing that, don't get me wrong. However, the Legion route lacks any hope or genuine nuance the other routes have. For the NCR, yes the last old world's form of government was proven to not work, and yes the ones at the top are corrupt as shit, but it has consistent results, experience and has the best hope of returning to what the world once was. House is all about innovation and moving forward. He simply wants New Vegas to be a shining beacon of human will and innovation. Even Yes Man, who's ending is honestly the most varied in terms of long term effects, guarantees true freedom and independence not just for New Vegas, but all of the Mojave. What the fuck does the Legion have? "Its regions are the most stable." And is that enough to excuse it's blatant bigotry, slavery and utter unnecessary violence? Not to mention that no matter what variant you take with the Legion route, the Legion will still be doomed to fail. Even before the events of the game, the Legion is already stretched too thin. Having them take over the Mojave would stretch them even more to the point where it is unrealistic for them to even be stagnant. Not to mention Cesar is fucking stupid. He does not even care about leading a nation. All he wants to be is make a name for himself in the history books. How can he, with his massive ego and extremely outdated philosophy (which btw, comes from a flawed interpretation of an ancient source), hold together the legion? The only other option for the Legion is to have him be killed and the Legate Lanius take over, but that's detestably worse. Not only does it not solve the issue of being stretched thin, but it would also result in a lot of infighting. The Legion is one of those dictatorships that is so dependent on that one guy in power that the moment he is dead, it is over. Lanius can only lead the legion in battle and of course people are going to want someone more like Caesar. If there was a way for the Courier to alter or reform the Legion, then it would make more sense as a joinable faction. Maybe have the Courier convince Cesar that the Legion is stretched too thin and thus need to present themselves as more appealing so that they can have more units. Maybe he is convinced that enslaving able-bodied individuals instead of recruiting them is bad for the Legion. Fuck, even just making the Courier the new Caesar could be enough. At least then there is an actual reason of "I would love to rule over all" to join them instead of the usual nerd emoji white trash band kid thinking slavery and sexism is based and sigma. When you make factions, you have to make them flawed so that there is no obvious option, but appealing enough to make people join them despite the negatives. As it stands now, Legion is all negative, no positive. There is no reason to do their route unless you just want to do every route for completion's sake.

Another glaring issue, which genuinely pissed me the fuck off during my playthrough, is how buggy this game is and how frequent the crashes are. For context: before playing this, I played another Bethesda game: Oblivion. That game is known for its numerous bugs, to the point where there is a fan made patch to fix said bugs. However, I am currently playing it without the mod. My experience has not been negative one bit. Out of all the bugs I have encountered, only two of them were inconvenient. Even then, they were solved pretty easily. The game would also crash a few times, but it was never in an inconvenient spot. I assumed New Vegas would be the same. Heck, I assumed it would be better as I've heard nothing but praises for this game. Holy fucking shit.

I have never, in my LIFE, experienced a game this fucking buggy. I've played games on launch. I've played really old games. I've played Postal 4. All of those bugs combined do not even compare of a fraction to this fucking game. Bugs are everywhere and this game crashes every five minutes. EVERY FIVE MINUTES. Something seconds too. It can't stream for shit. Tabbing out itself is too a fucking gamble as to whether the game crashes, freezes, or is fine. But the worst shits of all are the infinite loading screens. My game is fucking frozen to the point where I cannot even tab out. I can't alt-f4. I can't pull up task manager. All I can do is to manually restart my pc. Imagine, having to manually restart your pc 5 fucking times only for your only solution to be to load a previous save, resulting in you losing precious time. Utter GARBAGE. And finding a mod to fix it is already a nightmare on its own. The discussion page for this game in steam gaslights you into the believing that the solution to making this game crash free isn't to download several mods, but to fucking break the code of this game in the most convoluted way possible. Half of the links in the guide don't even fucking work. It took a 20k video on youtube for me to figure out what to do (and to risk fucking up my save files cause this shit has happened to me before and in an entire month not once was my question answered regarding the fact). I was finally able to fix the game, and my save wasn't fucked, but I still find it ridiculous I have to download THREE SEPARATE MODS to make this shit work? Why does the game just kill itself if you pass 2 gigs of ram usage????? Stupid ass design.

I know the game took 11 months to make, which is like nothing. So, of course the game would be this buggy. On launch. This game is 10 fucking years old. 4 expansive dlcs yet still no official fix? All this time Bethesda still doesn't care to have one last patch to fix it? They know people love this game. They know people still play it. Fuck, literally a few months ago they ported this game to fucking Epic. What's worse, they made it so that mods don't work with that version. So you literally have no solution to address its buggy mess. Bethesda, I KNOW you have money. FIX YOUR FUCKING GAME.

After my game finally stopped crashing and killing itself I was able to fully realize how good this game was. I look forward to my energy build House route once I finish some other games. I will also talk briefly about the four dlc expansions. They were all fun experiences (except 1) but they don't really change my opinions on this game (except 1).

Dead Money: This is the worst shit I've ever played. Genuinely. This dlc is so annoying and just not enjoyable. Even if you are new to this game, I would still advise to avoid it at all costs, unless you want the 37 gold bars. They do sell for a lot and it isn't hard to get all 37 of them. It does spit on the message of the dlc, but that's what it gets for being shit.
Honest Heart: I was looking forward to this the most because of Joshua Graham, and it did not disappoint. Ignoring the character, the dlc is still fun in an exploration sense. To get the complete experience, you do need to pass a really high speech check, but it's honestly the most realistic in the game in terms of how the success is carried out.
Old World Blues: This game is, for the most part, serious and a bit grim. So, it was a pleasant surprise and a nice change of pace to see how lighhearted and full of personality this dlc was. I was not expecting to enjoy it this much, as it is mostly for energy builds, but I had a blast. My favorite dlc overall.
Lonesome Road: This is the peak of New Vegas. The game, from the very beginning, build you up toward this dlc. Even the other dlcs tease this confrontation. While it is pretty linear, this is the best the game gets in terms of thematic storytelling. If you play New Vegas, you HAVE to play this dlc. Preferably before you have to deal with President Kimball. It's written to be done near the end of your playthrough.

The open-world design feels so empty and pointless. The rewards you get for exploration feel lacklustre and not worth the effort it takes to get them. Did not enjoy my time with the game.

Best COD multiplayer in over a decade.

First COD I’ve sunk time into since black ops 1. This franchise deserves all the hate it gets, but this one is really decent and grinding for leaderboard rankings brings me way back. The campaign gets very contrived and tries to ‘shock’ you but ultimately turns out being ineffective and almost comical. If you’re a normie piece of shit like myself I would recommend.

People love to shit on Call of Duty, yet every year it remains one of the best selling games, "but it's just name recognition" "it's just manipulative gameplay systems" the haters might claim, but here I will attempt to justify Call of Duty's continued existance.

1. The campaign, Call of duty campaigns were fun until Ghosts, then they were shit untill modern warfare 2019, and now (minus Vanguard) they're pretty great again. I have nothing else to say about the singleplayer side of Cod, they have lots of fun spectacle, some decent stories and they do at least try a few new things every year

2. Economics of fun. Most people have limited time or money to play video games, for people with limited time call of duty is something they already know they like with a few changes, it's comfort food. For people with limited money it's provides an endless, addicting gameplay loop, but unlike games like battlefield or counter strike, it has goals to work towards (unlocking all the different camos for all the guns or hitting max prestige.)

3. Instant gratification. I can't think of any other game that does this like Cod, each match is around 10 minutes, it doesnt matter if you leave halfway through, and you are constantly rewarded by getting kills throughout. You get in quickly, get satisfaction quickly and consistantly and you can leave whenever you want with basically no negative consequences.

4. The Wow effect. Call of duty is like an MMO but each expansion is a seperate game. You buy one version of the game, access all the content, level up have fun etc. Then next year the new expansion comes out where you do it all again, but you still will always have access to the state of the game in it's previous iterations. The appeal of this is while the framework is very similar, new additions, aesthetic changes and minor tweaks can be applied while still providing the same enjoyment that people know and love. And you can always go back and play a previous version of the game which you liked better.

Assessing MW2 as an individual entry it's almost everything I want in a Cod game, really good sound and visuals, a enjoyable (and less morally questionable than the 2019 entry) story, the same addicting gameplay with some welcome changes, the only issue I have is the PvE side is lacking.

My dealer Infinity Ward has pulled through again with another quality dose. The stuff Sledgehammer sells me is always spiked and smells bad, and Treyarch's quality is all over the place. Now if you'll excuse me I need to shoot up

Replaying the complete edition on Switch.
I think it's a powerful realistic message conveyed via a game, and it sucks that it got so popular that it reached a crowd who are perplexed or even offended when your civilian characters are traumatised by having to kill, intimidate, and steal.
The atmosphere is masterful and sombre. The gameplay does fall apart a little bit once you figure out a method that works (using the appropriate characters, picking the locations/routes that lead you right to resources) and the writing, which reads in a way that feels translated, can be a little bit flat. But an indie dev accomplished all of this, and it's no small feat.