Decent fun with a friend, but not nearly as interesting or tightly-designed as its predecessor. Not recommended without a co-op partner.

Obviously groundbreaking at the time, and still fairly enjoyable, though it's pretty janky and some of the design decisions are questionable. Not a bad little game, but doesn't benefit from comparison to more recent entries in the genre and its own franchise.

A massive leap above the first game in terms of gameplay and cutscene direction, and just a damn good time all around. The snowbeasts can go fuck themselves though.

There are some interesting ideas here, the skeleton of a good game even, but unfortunately it's VERY unfinished and the level design simply doesn't fit the mechanics at all. I'd recommend checking it out because it's short and pretty interesting, but don't expect to have a fantastic time with it.

The first Touhou game to match the series modern identity as a bullet hell shooter, Touhou 2 is a fun time with excellent sprite work.

2016

A glorious return to form, filled to the brim with atmosphere and ultraviolence.

A fun diversion, but not up to the level of Championship Edition DX. Maybe next time, guys.

When the game is working it can be pretty fun, but it's pretty light on content (despite containing a whopping SIX story campaigns; content is largely recycled between them, sometimes with some tweaks) and it clearly didn't get enough development time because a lot of the time it doesn't work. A lot of the writing is also pretty half-baked, particularly at the end when it tries to pull out some power of friendship stuff which doesn't really tie into any other aspect of the plot and doesn't feel remotely earned. The highlights in terms of writing come from Amy and Gamma's campaigns, which relate to each other in some meaningful ways but are pretty disconnected from everything else. Overall, while I can see why this game was so revered when it came out on the Dreamcast, I think it would've been far better served by having a little more time to really polish up a smaller number of gameplay styles and maybe tighten up the script a bit, because what we have here is extremely janky and unfocused. (Note: Review based on the steam release, with mods applied to restore the Dreamcast textures and lighting as well as fixing some miscellaneous input issues and such.)

Exactly what it says on the tin. Ignore partygoers, acquire pupper. Decently fun for as long as it lasts, but very repetitive and fairly shallow. It lives up to its promise but doesn't exceed it.

Dripping with style and sporting a shockingly gripping and complex narrative, Katana ZERO is an absolute treat from beginning to end. The one stumble is how much of a gauntlet some of the later levels become, to the point where it threatens to become a slog, but overall it's a wonderfully engaging game and its dialogue system is one of the best I've ever interacted with. I look forward to more from the developers.

Really great comfy 3D platformer with beautiful environments

Resident Evil is a masterwork in atmosphere, while giving the player more than enough to chew on in terms of inventory management and pathing around a complex mansion full of puzzles and traps. Just a great time all around.

The original psychological horror video game, Silent Hill tells a devastatingly tragic story while trapping the player in bleakly horrific locales, dripping with menace and sorrow.

While nothing particularly groundbreaking, Whomp 'Em is a generally fun NES platformer that doesn't overstay its welcome. Shame about the racism, I'm sure the decision wasn't made from a place of hate but it's uncomfortable nonetheless.

Pretty good, but some of the combat feels a little rigid in hindsight