NilkadNaquada
2009
1985
2006
2016
When the game is working it can be pretty fun, but it's pretty light on content (despite containing a whopping SIX story campaigns; content is largely recycled between them, sometimes with some tweaks) and it clearly didn't get enough development time because a lot of the time it doesn't work. A lot of the writing is also pretty half-baked, particularly at the end when it tries to pull out some power of friendship stuff which doesn't really tie into any other aspect of the plot and doesn't feel remotely earned. The highlights in terms of writing come from Amy and Gamma's campaigns, which relate to each other in some meaningful ways but are pretty disconnected from everything else. Overall, while I can see why this game was so revered when it came out on the Dreamcast, I think it would've been far better served by having a little more time to really polish up a smaller number of gameplay styles and maybe tighten up the script a bit, because what we have here is extremely janky and unfocused. (Note: Review based on the steam release, with mods applied to restore the Dreamcast textures and lighting as well as fixing some miscellaneous input issues and such.)
2019
Dripping with style and sporting a shockingly gripping and complex narrative, Katana ZERO is an absolute treat from beginning to end. The one stumble is how much of a gauntlet some of the later levels become, to the point where it threatens to become a slog, but overall it's a wonderfully engaging game and its dialogue system is one of the best I've ever interacted with. I look forward to more from the developers.
2007
2014
1999
1991