20 reviews liked by Osiera


Bro released the game a second time 😭😭😭 still ain’t no point to the game, all you do is jump on shit 😭😭😭

Although I am not at the finish line of P3R just yet, I figured it would be best for me to put out something representative of my love for this game in between sessions, as my thoughts are more thoroughly collected. I am damn near close to 2 consecutive weeks of playing (12/14) and have just breached 60 hours of gameplay. On track to obtain a platinum trophy on my first playthrough, it feels good to be reminded of why I loved an older title I have played, and it feels even better to be reminded that the people behind said game still "get it."

Persona 3 Reload sits comfortably well above the other remakes and remasters of any game I have ever played, and it will continue to do so either for a long while, or forever.

For the longest time, integration of styles and gameplay similar to that of Persona 5 never rubbed me the right way. I was anticipating this game to be a massive stinker. Something in the vein of Atlus trying to cobble together something to milk even more money off of their best selling game. I am sure most people are aware of Persona 5 Tactica, Scramble, and X. I am in not any type of position to commentate on their quality, but the reception of these games amongst my peers has led me to a train of thought to be quite weary of what Atlus decides to output next. But their continuations of an aesthetic spawned from their best selling title into something that is seemingly absolutely unlike it reeked of creative bankruptcy. That being said, I was wrong.

And I couldn not be happier about it.

Everything from the reestablished visuals, voice acting, to the gameplay and even the music. I have not the slightest hint of a complaint or grievance. P3R's UI is an absolute gem to witness, it is fluid, intuitive, and has an identity of its own. The new cast of voices are out of this world, Yuko's especially. All of the voice actors put on a spectacular performance and their ability to encapsulate you in the world of the game is unreal. Having finished P5R's merciless mode and not having that great of an experience, I decided to go into my P3R playthrough with merciless mode, and I am having an absolutely great time with it. Theurgies add much to the strategizing and in addition with keeping the "1 more" system, I enjoy the gameplay so much more for the depth it brings. All of the remixed tracks are wonderful in their own regards, at first stuff like "Mass Destruction" did not rub me too well, but over time I broke in and I love it much like the original track, likewise the others. Truly a remake that lives up to and, in some instances, surpasses the existence of its source. I can not wait to play through P3P and watch the films and whatever extra content there is to finish up the whole complete Persona 3 experience.

Persona 3/FES and Persona 3 Reload will atmospherically provide different experiences (assuming people care about that) but otherwise I honestly can not see a reason to not play this game. It feels so good to be in love with a Persona game again.

Braid

2008

There ain’t no point to the game bra, all you do is walk around jumping on shit 😭

There's a moment near the very end of this game that I think really epitomizes Simon's Quest for me. You're going up to Dracula's Castle again.... and it's quiet. Nobody's home, just the eerie ruins of a place you once passed through long ago. There's no real twist to it either, it's just played straight. You walk in, unceremoniously kill Dracula, and that's it. It leaves this sort of hollow feeling, a deep reminiscence of the Castlevania that once was.

Simon's Quest is the most interesting kind of sequel to me, one that seeks to completely invert and upend the status quo of the original game. If the original Castlevania was about a methodical seige to defeat evil and save the day, then Simon's Quest is a showcase of the genuine aftermath shadowing such a task. Even after defeating Dracula, Simon doesn't have much of anything to return to. The world that he supposedly "saved" is completely dead looking, and he's left with a curse that's constantly eating away at his body. It's a premise that lies in stark contrast to the elating feeling that came with beating the first game, almost as if we've been kicked down and mocked despite our greatest efforts and supposed victories.

Simon's Quest is a game I'd consider to be genuinely brilliant and forward thinking, but not everyone seems to agree with me. Perhaps there couldn't be more fitting fate for it. A game reviled and dismissed by most, just as its hero is left with nothing but bitterness and decay.

This game, "study," I mean, feels as though an amateur YouTube video essayist took one look at the average console gamer after playing The Beginner’s Guide and thought of putting their own spin on it but presented in the most preachy, condescending, and obnoxious way possible.

This “study” (which it insists upon calling itself) is an incredibly tacky and obnoxious attempt at teaching contemporary console gamers basic terms and interactive storytelling techniques utilised in games; there was absolutely no tact in the way it presented its ideas, which, while purposefully meant to parallel the very games it examines and critiques, still doesn’t lend itself to being a very interesting or engaging experience but instead like a series of flashcards paired alongside boring gameplay segments. (Which control like absolute shit btw)

This game study felt like a lab-grown, inauthentic attempt at being a sort of modern take on The Beginner's Guide catered to modern audiences who need simple ideas and terms bashed over their heads while keys are jingled in their faces; this was a complete waste of an hour.

A half-hearted remaster of a game that really didn't need it- pathetic in every sense. Fuck Neil Druckmann and free Palestine.

Is this really where the games industry is headed? Games being rushed out to meet deadlines instead of being given the time they need, ever-increasing budgets making the AAA scene as we know it totally unsustainable, a fixation on graphic fidelity over gameplay innovations and the focus to make games more cinematic leading to a landscape where a huge amount of modern releases feel extremely similar.

I haven't played TLOU2, but I'm sure it's at least pretty good- ND are a phenomenally talented dev studio and I have faith in them. That said, their talent is wasted on this. This better not be an omen for more studios to follow.

Ready player fuck changed my life

Happened to my buddy Eric once

normalize games where you beat up jared leto