RefleX is the second game in the Tale of Alltynex trilogy of shmups. It's at this point where the series' DNA is really solidified: familiar enemies, a scoring system centered around a unique mechanic (reflection, this time), an almost melancholy tone set by the grandiose visuals and the organ-filled OST, and a couple of other things, like wings of light and Zodiac Virgo.

As the title suggests, the name of the game this time is a shield that reflects bullets. It's the cornerstone of the game; enemy patterns are far too dense to consistently dodge without it, your main shot is too weak to kill everything on its own, and it's central to the scoring system. Unfortunately, while I do think it's cool, compared to the previous game's (and subsequent game's) unique mechanic, it falls a little flat for me. I prefer more aggression in my shmups, as opposed to this more defensive take.

I'll maintain that a strong presentation is incredibly important for a shmup, and RefleX doesn't disappoint in this department. In fact, this is where Alltynex's trademark insane story beats really begin to shine. The set pieces and enemies you fight successfully convey that feeling of a desperate civil war against a government with scores of state-of-the-art weapons, only for the conflict to be hijacked by an even stronger force. Traversing the familiar ruins of ALLTYNEX OS with your former enemy against the new threat with wings of light, only for them to be taken out instantly and for you to be systematically ripped apart by overwhelming firepower. And just when all hope is lost, you too sprout wings of light, and your ship's capabilities skyrocket as well, allowing you to easily take down the aggressor. And then after a Disc 2 Xenogears-style cutscene describing how the new ship wiped out everything in its path, you're thrown into the final battle against the last remaining Zodiac weapon AND KAMUI ships, as this is also the same battleground where you take down Xaffiquel in the first game.

I don't care; it's hype.

Fun af horizontal shmup. Game can be as easy or difficult as you want, with the main draw of obscenely high difficulties being obscene scores. OST is a certified jam, and the artstyle is unique and cool as shit. Ending theme is too good. Good game to play if you enjoy having fun.

very cool metroidvania, i love the freedom the game gives you and its just a lot of fun to play.

Sometimes I like to do this thing where I listen to certain music and I imagine really cool fight scenes that heavily coincide with the music. That might sound strange, but don't knock it 'til you try it. It's EXHILARATING, I live for games that even halfway pique my imagination like that.

And Groove Coaster is one of those games; turns out two buttons and striking visuals is all you need to emulate that experience. The selection of songs is great; I felt right at home with all the Touhou arranges and Darius tracks/remixes (and even some surprises like Burning Halloween Town from Deathsmiles). The aforementioned in-game visuals are beautiful too, and I love the song specific references. My absolute favorite thing about the game has to be ad-libbing though. Finding ad-libs through sheer instinct on songs you've heard before has got to be one of the greatest feelings in the world.

The aesthetic was really cool and the story was interesting. But holy god the gameplay is so bad. You can auto through pretty much every battle (including bosses) but the random encounter rate is ridiculous. Not to mention the fact that the map system is awful and figuring out where to go is a nightmare without a walkthrough. Its the equivalent of watching paint dry and banging your head on the wall at the same time. The time period is no excuse either, there are plenty of JRPGs released for the SNES with at least passable gameplay. Hoping for a remake that keeps everything else intact but saves the train wreck gameplay.

Pretty good game, better than its predecessors. Music absolutely slaps, and the game mostly fun to play.

HUGE step up from Sonic 1(but that's not saying much). Decent game that was pretty fun at times, at least until you get to metropolis zone. Then the game absolutely shits the bed, but not quite to sonic 1 levels.

2nd best game in the Mega Man franchise. I appreciate it more and more with every replay. Weapon levels may still exist, but it's faaaar less grindy than Zero 1; you can reasonably max them out this time. It's got extremely satisfying platforming, bosses and enemy design, with the best level of difficulty in the series. Best soundtrack in the zero series too.

And no, there is nothing wrong with the system for gaining EX skills. This isn't the X series anymore; they're cool bonuses that complement the ranking system, rewarding you for playing well. And besides, if you MUST have them without putting in the effort, there's always the A-rank cyberelves to help you nab a few.

Best game in the X series, mostly for the inclusion of Zero as a proper playable character. Even easier than the previous X games, and those were EASY. Last few stages kinda dropped the ball too. But at any rate, it was still really fun to play.

This review contains spoilers

It's a pretty fun game in its own right, but it can't stand up to the inspirations it wears on its sleeves, not mechanically at least. The level design works quite alright, giving ample reason to use either girl and the tools at their disposal at any given opportunity. But it doesn't compare to the Classicvanias, which require precise and deliberate maneuvers to make it through various do-or-die scenarios. The gameplay here just isn't busy or demanding enough. With that being said, it was at least engaging enough to justify the mandatory second playthrough to get the ending, owed in part to the myriad of new paths unlocked in each level and the plethora of secrets to discover.

While it's no Rondo of Blood (not by a long shot), it makes up for what it lacks in mechanical brilliance with that classic Gal Gun cute and funny charm. Rescuing defenseless high school students screaming their hearts out from a whole screen away, collecting used leggings to get the Pillar Man's libido up to get to the final level, Kurona's dumbass saying HELL every sentence, it all warms my heart 😌 . I was going to give this game a 7, but after getting the bunny suit CG, I started reconsidering. Then they hit me with the alt ending, where you rescue every high school student, get to the final boss, and use the power of friendship to create the Pheromone shot, allowing you to shoot hormones at the final boss in a rail shooter minigame until she climaxes, culminating in the ending where every chick in the entire school wants to bang you due to your overwhelming hormone energy. Can't do that in Castlevania 3!

Now if you'll excuse me, I need to find everyone's panties in the dimensional rifts. The 'Master of Panties' achievement ain't gonna get itself, ya smell me?

Decent start to what would become the greatest series in the Mega Man franchise. Definitely has some bonehead decisions like the weird lives system, the grindy nature of cyberelves and weapon levels, and some mediocre levels, but at it's core it's still quite an enjoyable game if you can get past all of that.

I didn't like it very much. Model A is worse than Zero in MMZ and Model ZX in MMZ. Tried much harder to be a metroidvania than ZX did, but it was a very mediocre one.

However, I do think I owe it a replay. I feel like I might just enjoy it way more, going into it with a more open mind.

this shit is fucking trash dog, get the fuck off the appstore

Mechanically it's a good shmup, with a wide variety of playable characters and an even larger variety of magic attacks that you can mix and match to best suit your survival and scoring needs. The real strength in the game, though, really lies in the artwork. Yasuda is such a GOATed character designer man, a lesser artist wouldn't have been able to compel me to play better to blow off the women's clothes with Guilt Breaks.