PKMudkipz
2015
2012
Played the Steam version's hard mode, and it turns out that cranking up the damage you do, and making it so that you die in 1-3 hits makes the game a lot faster paced and a lot harder. Would definitely recommend it, but only after playing the game once normally.
It greatly boosts the amount of kudos you get naturally too, so you don't have to worry about the ranking system too much. Though it's not very fair for me to knock the ranking system when I didn't engage with it too much.
It greatly boosts the amount of kudos you get naturally too, so you don't have to worry about the ranking system too much. Though it's not very fair for me to knock the ranking system when I didn't engage with it too much.
1995
1991
2005
Really great game. While not quite as refined as Zero 2 or 3, the core gameplay and level design was still a lot of fun. However, I did find some of the changes and new mechanics a bit disagreeable though. The part system managed to be almost as obtuse as X5's, the new cyberelf system removed the fun of collecting them, the change in EX skill acquisition was dumb, etc. The removal of elemental chips was genius though, as it alleviates the franchise's long-standing issue with weakness abuse sucking the fun out of bosses. Serves as an amazing epilogue to the Zero series, too.
1998
This game just straight up sucks. Garbage hub world, slippery controls, boring as fuck levels, even more braindead bosses, man what a disaster of a game. Maybe it'd be enjoyable if I was the kind of person that found joy in mashing cubes into circular holes, but I'm not. Music is the one good thing about this trash heap though, but it's nowhere near good enough to redeem it.