PKMudkipz
2001
2004
2010
1992
1994
2003
2nd best game in the Mega Man franchise. I appreciate it more and more with every replay. Weapon levels may still exist, but it's faaaar less grindy than Zero 1; you can reasonably max them out this time. It's got extremely satisfying platforming, bosses and enemy design, with the best level of difficulty in the series. Best soundtrack in the zero series too.
And no, there is nothing wrong with the system for gaining EX skills. This isn't the X series anymore; they're cool bonuses that complement the ranking system, rewarding you for playing well. And besides, if you MUST have them without putting in the effort, there's always the A-rank cyberelves to help you nab a few.
And no, there is nothing wrong with the system for gaining EX skills. This isn't the X series anymore; they're cool bonuses that complement the ranking system, rewarding you for playing well. And besides, if you MUST have them without putting in the effort, there's always the A-rank cyberelves to help you nab a few.
1997
2006
Pretty good game. The metroidvania structure really doesn't work, and it's compounded by that wack ass map. Otherwise, the game is pretty fun, and I love the OST. Biometal transformations are a cool concept, but you'll likely just end up using model ZX and model H (and model L in the water) all the time. As usual, Inti-creates' bosses continued their steady increase in quality, and at this point, you have some of the best bosses in the Mega Man franchise (though that's not a very high bar when it comes to classic MM and MMX). Story isn't as cool as it was in the Zero series, though.
Oh, and Model Ox is the coolest armor/upgrade in the entire franchise. Bar fucking none.
Oh, and Model Ox is the coolest armor/upgrade in the entire franchise. Bar fucking none.
2015
1993
Real solid game in almost every single way.
Not sure why no one ever mentions this, but all the backtracking and general effort required to get all the upgrades is tedious as fuck, especially when the endgame is balanced around a fully-powered X. It's a problem that has plagued the series since, and it started with this game. It completely destroys any replayability that the games would have had, too.
Other than that (and mediocre bosses), I have no other complaints. Good level design, great music.
Not sure why no one ever mentions this, but all the backtracking and general effort required to get all the upgrades is tedious as fuck, especially when the endgame is balanced around a fully-powered X. It's a problem that has plagued the series since, and it started with this game. It completely destroys any replayability that the games would have had, too.
Other than that (and mediocre bosses), I have no other complaints. Good level design, great music.
2002
Decent start to what would become the greatest series in the Mega Man franchise. Definitely has some bonehead decisions like the weird lives system, the grindy nature of cyberelves and weapon levels, and some mediocre levels, but at it's core it's still quite an enjoyable game if you can get past all of that.