Absolute meh of a DLC. The island feels empty as usual in this game, the pokémon spawns also feel kinda random and the story is nothing special. I liked the characters from the story and the design of Ogerpon, but everything else is quite mid. Hoping for some character development in Part 2 tho.

The original on the SNES was a little weird experiment from Squaresoft and Nintendo to bring Mario to an RPG setting. It kinda worked and is considered, while quite rare, mostly an SNES gem. The remake mantains the vibes of the original but expanded and upgraded to its maximum. It's very short but fun. Very charming and unique. This is definitely a must for any Nintendo fan out there.

Didn't expect it to be this good, to be honest, after the massacre that was Yakuza 3. Probably one of the best stories of the series, taking into account only from Zero to this one, combined with very likeable characters and a quite comfortable combat this time. The latter parts are a little bit annoying but Yakuza 4 takes the time to develop their characters and it's nice and clean. You can tell it's a PS3 game but at the same time it's almost unreal this was released just a year after the third entry.

With a quite better and funnier gameplay than Yakuza Kiwami and a refreshing change of setting, Like a Dragon: Ishin! tells a scheming story based on historical events very well presented. Some little bits here and there won't spoil the great narration for most people and side content is more on the Yakuza Zero side than Kiwami with some of it very good while others a little uninteresting. If you're into samurai stories, Ishin is definitely worth your time.

Forspoken is an okayish game filled with flaws, an empty open world, a clunky parkour, a bland protagonist, a cuff that doesn't shut up and an interesting combat in concept that doesn't execute very well. The story starts very slow and its pace is weird. But not everything is horrible. As I said, combat system is interesting with all that magic and it looks very nice overall. But it's not a pleasant experience.

Some are okay. Some are annoying. Not especially fun but loved the meme concept.

Okay we have something unique here I was not expecting. Gameplay aside, Metal Gear Solid 2 presents a postmodern story that is incredibly aware of being a video game while criticizes its prequel a lot and the vision people had of it. May have some pace issues and I can see how it could've been misundertood at its time but manages to accomplish what it wanted to talk about, which is deeper than just a postmodern story predicting the future. Metal Gear Solid 2 is not only that. It also talks about the concept of "the player" through the character of Raiden and our regulated freedom in video games.

I mean. It's my first MGS. I decided to pick this instead of the original one after read the general opinion. I was curious, can you blame me? Is it completely my fault that this game is so silly? Is it completely my fault that you can cheese this game so easily with the M9? Is it my fault? This game tries to tell the message from the original but the presentation is so dissociated from it, it hurts. The Twin Snakes gameplay loop works this way: builds up expectation and when it shows the moment you were hoping for it's just a mix of shabby and silly things, sometimes just annoying. Rinse and repeat.

I had fun. Sometimes I had fun. But in a way you have fun watching a very bad movie just because you wanted to watch a very bad movie. But the majority of the time things just didn't work at all. I still don't regret playing this and I've seen it really is very close to the original. In some weird twisted way.

Easily the best Super Mario Bros. in 2D since the Nintendo DS era and probably the best ever made in general. It is really that good.

Yeah. It's a Sonic game. And I mean it. Kind of disappointed, I expected a lot more with all that hype of the Sonic Mania team being involved. It looks beautiful and plays okay. But the story is as stupid as any Sonic game I guess. I don't know. It has a lot of problems, almost every one of them can be seen in any other 2D Sonic game. And some on the 3D ones. They, the Sonic Team, can do sooooo much more and they only deliver these games. At least it's not Frontiers. Or Forces. Or bla bla... the list goes on.

Maybe I don't like Sonic games. It's a possibility.

It's not a lake. It's an ocean.

First things first. This was not my first playthrough of Alan Wake. I played the original a lot of years ago and I thought it was great. But now... I still think the story is great. It's nicely told and the DLCs add more context. It's kind of open to interpretation but at the same time, not difficult to understand what is happening and the symbolism of it.

But this is not a book. It's a video game. And the interactive part is... yeah, not very good at all. I think Remedy wanted to do things they ultimately couldn't and it was cut out. I remember they wanted to make a semi open world and you can catch a glimpse of that in the latter parts... It shows. Game is full of enemy encounters constantly. You almost have no time to breath between light sources. It's repetitive and boring. Too simple, just use the light and shoot. Tho, I like how the game makes you use all your equipment in clever ways to clear some encounters. That's rewarding. A shame that only happen a number of limited times. Also it kind of feels too long... I don't know.

It's a great story encapsulated in a meh game that sometimes shows intention within the gameplay. But just sometimes.

Yakuza 3 was the first Kiryu game released on the PS3 and it had mixed reviews. And I can see why. To be honest it feels like the groundhog day, having to come back to Kamurocho to take care of the Tojo Clan problems once again... It's almost tiring. Especially after having to deal with the orphans in a fresh environment. I just want Kiryu to have peace in Okinawa and be happy with the children. Maybe it's just me but those were my favourite parts and thanks to those parts, I feel like I understand Kiryu much better now.

I'll be defending Yakuza 3 anytime, but not for the reasons I could defend any other Yakuza game but for these reasons. It delivers so much about Kiryu in so little time that it's wild to think about it. The problem is that... that's not a big chunk of the story. At all. The majority of the game lies in Kamurocho where you deal with yakuza problems, with too many side content and a very bad combat.
All of it is ultimately related to the orphanage, yes, but the fact they showed us the other side of Kiryu at the start of the game made that I grew so tired of the yakuza problems I didn't really want to know much. It was like a deja vu from Kiwami and Kiwami 2. It's just tiresome.

I didn't like much the game but I appreciate Yakuza 3 for what tells about Kiryu.

Yakuza Kiwami 2 starts with an advantage. The Dragon Engine makes the combat so fun it's out of this world. Its highs are very high and it's lows are not that low. Storywise definitely is not Zero but it's very well presented to the player overall. Side content is really fun this time. But I insist, the engine makes up for everything here. It's just that good.

Maybe it's not its fault. Maybe the problem here was being released after Zero and meant to be played after Zero... I don't know. But they managed to deliver a package so similar to Zero on the outside but so different on the inside. Comparisons aside, Yakuza Kiwami is an okay remake with an okay story, a not that fun side content overall and a kind of clunky combat for some reason. There are too many fire weapon enemies especially in the latter parts and you have to grind quite a bunch to ignore some issues. And I don't want to talk about its rhythm problems. It's needed for the Kiryu saga but I was really disappointed.

An outstanding entry to an amazing franchise. Yakuza 0 does almost everything right. Storywise is nearly perfect and the combat is full of possibilities. The upgrade system is simple but comfy and you don't really need to grind that much thanks to it. There are not many annoying encounters even in the last parts. The Kamurocho and Sotenbori from the 80s are full of life and very fun side content. Majima really is the star here.