It really shows this is a Good-Feel game. I'm not a fan of their last Nintendo game but this one is very well crafted, no pun intended. It's cute, with simple mechanics and a lot of variety of situations. It is easy. If you like a little bit of a challenge, you won't find it here. But that also makes it quite accessible to a wider range of people to play it without much problems. It's a beautiful game, the costume change system creates many mechanics and different stories told as theater plays performed by her as the protagonist and overall having Peach as a protagonist is a plus. Not that short of a game, pretty fun. I don't know, it's quite good for what it is.

Japan really doesn't know how to deal with zombies in a serious manner and I completely love that. Suda51 is a master of crafing weird shit and put it together to create something unique with a low budget and he did it once again with a completely out of mind setting, very lovable characters and no sense at all. A game that wouldn't release nowadays but I am so incredibly glad it exists. You shouldn't ask why things happen, just enjoy the ride, because this one is incredibly goofy and funny at the same time. And it doesn't make any sense.

Gameplay wise it's very fun and the feeling of doing combos is quite rewarding. Some issues here and there but overall it's a very fluid experience for an action 7th generation game. Soundtrack and vibes are amazing and very on point with the rest of the pack. It's not long and I appreciated that. Juliet is a protagonist so full of charisma that I completely forgot about any issues... aside from maybe the checkpoints sometimes and the impossibility for skipping some cutscenes. But welp, you can't have everything, I guess. I expected to like this one and it delivered. Nicely done, well executed.

Having only the prior experience of playing the latest title of this franchise and having watched a little bit of the first two, I approached Disaster Report 3 with enough confidence to think I would enjoy the journey from start to finish. And I surely did. Disaster Report is a video game series that has something especial that it is definitely not for everyone. While I didn't enjoy this as much as the fourth entry primarily for the sacrifices they had to make to translate this into the Playstation Portable, it still offers enough pros to be considered a very good product to me. Clearly this time you shouldn't be expecting much depth in the story, animations or so but the character of Saki has the potential to create some cute and memorable moments that you may be remember in the future like if this were some kind of anime movie. I wouldn't hate a remake of this, because what it mostly lack is artistic design. Don't get me wrong, graphics have their charm but there is not much intention on the presentation putting aside videos. It's like there was a concept, a nice idea, but they just couldn't execute it properly or something like that.

Story is kind of a mixed bag where sometimes is okay and some other times is just not as goofy as it should. Because Disaster Report talks about the implications of being in the middle of a natural disaster, from the human perspective, but it also loves to be absurd most of the time to the point you can't even ignore it and that contrast between both takes is what really makes this series unique. It is precisely because they are in the middle of a disaster that you can expect completely stupid situations because the characters are, well, human beings, and that was something Disaster Report 4 managed to perfect and I think that was very clever of the developers. Here though, the majority of those situations are caused by the player for answering silly things or just being completely rude to the other characters of the pack. Because you have a lot of things you can say and be a dick, a nice person or even find romance. The choice is up to you. That won't change the majority of the main story but it is nice to have such a wide range of silly dialogue options that adds spice to your game and you can get different endings depending on if you've been actively pursuing certain flags during the adventure.

Gameplay wise it's not subtle at all. You have a stress bar that will be getting bigger and bigger, eating up your health bar. That's an interesting mechanic for a setting like this until you see it really doesn't matter at all. Stress fills up too quick and you may find items or do especific actions to lower it but the second happen during the story and not at any time you want. Also if you lower stress you have to refill HP with another item but there are not many of those. Instead there are many more that do both things at the same time and you have save point benches literally everywhere where you can sit and get rid of all your stress just by sighing before saving your game. And you do that automatically after sitting down. There are very little moments where stress does matter and when it does, it really doesn't because it will never fill up all your health. It just means you'll have less maximum HP and you have to be more careful in danger situations. That's all. And you really don't need to be especially careful in this game. Just mind your step sometimes and if your screen shakes, crouch momentarily. Beside that, you should be running all the time because walking is too slow. There are almost no depth in this system and this is consecuence of being launched in a handheld platform. It's clearly made for quick game sessions so they had to make some concessions and that probably did hurt these systems. Aside that, it still has its charm in the little things like when you say something warm in a difficult moment it releases your stress a little bit for example. It's rough and I mostly blame the handheld gaming style for it.

It's a difficult game to judge and not for everybody but if you're minimally interested in the concept, have played any of the other in the series or just want to play something very unique, I recommend you to check a look at Disaster Report 3.

It's not subtle. It's not supposed to be either. The message is clear and it shows a real and serious problem every one who transitions has to face. It's very short but you don't need to know the very life of any of the characters to empathize and see what's wrong. You shouldn't.

Not much of a game, that's why I won't rate it, and more like a visibilization of how difficult this part of the process is using an interesting perspective of the matter and that's not something seen talked much in this media.

And for Christ sake, it's not transphobic at all, it's the opposite. You may not like the execution, the characterization or that it's not exploring deep enough but the message is crystal clear.

Mafia: Definitive Edition talks without saying anything. The atmosphere, the presentation and the ambience is almost perfect for a title based on the 30s, with a very good story that unites the pack. Not much to do in its open world, it's not just empty, it's also nonexistent for all the story mode, which structure is a linear list of missions one after the other. I thought it had an open world between those, like normally these games have, but it doesn't. That, incidentally, helped me to get more invested on the story and focused on finish it instead of keep losing my time between side content and side content. They could've just filled the world with tons of content to do and all, but decided not to, and I think that was for the better.

Mechanics are on the obsolete side even for 2020, but that's the consecuence of being a remake maybe too faithful in structure to the original game, and even if it was interesting to keep the simulation option for car physics, traffic rules and police understanding of we, as a player, breaking those rules or not but ultimately you can disable them and it doesn't even matter and sometimes they kind of bug out and don't work properly, which is a shame, but yeah, they're more of a reference than anything but it's a nice touch. That really shows how the original developers of the 2002 game wanted you to feel that Tommy Angelo, the protagonist, was really the guy behind the wheel of the crew. There are a lot of mechanics pointing to that in the original that, sadly, are not presented here or at least not with the same weight. Sure, there are quite a bunch of cars from that age and you can see how they change a little bit from the start of the game to the end, where it goes from 1930 to 1938, and there are info about them from power to weight but it just doesn't feel the same. Physics are nice, tho.

Shooting is also kind of lacking here. First, we're talking about a cover shooter that is solid but nothing spectacular. That's okay, but then the shooting itself... it just feels kind of wrong, especially with the Thompson. Aiming feels off a lot of times. Also there are not many weapons in the game, which makes everything a little bit repetitive. At least the cover system is okay enough for the shooting to be fun and if you just use the excuse that it's the 30s and weapons were bad, you can ignore the issues with the gunplay. I don't know.

Story is really good. Pacing and rhythm is nice for the most part. The script is well written and there are quite a variety of situations. I mean, sometimes you're stealing diamonds from Customs and sometimes you're racing an F1 car in the local circuit and for a game this short, 10 hours or so, that's a plus in my book. Characters feel real but sometimes Tommy's decisions are out of character and overall I felt like the game didn't really try very hard to have likeable characters for the player to care about. So that was kind of disappointed but you can't have everything, right?

Sound design and music is cool enough to be noticeable and that's great. Music sometimes can be repetitive and having only two radio stations but I mean, it's the 30s, what can you expect. I liked how if you drive inside a tunnel you almost lose the radio signal, that's a great detail. Shots sometimes bug out and won't sound in that parking mission but yeah, it's well done.

And that's it. It's a short game and that helps it to be more condensed and focused on the story, its selling point. Not exactly what I expected but not a bad thing at all. Definitely this is not trying to be a GTA clone of any sort but a love letter for all the original Mafia fans out there.

Sometimes I wonder if many open world titles could works just fine without having an open map to explore. Maybe just with some open areas. This is one of those times. Don't get me wrong, Horizon Zero Dawn is a good game, feels nice to play, Aloy is a likeable protagonist, its lore is great, it has very nice visuals and some amazing landscapes and the story is not great but neither something bad, especially when you discover what's going on. I give it that it's original. But it also has a not very organic world map filled with so many points I felt it unnatural. Perhaps too video gamey for its age. The sense of adventure was not what I expected it to be at all from a game with this kind of premise, but overall it's a solid product. I really liked the combat or more like the part where you can hunt machines breaking parts to extract loot and the tools at your disposal to do so and I hope that is explored even more in Forbidden West. I liked the game.

Feels unfinished and bug galore. It also is short. Way too short. But it looks nice, controls are quite smooth. Pacing is amazing, the balance between puzzles, platforming and combat is very well done. I don't know the story behind this development yet but the final product is surprisingly very good. Of course the story is bland and character designs are... well, very mid 2000s.

But Lara's depiction here is quite in line with her original timeline and the dynamic with the rest of the crew is somewhat entertaining. Takes some inspiration from the Angelina Jolie's movies to build up the new universe, it shows, especially with her partners. And that was one of the few okayish things those movies had so I'll take it.

Crystal Dynamics' first try with Tomb Raider I'd say it went quite well. I don't know the general reception of the fandom with this game but for me it was a very enjoyable experience.

Looks like Kiryu can't keep winning, huh? Yakuza 6 surprises with an intimate story to the level of Yakuza 3 best moments and serves as an introspection of Kiryu as a character. Finally we can see how he actually grows beyond his yakuza traits. This game is dedicated to him and him only and every plot theme is ultimately about how Kiryu really feels. It may have some lows and was definitely not what I expected from the first couple of hours but that doesn't mean it's not a much needed journey for any fan of Kazuma Kiryu. This really is that video game, that piece of media.

On the technical side, the Dragon Engine feels a little bit rough here with the presentation and gameplay is not as fun as in Kiwami 2 but it kind of work thanks to the amazing heat system of this one. It still looks amazing nowadays tho.

There's not much I can say without getting into spoilers but I just want to say it's a little bit sad the story probably doesn't hit as hard now than when it released back in the day because reasons. But it still hits quite hard. Anyways, hang in there.

This one is an experience that reminds me of the Tales of saga thanks to its charm and colorful approach on the presentation side and of course with Motoi Sakuraba making the music here makes it even more familiar. Definitively this was Camelot Software Planning's golden era and I think Golden Sun is, as a whole, its masterpiece. There is... something unique with Camelot's GBA games and this is no different in that regard.

Story wise is on the classic side, almost like a fairy tale that progressively turns into its own thing, never losing the lightweight dialogue. Quite warm even in their darkest moments, tho a little bit rough at the last second of the game. Clearly they already had the idea of two games separated to tell the same story complete. There are a lot, and I mean, a whole lot... of puzzles during the adventure, some of them feel too "gamey" but when not, puzzle design shines, having to play with the environment using different magic spells, here called psynergy. Combat is probably my favourite thing of the pack. Golden Sun has a very dynamic class system when you have to be constantly using djinni and summon them all over again and viceversa while constantly changing classes during the same battle. This gives the four characters access to different psynergies depending of the class they're on. It's just great.

Overall a very good experience and probably the best GBA game I've ever played. I'll do the second one someday.

A very charming platformer with nice camera and controls. Kind of a shame it's too short because I wanted more of it.

To be honest it's solid enough for an early access that's just released. It has content for many many hours, tho the endgame is kind of lacking. It's very fun to play and kind of addictive despite many bugs and some things completely broken especially playing with other people. Design wise it does some interesting things and I expect it to get better with time. I also hope Nintendo looks at this more than just to try to sue Pocketpair. I want another Legends game, y'know, liked the first one a lot.

Okayish story behind an amazing combat system with great bosses overall, a lot of characters to master, all of them different to use, an outstanding music and a very long endgame full of content that the devs are going to keep updating in the future or so they say. I was definitely not expecting it to be this good after the somehow controversial development. I'm quite happy with the results. I was not a Granblue Fantasy fan before this one and probably not going to play anymore for the moment but, yeah, very good. Cagliostro and Zeta main btw.

Yakuza 5 is the franchise magnum opus for some and it really is an amazing game. Absolutely improves everything since its predecesor except maybe the main plot, which can be a little bit undeveloped connecting dots sometimes. That aside, the game is almost like four games in one, that's the level of side content this one has. It makes me want a full game about being a local Idol doing jobs here and there while progressing in my career because this have that and it's so well done it got me hooked during more than 10 hours till the point I almost forgot what I was really playing. And that is just a very little part of it. Yakuza 5 really is one of a kind and I can get the frustration of feeling that it has too much content but it's worth the time, especially when it's supposed you've already played the previous ones to get the story right.

Very well paced for a VN of this type, all dialog, no narration. VA work is flawless and it's well written. It only has auto mode but it works quite nicely that way. Short but intense. Very funny in a twisted way and it tells some truths. Highly recommended.

Absolute meh of a DLC. The island feels empty as usual in this game, the pokémon spawns also feel kinda random and the story is nothing special. I liked the characters from the story and the design of Ogerpon, but everything else is quite mid. Hoping for some character development in Part 2 tho.