PengasKhan
1999
Amazing dungeons, good atmosphere and fine pacing in the latter half of the game always entices me for another playthrough, but then I'm usually put off remembering the game that you are forced to play through before the third dungeon. It still took Nintendo two mainline titles after this one to realize that what Zelda's formula needed WASN'T constant stepping on the brakes for obligatory exposition, the weakest part of the series.
The Wolf Link bug hunting sections. Why, God, why are there 3 bug sections so early in the game. If it had been a one time thing, it wouldn't be a problem. Maybe spread apart more thought the game's progression it would be more tolerable. But combined with the plethora of story cutscenes in the early game, I remember an actual feeling of dread upon reaching another bug hunt.
The combat, the open world, and the collection aspects of the game are all full of missed potential that other titles in the series did better. It could have had some of the best combat, but Twilight Princess is a desert of encounters that actually test the player to utilize its new mechanics. The open world and collection aspects are more victims of time passing it by, but nevertheless now feel like a demo that the real game is waiting behind. Damn are some of those items fun, though.
The Wolf Link bug hunting sections. Why, God, why are there 3 bug sections so early in the game. If it had been a one time thing, it wouldn't be a problem. Maybe spread apart more thought the game's progression it would be more tolerable. But combined with the plethora of story cutscenes in the early game, I remember an actual feeling of dread upon reaching another bug hunt.
The combat, the open world, and the collection aspects of the game are all full of missed potential that other titles in the series did better. It could have had some of the best combat, but Twilight Princess is a desert of encounters that actually test the player to utilize its new mechanics. The open world and collection aspects are more victims of time passing it by, but nevertheless now feel like a demo that the real game is waiting behind. Damn are some of those items fun, though.
2020
2018
2020
2022
2022
This game is important, everybody knows that. Most tell themselves, however, that it's just not for them. If that was true for most, it wouldn't be important. And you know it is important, so what are you doing? This game isn't going anywhere. It's gonna be here like this every time you check, never waning. Might as well get your hands down in the mud, work your brain, accept your mortality and learn to play Dwarf Fortress.
2000
This review contains spoilers
There's a part where you are trying to avoid capture and are supposed to back track to an escape helicopter. You are intercepted by a big blockade around the whole area, but with the helicopter there, far back in the distance. I knew this was supposed to be one of the GOATs with choosing your own path, so I used my Elder Scrolls platforming skills to jank around one of the barriers and felt satisfied on attaining what I knew must be a difficult branch in the story.
Except, once I reached the helicopter, I realized it wasn't interactable and wasn't intended to be reached by the player. You were required to fail to reach it and be captured at that point in the story. Well I wasn't captured! That's where my playthrough ended, and I probably missed out on the rest of a great game. John Ex escaped that day forever in my heart though, and to know otherwise would ruin something for me.
Except, once I reached the helicopter, I realized it wasn't interactable and wasn't intended to be reached by the player. You were required to fail to reach it and be captured at that point in the story. Well I wasn't captured! That's where my playthrough ended, and I probably missed out on the rest of a great game. John Ex escaped that day forever in my heart though, and to know otherwise would ruin something for me.
2002
1999