78 reviews liked by Pine717


And this right here, has to be the best remake ever made. It took the original game, flawlessly recreated it, then added a whooping 100 cleverly designed puzzle stages. Truly the best glow up any game has ever experienced.

This is an outstanding puzzle-platformer that takes the original concept of the arcade classic, and builds upon it to create something very special. The perfect game to play on the go—the bite-sized levels makes it easy to break out the Game Boy if you have a few minutes to kill. The only issue is I didn’t want to stop playing! I would have easily enjoyed playing many more levels. I may need to check out the Mario vs. Donkey Kong series to see how they compare to this game.

At first I imagined a game about 5x5 grids would be quite boring for picross veterans, but I was wildly surprised by how much they can make such tiny puzzles feel interesting.

Picross X trades the laid back puzzle solving for a fast paced action marathon of solving little squares and it works. I played with touch controls and I feel like it is necessary for the optimal experience, playing with buttons feels clunky and slow. The game adapts itself to each control scheme, but touch controls are definitely the most fun way of playing.

Over time the luster does fade a bit, even with all the variety in gimmicks it feels like you have seen too much of everything. This doesn't erase the achievement of creating a fun action version of Picross, and I really enjoyed my time with it.

Big takeaway from this one: Momentum systems like here should be used in more video games.

A game I did not finish but seems to be of the same quality as the first one with a bit more story. The game is still pretty fun but dont expect anything more than a game design for children. Would be neat for them to make a third game but more fleshed out. A solid title.

Tried replaying recently and I don't think it actually holds up well, but I have to give it some credit when context is taken into account. As a GBA launch game, it was extremely solid, and the card system is fun and unique for a metroidvania.

A Metroidvania title controlled as a sprawling pinball table, this game is a fun experiment that only loses steam because there are only so many ways you can kick off of a flipper. Cute and colorful art, some clever exploration tricks, and a handful of fun personalities keep it from feeling like it has overstayed its welcome.

This review contains spoilers

the heartwarming story of a ginger girl who stops being ginger and as a result is cured of her crippling depression.

A remake of my favorite game ever, yeah it's still decent. BUT, there are some reallyyyyyyyy weird-ass changes in this version that perplex the hell out of me and also ruin some parts of the game surprisingly. Why didn't this get the OoT treatment and just have the graphics updated and implement some quality-of-life features? Especially with the boss changes. Like, come on, why does every boss get fitted with a glowing eyeball as its weakness. I couldn't believe that when I first played it. Why were the swimming mechanics taken out behind the woodshed and put down, when they were some of the most fluid swimming controls around. Why did the Sheikah Stones get turned into hand-holding walkthroughs when the game gives players all of the information they need to give them a sense of self-gratification when they complete anything in this game on their own. This should've been a slam dunk but it just wasn't. Kind of a shame...

The series is at its best when the stories they are telling are small scale, centered around a few people and their interpersonal relationships. This DLC is the best version of that