There is barely a game here. It's just a long tech demo. Every gaming trope that you can think of is here; The "puzzles" (for lack of a better word) are dumb and just there to pad the length of the game. Everything in this title is a slog. Everything takes a loooong time to do, and it feels like a complete disregard of player's time (even more so when the game is so short, that everything needs to be padded so it doesn't end in 2 hours). It also has a big identity crisis. Is not a walking simulator, as there isn't really anything to explore other than 4k textures; It's neither an action game, as combat is a glorified quick time event (you can finish every combat encounter the game just pressing A and X, not even need directions).

There is a complete lack of player agency here, so much that it really doesn't fit into the medium that they chose. Why make an interactive medium when interaction is left to the bare minimum? There really isn't much to "do", just walk forward, uninspired puzzly section, scripted combat sequence, repeat.

Story-wise it's all over the place. First Senua was focused and knew what it wanted to tell, but this one doesn't tell anything interesting that we didn't heard before, just lots of exposition and same old tiresome tropes.

This are just fireworks, something pretty to watch, but pretty boring and uninspired overall.

Great art, and nice tone between humor and seriousness. Felt a bit rushed towards the end, with too much monologue going on, but overall really nice.

This is probably an objectively better game than the first one, but I do believe that the first one had more "soul" in it. The atmosphere was much more bleak, more mysterious. It was like everything had this "veil" of unknowns and metaphors. Like watching a painting that you would need to analyze in order to understand it beyond the surface.
As for the game per se, it's probably better: better movement, better and more straight forward progression/upgrades and itemization, bosses where up to par (second to last boss was memorable) and this time the last boss was fine, unlike in the first one.
The only thing I didn't like was the anime/animated cutscenes. I don't think the match the game, and I'd have preferred an static pixel image than these very out of place animations.
All in all, a gorgeous game that grips you with lavish art and tight gameplay.

Mixed feelings about this. It feels like a step down from previous Yakuza games. Combat is better than on Like a Dragon, but that's mostly it (it's still not great, really). Story-wise, it just has too much up and downs and the pacing feels off, something that Yakuza games always nailed, with some exceptions.
I was afraid that the Hawaii thing was going to feel very "non-yakuza", as the Japan setting is half of what makes the series, but it ended up the other way, feeling "too much like Japan". It really feels like Okinawa 2.0. Everyone speaks Japanese, most people look Japanese, there is no language barrier, no cultural differences... Characters come and go from Hawaii like it's a bus stop away... They could have done so much with it, but it felt like just another location with different food.
Characters are also a bit problematic here, they are not really expanded, and other that the street small talk, there is not much to them (contrary to prior Like a Dragon). Also, I would have liked that they took more chances, story-wise, with Kiryu. It felt too safe.
Ichiban is a great character, but I think he destabilizes the usual yakuza balance of serious/silly that the series is known for, leading much more in the the silly side, and giving these fun/stupid moments less weigh overall.
Despite all this, I loved the game, but (and this might be just me) I feel that the series is feeling a bit both stale and with declining writing quality since Ishin, Gaiden and now this one.

I don't like metroidvanias, and I didn't like blasphemous on release, but today, with all the patches and dlcs, this is a perfect game.
Amazing art, unique world and lore, great gamefeel, traversing, fighting...
Last boss was a bit of a let down, mechanics wise, but the game is so solid that it doesn't really matter.

On a replay, many years after the release, I'm now convinced it's a solid 5.

Good Yakuza game, brings some closure and connects storylines, but the game itself feels a bit hollow, with a tad too many filler quests and nothing very interesting to do besides the main story, which, for a Yakuza, it's a first.

Who would have thunk the best gunplay and shooting sections of the year would come from Cyberpunk.

Beautiful game. Chill, laid back experience. Sometimes the control is a tad frustrating, but it isn't often, also, it's expected as it does a lot of things with physics, grabbing, jumping...
My only criticisms is that narratively it feels a bit all over the place. As, it wants to be an ico-like, very minimalist experience, but then it dumps you 200 words written letters every 10 minutes, and I'd have preferred a more in-world approach to the narrative.

It's Ok, another 2D mario. Feels to samey for me. Some cool gimmicks, but that's all they are, gimmicks.

2023

Braid but like 100 times more difficult. Probably one of the hardest games I've ever played. Puzzles are brain melting, and there are also lots of skill moments, specially on bosses. Art is amazing, sometimes it reminds you of cuphead with its own spin. There were many times that I thought I wouldn't been able to finish it, and sometimes it felt like the devs were trolling you, but it was all so worthy.

Great puzzle game with some interesting less puzzle-more-twitchy boss fights. Being a puzzle game I was afraid that it was going to be too hard, but I think it hits a good balance, with plenty of "a-ha!" moments and only a couple of places where you can get a bit stuck.
Impressive presentation and perfect length at around 5 hours.

Disappointing game. It's more frustrating than difficult, and the boxes system for the extra challenge feels too much of a chore. The "powers" and the extra characters feel very gimmicky and not really interesting. Level design is not bad nor great. All in all, the trilogy is a much better, more focused game.

Super charming game, it can't bet much better than this. I initially gave it 4 and a half stars, but I can't see how this is not a five stars game as I write this.

Super charming. Lovely art, lots of good platforming with a good difficulty balance, interesting collectibles also. Amazing sound and polish overall.