31 reviews liked by Potajito


THe kind of game you can't rate. Like bag of milk inside a bag of milk, it's a deeply personal story about mental illness, and it's brutal. This is an important game, as trans women who do sex work often have it tough. It takes an hour, it's important, you should play it

Peak stealth gameplay. Maybe the best all-time espionage video game. It feels great to slink about in the shadows trying your best to be a ghost and Michael Ironside is effortlessly entertaining as Sam Fisher.

Ubisoft don't make 'em like this anymore.

De la saga de Luigi y de Mario en general, este es mi favorito.
Si bien el 2 y el 3 están muy entretenidos, el ambiente que tiene este es único. El mero hecho de que todo el juego se base en una casa de estética de una época real, con sus inquilinos y sus historias... Me cautivó. La jugabilidad con el mando de gamecube se me hizo mucho más cómoda que cuando lo rejugué en 3ds. Aún con sus toques de humor y fantasía, creo que lograba plasmar muy bien el título del juego, cosa que en los otros dos creo que se pasaron demasiado con lo fantasioso y dejó de tener tanto sentido lo de "Mansion", pero bueno. Uno de mis juegos favoritos, un 10.

Exceptuando la parte de los dinosaurios, las demás secciones son bastante lentas de completar a no ser que uses bosteos. Los eventos especiales son casi imposibles de conseguir en una sola tanda, pero cada vez que se repiten suben un poco la velocidad. Se puede ir haciendo sin necesidad de usar objetos que potencien la velocidad o aumentar las ganancias, pero entonces se hace largo.
Un juego muy de chill de ir haciendo poco a poco.
Como punto positivo, que creo que es lo que más me gusta... Está muy bien porque es como dar clases de historia, biología, etc... De forma interactiva.

A very good game and I've enjoyed it very much.
I've never played this kind of game before and I'm really grateful to have played through this incredible adventure. Unfortunately the pace of the scenario as well as the countless bugs in the last act and other major flaws which I will not talk about out of respect for non-spoilers do not allow me to give it 5 stars. It's a shame but that doesn't change the fact that it's one of the games that had the most impact on me and that it's a game that deserves all the respect and praise it can get. After all I wouldn't have played 169 hours if that hadn't been the case. =)

I liked the aesthetic of this game. The art design was really neat. I also really liked Trevor, even though he's voiced by my mortal enemy. I enjoyed the ending of the game the most, especially the Live Chat, I thought that was a good bit.

NOW FOR ALL ITS FUCKING PROBLEMS.
- There are way too many cutscenes. They interrupt you every 5-10 minutes, and the audio is too loud in some of them.
- There are lots of bugs. I was tackled and arrested mid air by an Interceptor.
- The first person sections are not fun.
- The puzzles are all tedious and feel like padding instead of being fun and giving you a sense of accomplishment.
- There is too much world building for such a simple concept. It's The Truman Show made by Walt Disney, but they insist on reminding you every chance they get.
- They over explain every concept in the world except the most ridiculous ones, like oh yeah tell me about the live streaming app, but don’t explain how the cameras work or the dome itself. YES GAME I'M SO STUPID THAT YOU NEED TO SPEND 5 MINUTES EXPLAINING A LIVE STREAMING APP.
- All the characters are kinda shit (Except Trevor)
- This game refuses to let you miss any reference it makes, like your boss at the start of the game is ‘Lumbergh’ from “Office Space.” I was like oh that's funny and then 5 minutes later someone is like “OH YA LIKE FROM OFFICE SPACE.”
- My game crashed twice, which was fine because the checkpoint system is decent but like look at it come on.
- The game recommends you use a controller. They lied to me. Do not use one.
- At the end you should’ve been able to choose whether you stay or leave. Would be in line with Trevor gaining autonomy and agency but it would kinda ruin the game. Still sucks though

One last thing. During the Viso-o-rama section (which is like a dream sequence) they tell you to break your routine. In front of you is a card reader that opens the gate from your job at the beginning of the game. You use it like 3 times in the opening so I thought “oh I’ll walk past it, that makes sense.” But nothing happened, I had to punch in to progress. This is the way the game handles everything. Don’t think, just drool and hit the buttons you ape.

Although I jumped up and cheered when Trevor said “LEAVE ME THE FUCK ALONE.” That ruled.

quite possibly the clumsiest, worst-paced story in a series that is already infamous for bearing these two traits but has typically managed to be incredibly charming, cinematic, and emotionally charged in spite of that. as much I as I enjoyed the base game and the improvements made to the combat system, I can't bring myself to get over just how much of a step down the narrative was in comparison to 7 and Gaiden. never have I cared so little for the cast of newcomers in a Yakuza game (Tomi & Yamai being the sole exceptions). I don't plan on forgiving this game's horrible monetization practices either.

Hawaii was fun. maybe they'll do more with it when they inevitably make up some convoluted reason to send Yagami there in Judgment 3


Man, this game just perfectly exemplifies how big the divide is between a 4 star score and a 4 ½ star score, because Lies of P is slap bang right in the middle. Too good for the former, but not quite hitting the heady heights that one would attribute to the latter. The quintessential 8.5 outta 10 if you will.

Lies of P takes heavy inspiration from From Software and the Soulslike genre that Miyazaki and co are recognised for creating. I say "inspiration," but really, that's just a polite way of saying that developer Neowiz have copied the Bloodborne formula wholesale, added a pinch of Sekiro, and used their own nonsensical retelling of Pinocchio as the main means of distinguishing their game from its forebearers. In terms of story, this dark fairytale aesthetic is some bobbins that can safely be glossed over from the onset. NPCs have several longwinded (and very one-sided) conversations with the titular 'P', often droning on long after the player's attention has drifted elsewhere. I was quite happy to ignore the narrative stuff for the most part. Where that aesthetic really comes into its own though is in the visuals and locations. Lies of P has a level of polish and fidelity scarcely seen in a From game. There's little of the technical inadequacies like Bloodborne's infamous frame-pacing issue blighting the experience here. The city of Krat is often handsome to behold, from the glossy and Art Deco-esque hub location to the atmospheric, Parisian cityscapes of the initial chapters. Without resorting to hyperbole, Lies of P could pass as a generation ahead of Elden Ring, but maybe that's not the most fair of comparisons. Point being, it looks pretty dang tight for a game of this genre.

But where the game truly shines is, unsurprisingly, in its core gameplay. As established, Lies of P is cribbing from a long-established formula, but we've seen other developers try and fail to capture that From magic before. Neowiz don't fall victim to being a pale imitator however, and have managed to replicate the much-adored Souls experience to a tee. It's a game that feels inherently satisfying to play on all levels. There's a myriad of different mechanics here, and they all feel good to use after sufficient time spent in the trenches, from the Fable Arts to the Legion Arms to the overall movement. The parrying system is less forgiving than the one found in Sekiro, and the player will quickly realise that spamming the block button isn't a fast track to victory, but put in the practice and learn the enemy combos and it becomes a very viable way of removing huge chunks from your opponent's health bar. It's a tough game, but it's fair (mostly), and in true Souls fashion, it's the boss fights are the undisputed highpoint, frequently straddling the line between exhilarating and stress-inducing and delivering that huge dopamine rush that only comes after toppling a big baddie and removing the barrier to progressing onwards.

It's enough to make you quickly forgive the fact that Lies of P barely has an original bone in its entire body. Rather, there's something oddly heart-warming about a studio, with an unproven track record and hailing from a country that's more known for its MMOs than strong single-player experiences, tackling a genre that's new to them and absolutely knocking it out of the park. South Korea's gaming industry appears to be an emerging international market at this particular point in time, and Lies of P gives me hope that Stellar Blade and Little Devil Inside (and hopefully more of their ilk) will deliver on the expectations set by their strong promotional material once they finally see the light of day.












But seriously though, Little Devil Inside is so cancelled.

I played this game specifically to spite people in a Discord server who were saying it's bad in one sitting to 100% because I will not take slander towards this absolute gem of a game. Mario 64 isn't perfect. Rainbow Ride is mid, the bosses aren't anything special, some of the stars are tedious as hell and exiting a stage every time you get a star gets monotonous after a while. But despite those issues everything from the controls, to (most of) the levels, to the music, to even the visual style for being one of the first N64 games is absolutely stellar. There's a reason why this game is the golden standart for 3D platformers, and why it's remained that for so long.

This game is Donkey kong country 4