The game has only one button to jump and one to attack, however that didn't stop the developers from putting 6 FUCKING DIFFERENT MOVES + 6 OTHER GENERIC COMBOS like ?????????? I thought it was going to be more clunky but it was actually super good and didn't age too badly. There's literally a mechanic that I love that if an enemy grabs you from behind, you can hit the jump button and attack to throw the enemy in front of you AND IT'S SO GOOD.
It has some clunky stuff, and it's very difficult to get through the game without losing a single life because there's a crappy timer of 50 seconds per section. If you don't kill the enemies in 50 seconds, they take a life, which I really disliked because yes, I understand, it encourages you to play aggressively, but you can't do anything if the enemies are out of the screen other than guessing when they're going to approach.
On the other hand the bosses are also quite interesting, sadly it's like super mega hyper tight the controls, and they come right after a wave of enemies, so you have 20 seconds to kill the boss if you don't want to lose a life, which is quite inhuman.


I'm going to play SOR2 right now because that game legit used to play it 24/7, ofc I chose mine, Blaze because she's really based

It's excellent in every aspect but the ending REALLY does ruin it.

I don't like RTS games at all. I don't enjoy their seriousness and/or base/loadout building mechanics that they commonly have, so when I got into Pikmin I was very cautious about it. I wanted to experience a genre that was new for me, I wanted to try and have fun with one of my friend's most favorite videogames and have something in common with them and I really wasn't ready for the beautyness of this game.

Pikmin is incredibly well crafted. It's not a hard game at all but it can be very punishing if you commit a mistake. Not because getting resources or penalty for dying is harsh, but because your troops are small little aliens that sing and jump and do cute thingies so seeing them die is incredibly painful and sad in an emotional level. If you don't care about this, then it really isn't painful unless you have multiple colored pikmins and you need specific ones but it doesn't matter much in this game.

The 30 day limit can be incredibly stressful for some people (it was to me too!) but there's this rule of thumb that "If you get one piece per day, you'll be good" and at first I was very anxious about this until I realized I get two or three per day on average, so I was more than good. Pikmin also offers a "restart day" button, allowing you to just go back to the start of the day if things really went that bad.
This time limit is not there just because. Pikmin is built upon this timer and most of the skill comes from being able to do stuff quickly and multitask. This will make it so you will naturally try to speedrun through the game and speedrunning while blind is an amazing experience. It can be highly overwhelming to a lot of people, but knowing that you can follow the rule of "1 piece per day" and that getting more than one piece per day is not uncommon, that fear, stress and anxiety will quickly go away.

I also love how this game has FOUR variants/layers of level song. You have the normal song, near-hazard/combat, sunset, and sunset near hazard. It really helps set the mood and note the importance of the daytime.

This is the first game of a series and while incredibly charming and fun, it has some very frustrating elements that thankfully were improved in later entries. These frustrating elements being the Pikmin pathfinding capabilities and lack of a good sorting system. Despite its flaws, Pikmin 1 will forever be incredibly important to me and something worth of your time and effort.

I really love Pikmin and I wish I could say it louder. I'm glad that with the release and success of Pikmin 4 the game got more attention because the series were criminally underrated.

It's not easy to find puzzle games without annoying puzzles

I used to shit on this game when it released but honestly it really isn't bad. Specially when you get rid of the FOMO and just do the stuff that you want to do.

Take it easy, search up for a build online if you're overwhelmed by the skills and feel free to use potions and oils if you want. They're not needed on average/normal difficulties.

The main quest can be kinda eh because it blueballs a lot due to the lack of climax, but all the sidequests have some kind of plot twist, depth and story rather than just "go from point A to B and kill monster" and I genuinely appreciate it.
It took me quite a lot to enjoy Witcher 3 (hell.. 5 years to be exact) and I don't fully understand why.

It deserves all the praise that it got. I think It's just that I disliked open world games back then, specially after coming from 100%ing witcher 1 and 2.

It's definitely an improvement over Arena, but I still hate the time limit in quests. This game's story missions for some reason are scrambled to the point where you can choose one of 3 quests but if you accidentally choose the one that is supposed to be the ending, RIP the other two and it was very frustrating. The story is just royal families drama for the most part, which I'm never a fan of. Nonetheless, I appreciate how the ending part of the game deviates from that and how the endings were acknowledged in later entries. Overall; it's ok. The gameplay is great and enjoyable once it clicks with you, but the story.. idk it never clicked with me lol

Do yourself a favor and play this with the Unity version because you CAN get softlocked due to random generation.

A surprisingly enjoyable experience! If you know what you are doing

Katamari is one of those games that it's very easy to just randomly go and say "you know? I want to play some Katamari today" and spend 5 minutes, 2 hours or the entire day playing at any time. It's weird, it's great and I love it.

2020

It's fun but the plot twist and "dark story" ruins it.

I played this with a co-op mod, emulated on PC and holy fuck it was amazing. This game is so unique and weird and fun! It was so fun to map out routes in my head and think about all the possibilities and genuinely feel "wait.. what if I do this?" rather than "nah it's a videogame, nothing will happen". It's been years since I last felt something like that and I'm so glad this exists.

Oh my fucking god
I can't believe it's really only been 1 year between this and the previous game like it's amazing how much it improved in every way, with simple things like putting sound to the enemies, having bangers that aren't a 20 second loop, like fr the ost of this game is amazing.
I love the new bosses/subbosses they put in, they are super fun and counter the goal of the first game, which was the kick jump bdbsbsbs.
In a way, it's like a remake of the first one and I love it, except for the claws like holy shit what a shitty bug, my thumbs hurt from trying the last stage lol

Speaking of stages, I love how varied they are and the placement of enemies, like in one part there are enemies sleeping on chairs that are usually outside in parks nd shit, or passing enemies on motorcycles and you have to get them down from there is great, I love it, I love it.
Ngl now I understand why I never finished the game with my brother as a kid lmfao

When I first played Dark Souls in 2014, I didn't understand what to do in the tutorial and I rage quitted, thinking I had to kill the boss.

It wasn't until 4 years later that I went "you know what? Might aswell try Dark Souls again, now that they remastered it"

I'm so glad I did.
The first Dark Souls is such a personal experience in every level possible. It doesn't push you anywhere, hell, you can go anywhere, even places you're not supposed to go yet and the world is so well put together and designed it's just a joy to travel.

A lot of people criticize the second half being "a chore" which I disagree. Sure, it's weaker, but it's definitely not a chore. The only place that I understand not being great is Lost Izalith due to its development being rushed but everything else holds up really well.

If you played a soulslike game before, this game is gonna feel really bad because its main selling point.. well.. the combat that at the time was quite new.

People say it's the best 2d zelda game but I don't agree. The magic mirror light/dark world mechanic can be very clunky at times and the dungeons are somehow more annoying than the first game.
Nonetheless, I recognize this is me not liking most 2d zelda games.

The start of an unforgettable piece of media that's unnerving as hell. Written in 2002 Japan, re-released in 2015, features some questionable stuff (I.E minors doing sexual jokes between them and the writer not knowing when to stop) that will quickly go away as soon as the horror part kicks in (thank god)