69 reviews liked by Ruffy300


Fear the Moon is a indie horror game developed by one guy named
Jonny's Games. You play as Jane who is invited by her friends to a camping trip deep in the forest of Ohio. But quickly she will notice that they are being stalked by a beast and that they have to do whatever it takes to survive the full moon.

I'm huge fan of anything related to horror, I've said that many times now and I'm an even bigger fan of the werewolf myth. Weirdly enough there aren't many movies surrounding werewolves nowadays. It's crazy because if you compare it to the vampire myth were it is completely different. So I'm glad that a game like Fear the Moon exists and the best way to describe it is probably the Puppet Combo games. The VHS vibe work well with the great atmosphere and because of this the game keeps you on edge the whole time. There are also a few small puzzles which were fun and the story served it's purpose. Overall a fun horror game, I can really recommend it if you just want a fun short horror game with 1-2 hours playtime with a creepy atmosphere and of course the werewolf was a huge reason why I enjoyed this game so much.

Games I finished in 2024 Ranked

Platinum Trophies Exhibition

Stellar Blade is a game that has already caused a lot of conversation way before it's release. Mostly because the main character Eve is smoking hot. I won't look into this whole so called "controversy" any further because it was just stupid. A main character looking good is no valid reason against a game because it's nothing abnormal. Anyway what happened after that is quite interesting. The game started selling really well during it's pre-order phase even without people knowing what the gameplay would consist of. It was the best-selling game in the PSN store and other platforms like Amazon in many countries, even before Final Fantasy VII Rebirth. Of course now you could say sex sells and everyone is just horny, I do agree but Stellar Blade sold even better when Shift Up released a playable demo that showed that the gameplay is also really fantastic. This leads me to the next question, who even is Shift Up. They are a rather small studio which has only released a few mobile games. So this makes Stellar Blade their first big game and that makes the game even more impressive.
The gameplay is a mix between Nier Automata and Devil May Cry with a few soulslike elements sprinkled in. Like the camps which are similar to the bonfire mechanic and that enemies are respawning when you rested at these camps. Let me calm you down before some people now might not want to play it because they think that the games is too hard or because they don't like soulslike games. Stellar Blade is not a soulslike game, yes it has a few elements but it's not overly difficult. You can also always change the difficulty without any consequences. So rest assured you can still buy the game even if you don't like soulslike games.

One of the biggest strength is the combat, it's just fantastic, feels really good and it makes so much fun fighting Naytibas. The design from all of the enemies which you encounter are very unique. There is a vast variety of Naytibas, 67 different variations to be precise and all of them have different abilities and a unique design. This resulted in me always being excited when I encountered a new type of Naytiba. There is also the same variety for outfits 30 outfits and other cosmetics that you can collect. I'm glad that this game was published by Sony and not EA or Ubisoft which means that the outfits aren't tied to grind or money. Besides fighting enemies there are also a few mini games like fishing and sometimes the game shifts to a jump and run or a shooter like in the levoire segments where you can only use your gun, I really liked that gameplay is so varied. The problem is that the controls for the jump and run segments are too sensitive or Eve simply glitches through ladders or ropes when you try to jump on them. Fighting groups of enemies can also be quite a hassle because the combat is more 1v1 focused. The story is good, nothing special but I enjoyed the lore surrounding the Naytibas and Andro-Eidos. Sadly the bulletin board quests are mostly fetch quest and not that interesting. The best side quests are the ones from Enya and Kaya which were both really emotional.
The story really picks up in the finale segments and the game asks some interesting philosophical questions like what does it mean to be a human. My favorite character by far is Lily as you can see by my profile picture. She's so cute and must be protected at all costs. Eve is also great, of course I appreciate the eye candy but I like her dynamic with Lily and I enjoyed their scenes together. The fish out of water part from both characters was also kinda cute. Eve also gets most of the character development in the last third of the game. Small details like character dialogues that changes depending on what you are doing. Like for example when Adam said "don't look down", of course I looked down and Adam reacted to that and said something like "oh come on", which was a cool detail. I also recommend you to use the Korean dubbing because from what I've experienced it's the best version.
Stellar Blade has a incredible set pieces and a beautiful soundtrack which underlines the impeccable combat and thanks to a vast variety of different enemies the game never gets boring. Lily and Eve are fantastic characters, Adam is alright but he serves more as a plot device and the resolution of some of the textures in the desert is a bit low but that doesn't hurt the game much.

As a first game it's really impressive what Shift Up managed to create and what happens it the last segment of the game makes me really excited for the future. This is already one of the best games this year and deserves every praise it gets. I suffer under post game depression so I will start a NG+ run now while I patiently wait for a photomode( Yes I have way too many screenshots don't judge me) and DLC in which I can play as Lily.

Games I finished in 2024 Ranked

Platinum trophies exhibition

My physical collection

Ever been interested in the Persona series? Start with this one!

As a big fan of Persona 3, Reload was the game I was looking forward to the most in 2024 alongside Infinite Wealth, so I did the same as with IW and held off on watching trailers past the announcement one entirely to experience the changes for myself. When the release date came closer, I began to see more and more doomposting for Reload and even considered holding off on buying it because of how negatively this game was treated by others. I'm glad that didn't get to me in the end and I could form my own opinion of the remake of one of my favorite games.

First off, the presentation in Reload is amazing right off the bat, ranging from the upgraded artstyle to the dynamic menus and improved character models, it's just so very pleasant to look at. This also includes animations - the Ultimate moves of the characters look super cool. As someone who only ever really played Portable before, the upgrade in presentation was a huge point for me. Sure, the updated environmental design of the overworld is great, but the cherry on top are the revamped Tartarus blocks. The floors are no longer mere reskins with the same layout, now every block has a detailed new look and a different pattern. Tartarus changes don't stop here though, like the previous top-down camera has been turned into a proper third-person one, which I believe adds to the immersion a lot, despite being so seemingly insignificant at first. Furthermore, exploration is incentivized with mini-bosses being accessible in ordinary floors now alongside the addition of lucrative floor-specific events like locked or special chests. Can't forget the revamped Golden Hands in Reload either, as they provide a large amount of XP now (like in Persona 4) instead of dropping items. A great change for everyone who hated grinding and the new Great Clock random event can boost two of your teammates' levels on a whim, so no one has to fall behind! I believe the new Tartarus has something in store for everyone, so even if you were turned off by the gameplay in the original, giving it a second look might be worth it...

Voice acting in Reload is top notch. I don't share the somewhat popular sentiment of Yukari and Aigis sounding worse than their original counterparts at all, they're probably even my favorite new castings. That being said, personally I wouldn't say there's a single bad casting within the new voice actors, I enjoyed all of their performances. Emotional scenes got me tearing up several times, I got shivers during others. Not to disregard some of the original actors, but Reload really elevated some characters for me, just with their new performances (Yuko, Chidori and Fuuka are great examples). Also love how every social link is completely voiced now, it's a huge boost in immersion. As for social links in general, I'm glad the new Link Episodes exist, they're basically mini social links for the male party members and give you some insight into their life. A great way to add some interaction with them to the game without replacing the already existing social links! The SEES hangouts during nighttime also fulfill a similar role in giving your teammates more screentime without taking up meaningful time (considering the abundance of free time at night in P3), this also includes new events like several study sessions with the team. Those activities aren't just for fun though, you gain new passive abilities for the other members or gain extra knowledge points while studying with the others, the integration is seamless.

The new soundtrack is... good! Not much to say here, I like the remixes of the original songs and the new songs are bangers. Color Your Night is one of the very best vocal tracks in the series and It's Going Down Now still stays hype after listening to it over and over. Shoutout to the new remix of Changing Seasons.

There's a whole lot more to unpack about this game, but for the time being I have said everything that was on my mind. My thoughts are still pretty hazy, despite completing Reload hours ago, but I hope you could get something useful out of my review either way. As always, thanks for reading!

Death is something that no one will escape. Not only do we have to face our own deaths but we also deal with the pain of loved ones losing their lives as well. Learning how to live, heal, and grow through loss, tragedy, and acceptance that this will happen to you and all your loved ones is not easily overcome. There is no one way to go about it, there is no correct path to take, nor is there any timetable for the healing or acceptance. After a loved one dies or knowing you will be gone soon, some will lean on others(this is what MOST of the cast does in this game, also its what I would do), some will go into their shell, and for some they cannot handle the magnitude of some losses. Death is not something that most feel comfortable openly talking about, but Persona 3 Reload puts death front and center of their narrative and shows all the effects it can bring on the most excellent cast of characters I’ve ever experienced in gaming. While this game comes with a trigger warning for suicide, bullying, and death (and believe me by the end I was thoroughly depressed) and the content matter is uncomfortable I think its something that needs to be addressed and talked about more. This game needs to be heard and played. Its message is powerful and very real.

Persona 3 Reload has 4 things that single handedly make this a 5 star game. The first two of which I’ve already touched on. First this is my favorite cast in my 3 decades of playing video games. Every character is well written, likable, believable, and relatable. The main cast specifically has 6 characters (The MC, Aigis, Yukari, Misuru, Shinji, and Akihiko) that would be worthy of being the main character of a game. Even the villains, while clearly on the wrong side of things, have relatable, believable reasons for their actions. You will be hard pressed to find a better set of characters in the medium. Secondly is the story which goes in tandem with the characters to make a story that I will remember in detail for the rest of my life.

While I mentioned death is at the forefront of the game, the story to me is more about how to deal with tragedy, sacrifice, love, and ultimately the bonds we forge with the people in our lives. To me it is about how the bonds we forge make life worth it and while death will ultimately end it in sadness it only hurts because of how good the journey was making it more than worth the pain at the end.

Our main cast have been devastated with tragedies before the game even starts. The MC is an orphan, Junpei has a big spoiler happen to him that broke my heart, Yukari’s father has passed, Akihiko’s entire family is gone, Aigis is searching for a reason to live, Mitsuru has dealt with death from her family as well as having to deal with ultimate demons that her family left her with, shinji has no family, Amada lost his parents while in elementary school, Koromaru’s owner recently passed, and they all deal with multiple spoiler losses that affect them all throughout the story. They learn to grow and heal by leaning on and loving each other becoming the family that they all had been missing. I want to go much deeper into the story but it is hard without just spoiling everything but please please play this game to find out what happens for yourself. It is heart wrenching, emotionally draining, downright depressing, but it also has heart warming, uplifting moments, hilarious moments, genuine beautiful moments that again make the journey worth it. I won't spoil the ending either but it was a beautiful tragic bitter sweet moment with major ramifications for all the major characters you meet along the way. I literally couldn’t believe everything I had just witnessed… Also the MC went through and accomplished more than pretty much any protagonist in any game ever.

The 3rd and 4th thing that immediately elevate this to a 5 star for me are the music and art style. Baby Baby Baby Baby Baby Baby!!! One of the most electric and amazing soundtracks gaming has to offer can be found in Persona 3 Reload. “Full Moon Full Life” “Joy” “It’s Going Down Now” “Mass Destruction” are all stand out hits but the Final Boss Theme is by far my favorite in the series so far. When the velvet room hits in the track it immediately became my favorite. The UI is something to behold. It is flashy and beautiful. It captures the spirit of the series very similar to Persona 5’s interface. The characters are unique and well designed and there are some really awesome shadow designs as well.

The gameplay loop is extremely solid and satisfying. It doesn’t reinvent the wheel but it does require strategy and with knowledge of the persona system you can make the MC wildly overpowered. I always appreciate JRPG’S where you don't just use a physical attack all the way through the game except on bosses and this game definitely isn’t that. The life sim aspects of the game are awesome as well. I will say there are a few social links that I didn't care for at all like the kid in your class whose whole arc is simping for his teacher and “The Gourmet King” who has a touching moment but for 90% he’s a pompous asshole that eats a lot. However there are some truly great and touching social links as well that make it well worth your time to invest in all of them.

My one and literally only complaint in this game is that you have way too many things to juggle during the day time to try and complete and very few night time options. This is especially true during the late game. If day and night was more balanced I would say this is a perfect game.

The story (mostly spoiler stuff that I really want to talk about but wont) really touched me, hit me, hurt me, made me want to cry, made me laugh, and most of all made me think quite a bit, both about the game and about life in general. Not many games have made me do half of that stuff. I haven’t even mentioned the twist and turns this game throws at you, Strega, Pharos, Tarturus, love interests, and so many other things that if I mention this would turn into a 100,00 word review. This is one of the few games I think everyone should play before it's their turn to face death.

It made many lists for me!!

It easily made my top 100! Spoiler you're going to have to scroll way down to find it.
https://www.backloggd.com/u/DVince89/list/my-favorite-100-video-game-of-all-time/

My games i played in 2024 ranked
https://www.backloggd.com/u/DVince89/list/games-i-played-in-2024-ranked-1/

My games of each year
https://www.backloggd.com/u/DVince89/list/my-game-of-the-year-1985-present/

Best Soundtracks in games
https://www.backloggd.com/u/DVince89/list/my-favorite-sounds-tracks-in-video-games-no-order/

Best Box Arts
https://www.backloggd.com/u/DVince89/list/my-favorite-box-arts-of-all-time-ranked/

Yakuza/Like a Dragon has been my favorite gaming series since a few years now and naturally I've been very hyped for Infinite Wealth. So much that I didn't watch any trailer past the first 10-minute reveal of the game and muted Yakuza related keywords on social media. I usually never do this for a game, but the urge to see Kiryu's fate by myself was strong, since that's a key selling point for this entry.

The new characters are great and became some of my favorites in the series, but it was also nice to see how Infinite Wealth expanded on the previously established characters from Yakuza: Like a Dragon in meaningful ways. This is especially noticeable with Ichiban himself, since he really gets to shine in many different aspects here - whether he is serious about the things that matter the most to him or if he is just goofing around with his friends, he just feels like a great guy to be around overall. There's something about him that just feels so human and real.

I always felt like the combat in Yakuza 7 was a bit janky, but I excused it since it was RGG's first attempt at creating a turn-based game. Fortunately, Infinite Wealth follows up on the foundation that's already there and adds some tactical elements like moving during turns, guaranteed crits when attacking from behind and combo attacks with party members. It really makes a big difference and makes the combat flow a whole lot better. Balancing is also just right for the most part and the DLC classes have good basegame integration this time around. No more solo-ing bosses with the comically overpowered Head Trauma move in the previous mainline game.

Story is enjoyable for the most part. There are some plotholes and other minor nitpicks that bother me, even so it's still an enjoyable ride overall with some good supporting characters and villains along the way. Pacing is a bit wonky in a way that there are some instances where you have to follow a very linear route across half the map to get to your destination while avoiding random encounters left and right. This makes sense with the narrative context in those situations, but it's rather dull from a gameplay perspective, considering you just have to beeline from A to B without being able to do anything else for that time (without prior warning). It's not a major flaw, since it only occurs a few time in the game, but what's really bugging me is that the narrative unfortunately has a lot of wasted potential, keeping it from being one of the best ones in the series. Some seemingly "major" characters are especially undercooked, which is a shame given their assigned roles in the story.

Now for some positivity again, one of the biggest highlights in Infinite Wealth for me is Kiryu's involvement. Having to come to terms with his own mortality, he decides to seek out friends and locations from the past one more time. It's really cool to see so many returning characters from the Kiryu games and what they're up to now; the little flashbacks to past Yakuza games you can see at various points scattered across the cities are also neat fanservice. While this aspect falls pretty flat for those who got into the series with Yakuza: Like a Dragon, it feels like a nice reward for all long-term fans and might even motivate some of the newer fans to go back to the Kiryu saga!

Overall, Infinite Wealth feels like a big step up from Like a Dragon into the right direction and is worth your time. It's not just a good game for Yakuza fans, but for JRPG fans in general with the amount of effort put into this game. Now onto Persona 3 Reload, another game I've been looking forward to a long time!

Thanks for reading.

Alone in the Dark is the next remake in a long row of remakes that we got over the last few years. But is any good? Yea I mostly enjoyed my my time with the game but a huge disclaimer at the beginning, this "remake" is rarely a remake of the original and more a reimagination because there isn't much left of the original game. Simply there isn’t much left of the original mansion. I just recently played the original game for the first time and I was shocked when I noticed how different this game is. There are many new characters and locations and now you might say that this is a good thing but they also cut a lot of the old rooms of the mansion. So much that I didn't recognize it and I finish the original just 12 days ago. But maybe I'm just suffering from amnesia. What I liked about the game was the cast, it was cool to see David Harbor and Jodie Comer as the main characters. I'm also happy that almost every note is voice acted even with different voices which is great. This contributes to the dense atmosphere and the lore of this game was pretty interesting, you can't say that about the story. It's also more puzzle oriented than survival horror, there are only 4 weapons with no upgrades and the meele attacks also only consist of spamming R1. The game in general is very clunky, I frequently got stuck on objects in the environment and the combat feels clunky too and the hit feedback is bad. There are also only very few types of enemies and one of them are these "facehuggers" things. Fighting them was annonying as hell. They completely ignore bullets and they are the only enemy that has a QTE and you go from QTE to you recover from QTE to camera glitch so you can't see to QTE again until you are dead. Most of the cabinets that you can search loot either don't open very wide so you can't see what's inside and they were empty 90 % of the time anyway which made exploring feel very unsatisfying. The game also only has 2 boss fights, one was very easy and the other one very annyoing. The ending felt rushed and was kinda underwhelming. But the pacing after chapter 3 was overall not the best and it needed more polish. After finishing the game twice, once as Emily and once as Edward I can say that there are a few different dialogues with the side characters and some level segments are slightly different but nothing too major. All in all the main story is still the same. There are also different endings which can be unlocked after collecting various collectables but sadly all of them besides the main ending are glitched and can't be obtained.
Overall I still enjoyed Alone in the Dark, especially due to the great atmosphere and the focus on puzzle rather than action. I also liked the lovecraftian vibe that the lore gave me. You should probably play it on the easiest difficulty because the fights aren't the reason why you should play this game. Emily's story was also more consistent and I would recommend you play her on your first playthrough. Alone in the Dark's focus on puzzles and story instead of action/fights was a nice change but you can notice pretty quickly that this game didn't have the biggest budget.

Games I finished in 2024 ranked

Horay a new Silent Hill game which is obviously inspired by P.T. and it has been leaked years ago and its free but it's not. Wait what? Yes, Sony marketed this as a F2P game but decided to hide it behind a PS+ subscription paywall, at least in Germany they did. It's like saying "You can watch Stranger Things for free on Netflix" without mentioning the fact that you need a subscription for it. Or saying the stuff in the game pass is free, no it's not. 'Cause you are paying for the subscription.

I have started playing the SH games just a few years simply because you can't just buy them on Steam or PS4/5. What I liked about Silent Hill The Short Message are the set pieces which we're very beautiful and interesting. The design of the Cherry Blossom Monster from Masahiro Ito was awesome and hearing the score from Akira Yamaoka in the background was also great. Good to have them both back. But that's about it tbh. The storytelling mostly through notes which I'm not a fan of because it's the laziest way of storytelling. Dubbing in the live action scenes was also not the best and why including them in the first place ? The gameplay is pretty much none existing, you walk through a building collect notes and there is a chase sequence after every 20-30ish minutes. These chase sequences are just trial and error until you find the right order in which you have to go through the doors. Sadly the Facial expressions are pretty bad and the performance is terrible.
Overall this game did absolutely nothing for me, the storytelling is too much into your face for a SH Game and on top of that the monster was more annonying than scary not. Also how is this set in Germany? This looks nothing like Germany, it's just America but not Germany. But I can see why some people like it. I'm still really excited for SH2 Remake.

Games I finished in 2024 ranked

Early Access Review

First off yes I'm absolutely biased towards this game and this franchise. Because I such a huge fan of Dinosaurs since I was a kid. ARK : Survival Evolved(ASE) was also the reason why I got into PC Gaming and why I bought my first PC. I'm a big fan of survival games and yes I really do have 3288 h in ARK : Survival Evolved across multiple platforms. But I agree, the orginal game has many bugs and performance issues but I just love taming Dinosaurs and other prehistoric creatures. The building mechanics were also really great.

When it comes to this Remaster/Remake Ark: Survival Ascended(ASA) I can say one thing for certain and which is that Wildcard ( Devs) improved this game already a lot with so many QoL features like the new building system, the improved map, the way they implemented mods and made them available on console too which is sick. I really love the new building mechanics, they are a fantastic improvement upon the previous mechanics from ASE. On top of that you have the new beautiful graphic with all these stunning UE5 features and like dynamic lightning, improved water physics and much more. However, this comes with a trade-off which is the performance. You really need a high-end PC to run this game anywhere near 60 FPS. I have a pretty good PC(RTX 4070, I7 16 GB RAM all that shit) and "only" get around 30-40 FPS with Graphics settings on High. With the use of Nvidia DSSL 3 and frame generation I can improve my FPS up to 60-70 FPS.
There are still a ton of technical problems, bugs like the Dino Spawn problem in Single Player and the crashes which happen too frequent for my taste. The other big problems is the current unofficial server situation. To explaine it short, the CEO from Snail Games(The publisher and owner from Wildcard) wasted all of the money which they earned through ASE for a stupid electric car idea because he thought he is Elon Musk. Now he and Snail Games are broke and need money which is why he sold the rights to rent unoffical servers to Nitrado. Because of that contract they forced Wildcard to release ASA early than they(Wildcard) wanted. Now we have a monopoly where only one server provider exist and we have to deal with every disadvantage that such a monopoly brings with it. There are soo many reason why you should hate the publisher Snail Games and it is such a shame that they bought Wildcard. I don't want to delve into the topic now but if you want to know more about the whole situation just watch some youtube videos. I think it's important to keep this whole situation in mind while rating this game.

You can clearly see the love that Wildcard has for their games and that they genuinely care about their community. They really want to create the best game possible but are clearly held back by their greedy publisher called Snail Games. Overall a great improvement upon the original game with tons of new QoL features but also room for improvement, especially on the performaces side. I also really hope that Wildcard can free themself from Snail Games shackles and I'm excited to see what the future holds for this game even if I'm still a bit concerned.

Also, I hate you Snail Games!!!

After 103 hours of playtime I have finally finished my first playthrough. I played it with two of my friends @Ruffy300 and @djoni1999 and only at the weekend that also explains why it took us 3 almost 4 freaking month to beat it. All of us have never play a CRPG before and even though we always wanted to play DnD we never did. One of the reason why I didn't buy it during early access was that I was really unsure if I would like this kind of game.

But oh boy did I enjoy it. To be honest I noticed that my concerns were pretty much unfounded after the character editor. The editor already demonstrated how many choices you have and me and my friends spend over 2h creating our characters. Even your race and background influences the world around you and how they react to you. One race may has an advantage in one of the goblin camps because this race in particular is seen as strong and the other doesn't has this advantage so you will be attacked immediately. Or you may decide to pick a jewelry because you like shiny objects. But it turns out that this jewelry is dedicated to a specific god and when you talk to Shadowheart about that she will tell you that she is mad/offended because she believes in a different god. These are just small examples of many big and small choices that will influences your game and these decision really make a difference, you feel and see that in the world around you and when you interact with certain characters. But unfortunately that doesn't apply for every race or class. I noticed quickly that some get left in the dirt while other are really strong. I love that all of the NPC's have voices and I know that this is not normal in this genre because it is a lot of work and money for the developers. As someone who hates reading long texts in games, I can say enough how much I appreciate that. It does so much for the immersion but also makes the NPC's feel more real. Shadowheart, for example, is such a well-written character with a fantastic backstory and the relationship which you can develop to here feels natural. Yes I romanced her and probably will always do that in every playthrough and the other which I liked a lot was Astarion even though he was in our party. The only reason why he wasn't is because you only have 4 slots. But I do have to say that once you have finished romancing a character or just finished their quest that character gets pretty lifeless. This means that my interactions with Shadowheart went from very frequent and almost after every battle or quest to almost never. The ending in particular was kinda disappointing, you get maybe one or sentences with the character you've just spent over 100 hours with and then it's over. I know that it would be almost impossible to include so many fleshed out endings for some many characters. But I still think that there could have been a better way to conclude the story with certain characters or give the characters more dialogue options with their favorite characters once they have completed the character specific quest. The thing that I made me laugh the most were the many hilarious moments which I and my friends had with Baldur's Gate 3. Doesn't matter if it's an enemy that my friend used as a weapon, throwing children at enemies or the one barn scene in act 1 (you know which one if you have seen it) which will probably haunt my dreams for the rest of my life. There were still many more moments and overall was the CO-OP fantastic with a few exceptions and I'm glad that it exists. For example sometimes we couldn't switch between party members or it was delayed, often one of us was stuck before or after a cut scene or the fact that the performance of the game wasn't the best while playing with friends. But these were just small details that rarely affected the overall gaming experience. Gameplay mechanics that seem unimportant or small often had an even greater impact on my experience, ice melts and turns into water, armor and your whole body gets bloody after a fight. For me these small details are very important for a great game. A game can be great without them but it often elevates a great game to a masterpiece and yes Baldur's Gate 3 is a Masterpiece and a miracle that it exists like this. The enemy design is also fantastic, one example is the Apostle of Myrkul and the world design in general is very detailed and you have a lot of places to explore, many of which I will probably be explore in my next playthroughs. The fights were a lot of fun once you found out which class you want to play but there are also a few fights which got really annoying due to the fact that the enemies decided to spam certain attacks like Cloud of darkness. The third act seems like them most unfinished act, the performance is bad due to the big city and the loading time is quit long, sometimes the sound was buggy during dialogues and the characters were silent, assets wouldn't load especially in the last big fights or the game decided to place the camera in some strange angles. Even with all of these technical problems and the lack of dialogue options for characters which quest you have finished, I still think that Baldur's Gate 3 is a masterpiece of game and it deserves every praise that it gets. The characters and questlines are fantastic and incredibly well written. There are some many ways of playing the game and you can do almost anything you could think of. This is a game an anomaly, simply because how much content you get,it's just an example of a top tier RPG and one of my favorite games of recent years. I even bought the game twice now, the PC version and the PS5 Deluxe Edition and I can't wait to discover more if this game in my next playthroughs. I can't thank you enough Larian Studios, thank you for creating this game, I will go back and play Divinity: Original Sin 1-2 now. Last but not least thanks to my two friends for playing this masterpiece for over 100 hours with me. I know I was a real pain in the ass every time I pushed you off a cliff or simply hit your summons because I was too stupid to notice who is my ally. It was an honor to experience this game together, THANK YOU

Edit by future me : I do appreciate it a lot that they also added a playable Epilogues.


Games I finished in 2023 Ranked

#2 in my List of Top 5 Games of 2023

I've never been the biggest fan of the first game because the combat was never the strong suit of Alan Wake. So I feared that the sequel would have the same problems and sadly it did.
But first of all I really liked the way the story was told through the manuscript pages, especially Saga's. It was such a unique approach and an interesting of telling the story. Saga's part in general was really fantanstic, I enjoyed her detective gameplay and how you solve the cases through her mind palace. This was easily the best part of it even though case boar gets pretty overloaded and whenever I got a new hint I just clicked on everything until it fits. But I still loved her gameplay and story so much that I only played Saga until the game forced me to play as Alan Wake because her part of the story was done. The one problem was that I found Alan Wake's gameplay and story a lot weaker compared to Saga. I didn't like the puzzles and a lot of the time it was too much searching and not clear what you are supposed to do. One example was the chase scene in room 666 chase scene. The route made no sense and I died like 15 times before I had to go to YouTube to figure out what I should do. But I did like his We Sing chapter and how meta the story is. The other problem that I had with Alan Wake 2 was the combat as mentioned in the beginning. The combat felt really stiff which didn't work well with the Taken teleporting around in the often too dark and confusing forest, how they could spam attacks and on top of that you have the wolves which were almost too fast. During fights or boss fights in the dark forest I was often disoriented and died because of that which was frustrating. The result was that I decided to avoid the combat as much as I could. The game is also filled with jumpscares which never worked on me and they felt kinda lazy. Many other horror games decide to turn off your flashlight whenever it get's dark or the flashlight just stops working. Convenient isn't it? But Alan Wake lets you choose when you want to turn off the flashlight and when not. The game still is too dark most of the time but at least I can choose when I want to have a black screen and when not.

Overall I still enjoyed the story a lot and Saga's detective gameplay was awesome. I also liked the art design how Remedy included real life cut scenes. The soundtrack was great, let's hope Old Gods of Asgard will perfom at the Game Awards. The Atmosphere was fantastic, especially at Watery. It was so lonly and you could really feel that in the atmosphere. But the flawed combat ways heavy and I also don't know how I should feel about the fact that Alan Wake's gameplay was shit in a game about Alan Wake. So yea a decent game but not the masterpiece everyone makes it out to be and in no way of form is it a Goty contender.

Games I finished in 2023 ranked