This review will be something different, every time a season ends I am going to write the review and save it so that at the end I can get this review, thus having a more natural review of each season and remembering more.

Michonne:
I thought this was going to be worse, but in short, I don't want to dwell on this. Good 3h season, I love Michonne, especially her post-traumatic stress caused by her children and the visions she has of her, it's wonderful how she deals with them. And damn, there's Michonne destroying a Michonne show in every way in combat.

Special episode S1: shit.

Season 1:
I started this game months ago, played 2 chapters and dropped it for other games, then came back months later and played everything directly. I finished this season just yesterday. It's an excellent introduction to this magnificent game, I love the heavy and dark atmosphere it has. I love Lee, but I haven't been able to love him like many do... I feel that he is a somewhat overrated character, yes, I can understand why he likes him so much, but I haven't connected with him much, but I have connected with the Dynamics of Lee and Clem, not much, but it's something that I liked and it reminded me of games like The Last of Us.
This season is very good, but in my opinion it is a 4/5, it is not as good as many say and expected, the pace is often very heavy and slow, which makes you get bored, the gameplay is rough and very slow, which makes it a little boring. The secondary characters are great, each one is built differently and all their motivations make sense, but clearly the one that connects the most is Kenny, Kenny has bothered me on many occasions, but on others the opposite, I feel that he is a memorable character . for this season and its conflicts are great, the way of coping with all its tragedy is magnificent, its ideology and its character of being hard, cold, and not very trusting is to say a lot, moving forward in its time, as happened with Shane on TV . show.
I like the choices of everything, they seem to have weight, even though everything ends up in the same place and it's fun.
A real The Walking Dead, characters with moral dualities, the expensive truth of humanity, social Darwinism is constantly present, the philosophy of Hobbes appears, the nature of man, fear as a tool, even cannibals with extremist ideologies in so just a few months of apocalypse and basically the Walking dead and I like this.
And the conclusion of this season... The last episode was definitely the best, but... I also didn't feel much about Lee's death (this affected me more with the other seasons) it may have affected me knowing that the I would die, but even Kenny's disappearance has affected me just as much, what has affected me about Lee's death, is Clem, their relationship and reaction is destructive that it ends like this, her having to shoot him, at least in my case, is something Hard and makes you think about Clem's future.
This season is a very good introduction.

Season 2:
This season is just as beautiful as the first, I just finished it, and it even hurt me more than the first. This season improves the Gameplay, makes it faster, more fun and with more options, saving unnecessary scenarios.
The plot is almost as good, I love seeing Clem, I like her more than Lee, the development that Clem is having is too incredible, for everything she is going through alone, she is a little leader, someone who commands respect, she is imposing, and increasingly loses its innocence as it endures the atrocities of humanity.
When we met Kenny, that meeting made me very happy, he was smiling the whole time, and when they were eating together a tear escaped, for me Kenny is like a Lee, but white and more aggressive, I have a very strong connection with Him, seeing him happy again and content, excited, even making silly jokes, is charming. Even when he says "Duck" accidentally, he is very sad.
But of course, this breaks and it's very sad, Kenny ends up losing everything, again, and it's heartbreaking. In the ending, he chose the ending that doesn't kill Kenny, and then leaves with him. I can't kill him, the connection I'm having with Kenny is too great, if I were in that situation, even if he were aggressive and lost his mind, I couldn't, he's family for me, for Clementine, it's too hard, although killing him can May it be the right thing to do, but I can't. Kenny has always done the best for us, Kenny himself thinks he is a danger to Clem and the baby, that's why he wants you to stay in Wellington, and in the other ending when you shoot him he tells you that you did the right thing and when he You are going to shoot after he has killed Jane, he tells you to do it for the same reason. It's a show of guilt and love towards Clem, he can't be as good a father as Lee, but Kenny would do anything for Clem, and I would do anything for Kenny. Jade... We've known her for a long time. The scene of Clem's dream, in the caravan with Lee... It has made me like season 1 much more, I was wishing that it was really a dream, that we would return to Lee, that we would be safe and that Clem would not be so unprotected to the true face of humanity. This season is amazing, for everything, her side characters are very good and you connect with them. Clem is already better than Lee, and Kenny is also a better character than Lee. It's amazing.

Season 3:
Well, I didn't expect this drastic change, I honestly don't understand why in this season they have focused on Javier's story, instead of Clem's, yes, they are related and it is important for Clem, but they give more importance to Javier, like bro, idc, I'm playing TWD to see Clem, not a story that will be useless to me later. But well, after complaining about that, this season has been quite good, especially in the aspect of improved gameplay, playing with Javier is very satisfying, it's like playing with Lee again but more fluid and faster, I honestly liked the story , Javier, Kate and David, I loved them all, they made good side characters like in the previous seasons.
I like the morality and ethics that Javier has, in my case, Javier is someone very good and understandable.
I liked seeing Jesus, he only comes out a little, but enough to be happy. I don't know much to say, Javier is a great and enjoyable protagonist. But hey, all this has no importance in S4, but it does have importance in Clem and everything that happens. I regret the ending I took, let's see no, it's the one that makes the most sense, especially for the future, but I want to be with Kate, not with the child 😭
I wanted to talk about Kenny... His death has destroyed me more than Lee's at the time, it's such an absurd death for Clem to be alone, what the hell... But I like it, it's realistic, but very destructive, seeing Kenny who seems happier than ever again and suddenly dying like that because he was teaching Clem... It's unfair, but of course, what's fair in a world like this? Kenny after all, he protected Clem and AJ, he sacrificed himself for them several times, he is... A good father.
All the flashbacks are wonderful, this season seems like it doesn't add much to Clem, but it does, clearly not the same as one focused on just her, but that's okay.



Season 4:
This season has been considerably the best, we started with an improvement in the Gameplay, it is no longer just cinematics, now there is more exploration, collectibles, killing zombies and improved shooting, everything improved and the graphics brutal.
But what I liked the most in this section are the elections, in this season the elections have much more weight in everything than in the previous ones, especially the new implementation of AJ, where we must raise him, and each decision is very important , it's like you really raised him and every choice has consequences, I love it.
It has an interesting plot, an all boys school lol and Lily is back... Annoying bitch and I'm glad I left her alone on the road.
I love how Clem acts like Lee, each episode the parallels between Clem and Lee increase more and more, but now Clem and AJ. It's too much for a 16-year-old girl to have so much responsibility and have to do such macabre things, it shouldn't be like that, Clem has a very big weight, but she is strong.
This season has destroyed me, both because of her last episode and the relationship with Lee... Those dreams are... Beautiful and destructive, I want to die and at the same time I don't. Clem's story is incredible, every single thing is incredible, the final part... It has destroyed me, for everything, even knowing the ending due to spoilers, it has destroyed me, seeing Clem's expression when she is bitten, so much disappointment at that moment of herself, which is sad. Then in the barn, everything is a destruction and things full of parallels with Lee, AJ has been the goat in the barn, she has cooked very hard.
Clem's conclusion had a huge impact on me, I cried like a fucking dead man.
This game is a masterpiece, and I still pay more attention to thinking about all my actions and not trusting everyone, except the people who show it to you with actions and they trust you. A masterpiece of the human psyche, where there are evolutionary conflicts within the mind, social Darwinism, the survival instinct, the paradox of freedom, hierarchies, egocentrism, individualism, tragedies, traumas, obsessions, internal complexity, everything that the human has on his mind in his daily life, but aggravated and showing the true face of many people.
I love this game, as does all of TWD.



Seasons and Clem rankings:

1.) Season 4
2.) Season 1
3.) Season 2
4.)Season 4
-
1.) Clementine S4
2.) Clementine S2
3.) Clementine S3
4.) Clementine S1

Top 10 characters:

1.) Clementine
2.) Kenny
3.) Lee Everett
4.) Alvin Junior
5.) Javier
6.)Louis
7.) Luke
8.) Kate
9.) James
10.) Jane

"Keep... moving... forward..."

Pff... It pains me to say it, but Outlast 2 has been a disappointment to me if you compare it to the first, I didn't like it very much, and now I'm going to explain my experience and why I didn't like it, and the things that I did like. liked.
First let's start with the bad ones, since there are many.
- The gameplay is too repetitive, not only the controls, the scenario itself, the ways to escape, hide and everything.
- Hiding in this game is useless, I have only hidden twice, it is useless since you can do absolutely the entire game running without any stealth. That's why there's the trophy for finishing the game without hiding, because it's totally easy.
- Way to guide the player in a stupid way, it's okay that you guide the player, but not in this way, I don't want to be treated like a stupid person and especially coming from Outlast 1, they guide you the way all the time, whether with torches, lights, enemies and behind them is the exit, obvious things that even though it is dark, you cannot miss, with a little intuition you can follow the path extremely easily. Something that hardly happens in Outlast 1, the path is more enigmatic and makes you think more, it is guided, but not that much, you have to think a little.
- Excessive enemies and bad AI, it's incredible how in every fucking corner, in every place there are 70 enemies, especially in the final part, enemies that are absurd and their AIs are totally vulnerable to any fast movement, and they are easy to fool. Even the strongest enemies like the one at school, it's useless.
- I totally abuse screamers, it's incredible how badly the screamers are executed, every 10 seconds you have one, okay at the beginning of the game it can scare you, but then they are absolutely repetitive and worst of all, predictable, if you have seen many games of terrors like me or played, you will be sick of this, unnecessary screamers to scare, and they don't scare if you have some experience.
- The tension of this game is painful compared to Outlast 1, it tries too hard to provide tension, and in my case it has not given me any type of tension, it tries too hard to make the player scared, like other games it tries to make you empathize too much with some acts.
- The level design and absolutely everything is just decent.
- The story seems interesting to me, but it lacks much more context or another way of approaching it.
- TOO MANY BATTERIES AND BANDAGES, PLEASE, SOME DIFFICULTY, EVEN IF IT IS NORMAL DIFFICULTY, IT IS NOT NORMAL THAT THIS RESIDENT EVIL 4 LOOKS LIKE WITH SO MUCH LOOT EVERYWHERE.
- I have too many bad things against this fucking game, the villains are fucking sad and cringe.
- The protagonist is a bad copy of Ethan (Resident evil 7/8)
- The religious theme is very good, but it is too typical and unoriginal.
- It follows the same aesthetic as the end of Outlast 1 but done worse.
- Too extended meaningless
- What's going on in the end
- I am a person who is incapable of playing horror games, in fact it took me months to finish Outlast 1, and when I was playing I was scared to death, but this game has not scared me, it has not caused tension because of everything I have played. said, I don't mind the scary atmosphere, even TLOU 2 and 1 have scared me more

Well, I'm going to say something good and it's...

- Jessica's Lore is good.
- Part of the School is decent.
- The graphics are good.
- Some dialogues are good
- Good Lore
And I don't know what to say anymore.
I understand how it can scare many people, in fact, when the demo of this game came out, I couldn't advance because I was too scared, but after seeing so many horror games, it seems pretty meh to me, it's not bad, but Outlast 1 It is better in every way. But it's a decent and short experience.

The antichrist sucks me off. (2.5/5)

After months and months of dropping this game out of fear and scaring myself, because I'm a pussy, I've finally finished it, thanks to Kuro for giving me the strength, I love you, holy shit. The best horror experience I have had in my life by far, I suffer too much playing scary games, but then I enjoy them too much.
The game has an interesting plot, but the best thing is the lore and the tension it produces.
This game can have bad things, such as being repetitive and the abuse of using the same technique to collect keys, etc., but in a different way that at least makes it enjoyable, although it is normal in horror games, so that the player is afraid and he despairs, which he achieves.
An amazing horror game, what I like least is the final part, we start in a madhouse, where experiments are done, but oh, there is a large laboratory hundreds of meters below, a laboratory center like the one in Half Life 1 identical lmao , where the final "enemy" is more than just a fucking crazy man, we tried to stop him, we succeeded, but he possessed us, we tried to leave and suddenly new soldiers appeared and machine-gunned us, the ghost came out and killed everyone, WOOOOOOW, WHAT A GOOD ENDING (sarcasm), Outlast is simply what is worth is the journey, because the story is very XD.
The setting, the soundtrack, the dialogues and the setting are 10/10, yes.
I still don't know how I'm going to be able to play Outlast 2 and Amnesia collection...

Sekiro is a very good game, but I'm not a fan of it. I have really enjoyed this game every time I have played it, it is addictive and makes you keep playing more and more. It is incredible how beautiful the message is to the player, of perseverance, not giving up and continuing despite difficulties, getting up all the time and fighting until you achieve it. Sekiro is not a difficult game, Sekiro is a game where you don't know how to play and you learn in the process, once you master everything, even the most difficult Boss can seem easy to you. Sekiro (the character) is very interesting, and very good despite having little substance. The story isn't the big point of this game obviously, but that's okay.
The problem that I have had with Sekiro is the problem that it is so repetitive, it is something that has made me drop it many times because I was bored, I didn't feel like starting the game, but once I did, I enjoyed it, but It's very repetitive, I guess it's like that in all souls. But I think I'm going to enjoy Dark Souls much more, the aesthetics and ideas are more interesting to me.
Sekiro is a game that I really care little about, it may be in my top #20 video games, but nothing more, a rewarding experience, and different from the rest. The gameplay is repetitive, but satisfying every time you kill a boss. The parry technique is beautiful.
And I have nothing more to say, yes, the best game related to Japanese aesthetics. GOT is shit next to Sekiro.

This game is an absolutely masterpiece, in my opinion better than DMC3, all the errors that the previous DMC have, this one fixes them, pure essence of DMC, a story even a little better than DMC3, the level design has improved a lot, the gameplay is definitely the best gameplay I have ever played, the best Hack N Slash I have played in terms of gameplay.
Especially Vergil's gameplay, his DLC, his Gameplay is from another world. I love it and it's too much fun.
This game is one of the most enjoyable games I have ever played, in absolutely everything, it may have some flaws, like V's Gameplay, which is a bit bad if you compare it to the other characters, but it is unique, and works very well. Well, it is a defect but at the same time it is not.
The weapons, the skills, the enemies, everything is absolutely incredible, a work of art, these aspects have improved a lot, aspects that give weight to the Gameplay in a drastic way, something that in the previous games it barely gave, in this game each weapon you use to use yes or yes, to have incredible combos, it may seem confusing, and difficult to remember, but it is simple, with a lot of quantity.
The world design is one of my favorites, it is totally beautiful and those graphics 10/10.
The characters, like Nero in this game, improves a lot, but not too much, like Dante, they are characters that don't improve much, but they are good, on the other hand... Vergil, is a different thing, something shocking. Vergil is a quite enigmatic character, you should focus a lot on his actions, he is a character that is one of the best antagonists in gaming in my opinion, much better than Dante. Either because of its objectives, because of its completely crazy complexity, or because of its execution, which has no consistency flaws whatsoever. He is a character that actually appears little, except in DMC3, but everything he does is executed perfectly with his surroundings, apart from being one of the coolest and coldest characters of all lmfao.
His psychology, dialogues and philosophy are quite extensive, quite enigmatic, he is a character worth analyzing, because he does not have anything bad, unlike Dante. I'm not saying I don't like Dante. I love Dante, especially that he uses humor and absurdity to hide his pain. But he is a character that is not very dynamic, and that is not bad, he is very good, but not at Vergil's level.

I didn't expect the end of the game, I feel like it was a bit rushed, and I would have liked more conflicts in Dante and Vergil's fight, but it was equally incredible. Especially both of them making that decision, sacrificing their freedom, together, for the good of the world. It's amazing, and their Vergil and Dante dynamic is even more amazing.

Other characters, like Nico, are fun, but nothing more, they are simply there, and that's it. Lady's character seems too wasted to me in this game, she doesn't contribute much, she is simply beautiful, in DMC3 at least she had her own arc and was a good character, in this DMC she doesn't do much, although it is understandable, she is a human.

This game is wonderful, CapCom should make a DMC3 remake instead of Resident Evil remakes omg, in that case it would surely be better than this one.
The difficulty of this game is quite simple, I mean it is difficult, but if you know how to play and you have played the previous games it is easy, of course, this is what I am saying, I have had too many golden gems, almost full life and Devil Trigger. And telling him without replaying the game at its maximum difficulty, that there it will surely be chaos.

This game is a Hack N Slash masterpiece, this saga is totally worth it, and I will surely read Visions of V to see Vergil's quality in more depth.

And I want to talk about the meaning of Alpha and Omega quickly, since it's something I love in Vergil, we begin.
Alpha and omega (Greek: Ξ‘- Ξ© or Ο‰) are the first and last letters of the Greek alphabet, traditionally used as a beginning and ending phrase. In the book of Revelation this combination is found to refer to Jesus Christ and therefore to God, and they are often attached to the cross, the chrism or other Christian symbols.

This can be interpreted in two ways, beginning and end of Dante's story, beginning and end of DMC5 and (so far) beginning and end of Nero's story.
It also means power in Vergil. If everything begins and ends with me, I have absolute power and authority over everything, beginning, middle and end, choosing the course of events at my discretion. Similarly, Vergil reached the absolute pinnacle of power when he tied the Qliphoth fruit and rejoined himself.
It can also be interpreted as eternal suffering and obsession. Since in the Bible, this phrase is interpreted by many Christians as meaning that God existed from the beginning of time and that he will exist forever.
Since Vergil was little, thinking that his mother abandoned him, he was left alone, with a dead mother, a brother disappeared. do, and with a lot of resentment for his mother and Mundus. Thus becoming obsessed with power to end up killing Mundus. What this causes eternal suffering, having the obsession with power, makes him suffer all possible misfortunes, because to have more power, Vergil will do anything, even in DMC5, here, his obsession is shown to us more clearly, He is able to separate his humanity and only remain a demon, reflecting his obsession with power, that it does not matter what Vergil has to suffer, power is everything. We go back to the beginning of everything, basically it would be when Vergil and Dante's mother died, the beginning of his suffering and obsession, and so on continuously, in DMC 3 he fights with Dante, ends up losing and throws himself into hell which will remain locked up for decades. , suffering and enduring. He comes back possessing an enemy, Angelo, and ends up losing again. Locked up again, it doesn't matter what he does. Even DMC5, which even his body is suffering at first, until he merges with his humanity. In summary.
Vergil's life, if we interpret it as Christians want with God, is then an eternal suffering and obsession, from the first game to the last, even Dante cannot be happy. And at the end of DMC5, back to the underworld, locked up for the good of humanity, but with his brother. If they make any DMC 6 I doubt it, Vergil is clear that his obsession with his power will never end and they make it clear here.

Rankings:

Top #9-7 Videogames

Vergil: top #2 antagonist in videogames & top #7-6 characters in videogames

Dante: top #10 protagonist in video games (maybe higher)

Nero: I'm not going to think, I don't care Nero.

Devil May Cry Saga: maybe top #5-6 in video games

β€œThat day, if our positions were switched... Would our fates be different? Would I have your life, and you mine? Let's settle this... Dante.”

β€œJackpot!”

🌬️

This Game is much more fun than DMC 1 & 2 (2 obv), and possibly better than 1, Although the story is kind of weird and kind of boring, like I don't give a shit about Nero's girlfriend and nobody lol. And the antagonist is goofy.
The game has improved a lot since we used Dante, In both gameplay and story, Dante's charisma greatly accentuates the bad things, I missed his jokes since DMC 3...
Nero is good, interesting protagonist. Especially the duality he has with his arm and the denial of being a demon. He's not at the level of Dante or Vergil, but he's a good character
This game does not lose the essence of DMC, which I like, although in several scenarios... But its errors are like DMC 3, the level design is somewhat repetitive, the gameplay does not have much variety and Dante's weapons some are simply useless. And one thing that doesn't happen in DMC 3 is the difficulty, the normal difficulty in this game is a joke. But ey, devils never cry.
As soon as possible I will play DMC5, quite hyped to be honest.

The phrase "Jackpot" was missing...

I didn't understand why people hate this game so much, but now I understand, I don't have any positive points I can say about this shit.
Empty, meaningless game, no plot, no meaningful dialogue, horrible level design, repetitive gameplay and no variety. Super poor world design, no context, shitty characters (at least they don't destroy Dante nor improve him), Super easy difficulty, I literally finished it in 2 hours. You can beat all the bosses by standing in a corner and shooting. Nothing special, I mean, what the hell is this game doing in the DMC saga?

This is going to be a complete review, door by door, don't expect something extensive, or an analysis, simply how this has impacted me and my opinion about it, basically a review.

(1.) First door:
The Door is an incredible intro, a pretty underrated intro for what it is. Let's start with the introduction of the work, a servant who leads us through doors, some small stories.
This first story is short, with a perfect rhythm and a way of telling the story in a brilliant and exciting way. Something that seems corny but tragedy and corruption are present. Good characters and, It's not boring and it's dynamic. And the ending with a wonderful plot twist, once you see this first door, you definitely want to continue reading this.

(2.) Second door:
A second door that is totally different from the first, A protagonist something that is quite confusing. The girl with white hair again, we still don't understand anything about her and why she is so good, as does the maid and the mystery of her. This door is the worst without a doubt, sometimes it gets boring and the rhythm is very heavy and uninteresting, the only thing to praise about this Door is its dehumanization and predictable plot twist.

(3.) Third door:
The third door is the best of the previous two. A slower and longer door than the previous two. But with a better executed and much more precise story, with more complex and tough themes. With a much harder plot, delving into human emotions and politics, an indecisive and cruel love.

(4.) Fourth door:
Another door better than the previous ones. We finally get to see our protagonist, a wonderful introduction by Michel, through a somewhat invented story with fictional touches in a story that is not so fictional. It is a totally perfect story, where we are introduced to our protagonist and deuteragonist perfectly, and we see how their relationship grows little by little, even with the supernatural sphere in the middle, in Michel, something bittersweet with a wonderful ending.

(5.) Fifth door:
And here we go, the best door of the 5 by far. A door that has impacted me quite a bit, in a real way. A story without patches, a real story without supernatural imaginations, a story of accepting your being and remembering yourself. A story that seems to be the same as the fourth door, but totally different, but much more charming. Michel and Giselle's dynamic in this door is wonderful. Something totally comfortable. Amid tragedies and fears, both bring their tragedies together and love encompasses both. Something that has impacted me a lot, especially the love that Michel has and his ideology.

(6.) Sixth door:
I don't remember this door much, it's a little worse than the fifth, but a good Door, where you delve into Giselle and her story inside the mansion, whose mansion I waited 700 years to see Michel again. We can see how Giselle makes a hunch and dehumanizes herself for her own good to wait for Michel, we also see Morgana and how she tries to manipulate, but she is also her only companion. A good door, quite short, very good explanations of everything, incredible execution, and amazing symbolism.

(7.) Seventh door:
And well, here we come where everything breaks and becomes even more of a masterpiece. We delve deeper into Michell's deep backstory. But I don't want to explain anything, I simply want to say that this door is incredible, the conflicts are wonderful and Michell's backstory is totally confusing and destructive, a majestic plot with a wonderful ending and well, I'm going to talk now about the eighth door

(8.) Eighth door:
Eighth door and I will also talk in general about the work. definitely the best door by far, a fairly long door, but incredibly good, the best thing about it is that since it is long, it is not bad, it does not have any plot holes and the consistency is perfect, it is not boring and it is dynamic, its The execution is wonderful, each character is incredible and we gradually delve deeper into all the characters, their conflicts and why their souls have done what they have done. I loved Michel at this door, here we are shown the real Michel, Michel a totally humble, human, altruistic and self-sacrificing protagonist. A perfect human with eternal love, a human who prefers the happiness of others to his own, a human who despite the adversities, conflicts and corruption around him, does not become corrupted, does not become evil, a hero , a human and totally pure hero, always optimistic above all, a born savior, with parallels with Jesus like Morgana, it must be said that this work has many religious, biblical and philosophical things. A masterpiece. Morgana is a wonderful antagonist, who does not allow herself to be convinced very easily, the hatred she has makes us all convince that this is not going to disappear and she has many reasons, and yet, Michel, is perfect, and solves everything to that even Morgana can free the souls of those she has condemned. And well, Michel, I think he has given me many life lessons, and very profound ones that have had a great impact on me. The ending of the game, I was almost crying for 20 minutes while everything progressed, something totally destructive and I am not a big fan of happy endings, but Fata Morgana makes this happy ending totally perfect, a beauty of art, a perfect visual novel and one of my favorite games so far.
A work that has captured my feelings, such as happiness, anguish, fear and sadness. A story that has exceeded my expectations. A story that everyone should experience.
And Giselle is an amazing and charming character, imagine having a girlfriend like Giselle, who is able to wait hundreds of years without thinking about other people for you

<3

Top 10 characters:

1. Michel Bollinger (top 5-6 characters in video games)
2. Giselle
3. Morgana
4. Jacopo Bearzatti
5. The White-Haired Girl
6. Yukimasa Aida
7. Mel Rhodes
8. Didier Bollinger
9. Maria Campanella
10. Nellie Rhodes

Door Ranking:

1. Door 8
2. Door 7
3.Door 5
4.Door 6
5. Door 4
6. Door 3
7.Door 1
8. Door 2

Top #7-6 videogame oat

I'm sorry, but I refuse to play the last three parts, what agony, I don't enjoy anything, I force myself, the remaining half hour I will watch on YouTube, fuck u (Look below, new review)

Updating this review after finishing it, myself, not YT.
A good game, definitely the last 3 parts are the best. The problem I have had is the repetitiveness, monotony and accessibility/settings. The pacing is a bit meh, there's hardly any dialogue, and it's a pain in some parts. But apart from that, it's a good game for the time, now I'm scared, because it's time to play devil may cry 2 😭

"Devils never cry" "Jackpot" πŸ”«

The dialogues in this game are a total marvel, they have some of the best dialogues I have ever seen in a video game, fascinating, the feeling it gave me is different, I have not cried, nor has it impacted me emotionally much, but it has impacted me in another way that I cannot explain, it is simply beautiful what Kojima wants to convey, this game is perfect in all its splendor, I thought that MGS3 was the pinnacle of all MGS , but in my opinion MGS2 is a little better, either because of the rhythm and consistency, the incredible dialogues and how everything is executed perfectly, there is no gap in the script, and the game explores themes that are wonderful, as such it can be existentialism, free will and the purpose of being, which in Raiden is present throughout the game and in the end it explodes perfectly, the ending is incredible. This is a message towards life, an emotional impact with a purpose beyond that, a life lesson.
I love you Kojima, FUCKKK.

Uncharted but with a hot girl and a Hollywood plot

I've never played a racing game, I'm not a big fan, but this is too good and entertaining lol.
W soundtrack πŸ‘πŸ»
(4.0/4.5)

I am, I am in shock, right now I am not well, I am freaking out, I have never had such a long and beautiful journey as with Cyberpunk 2077. This has been the best thing to close the year. It's too beautiful that I can't explain it in words.
I started this game, 14 days ago, 2 whole weeks playing it, no other game, just Cyberpunk. Em embark on the journey with the male 'V', doing identical to the 'V' from the trailers and the cover, having a little idea of the game, just simple photos that I had seen, without any spoilers, nor did I know what I was going to game, I had not seen trailers, or absolutely anything. An unknown journey. From the first day I loved it, many people used to talk about the bugs, but now this game is incredible, I haven't had a single bug in 40 hours of playing, only slow map loading, textures, lower FPS in very concentrated places with a lot of shots and that's it, but that's from playing it on PS4, so I don't care, it didn't bother me either, because it barely happened.
V a totally charismatic protagonist, with great aspirations who wants to be great, a legend in Night City with his friend Jackie, but Jackie... ends up dying (rest in peace Jackie...) and V a while later, also. He is resurrected thanks to the relic, where the "mind" of Johnny Silverhand was, the charismatic, selfish, open-minded, and somewhat crazy asshole, he doesn't give a shit about everything.

And this is when V's true journey begins.
This game is amazing, it's... Perfect in its own way.
The mission style is not repetitive, you have dozens of options to complete any mission, stealth, hacking, being aggressive and more.
Quite frenetic and incredible gameplay, good controls, good skill system, good weapons and something totally beautiful and that is modifying your body with chrome. It is impossible to get bored playing.
Dozens of secondary missions which are part of the story, secondary missions that are not in vain, that have a great contribution to the story and its different endings, each one different from the other, each one with a different plot, with something different , nothing repetitive, nor monotonous, everything perfectly balanced. The best secondary missions I have seen. Apart from the orders and etc, which are incredible too.
The open world is exquisite, you can do countless things, explore, kill, steal, shop or just eat something. A great map, but not too great, just enough to not be tedious. Fast travel and cars/motorcycles are very good, the driving in this game is quite good, although the physics are a bit strange.
Also the scanner is great, I mean, the gameplay is perfect, it's beautiful, it's extremely incredible in all its fullness.
The radio is quite good, it has variety to pass the time going from one place to another, you don't need to put on music yourself.
The calling and messaging system is incredible, I love it and it is very interesting. It makes you appreciate each of the characters more.

Let's talk about the side Cast, it is one of the best I have seen in gaming, all the characters full of life, with very good performances, each one with their conflicts, aspirations, personality and charisma, each of them are unique and incredible. It's like you're his real friends.

V's journey... It is too emotional, every time you advance and spend more time with him, the more connection you have with him, the more comfortable you are, the more you like him, the more you connect with him. V... He could be a real person, he is a very human and realistic character, whether it be his conflicts, charisma, attitudes, actions, etc., it doesn't matter, V is perfect in that sense, too human for me. V's development is especially beautiful, someone who aspired to everything greater, wants to be remembered, admired, to be a legend, someone who just... Wants to live and be happy with his people (at least in my game). And then Johnny, an incredible deuteragonist, an arrogant man, who wants to live again, he doesn't care about V, then be a friend of V, someone who accepts his death, accepts the evil he has done, thanks to V, Johnny achieves his redemption, realizes everything and even in the last moments does not try to claim V's body, he simply wants V to be happy, follow his path, and he will go where he belongs.


I would love to talk about the love relationships in this game and that's what I'm going to do. If Cyberpunk 2077 has something special, it is this. Something that is too original and full of life, where every act counts, where every decision and word you say counts, and not just in relationships, in the entire game.
When I played Judy's act, she is a truly charming character, when she finished her act, I even missed her for V. As you already know, with male V nothing can be done with Judy.
But everything changes when Panam Palmer arrives, she had heard that she was better than Judy, something I highly doubted, but in the end... Oh man, I have really ended up falling in love with Panam, a nomad who her help for a job and then the other way around, a beautiful trip with her, the choices and dialogues are very natural, and you are the one who gets Panam. A girl on the outside who is tough and with a lot of charisma, but on the inside, deep down she is sweet, loving, sentimental, someone who needs to be protected, someone who needs V, a totally beautiful girl inside and out, a girl with many internal conflicts, and the beautiful thing about this is that we can help her with all her problems, make her feel better and make her do the same for us. The sentimental moments between the two of them are special, they are unique. And there is a very beautiful moment, a memory of V's past that Panam remembers, next to the bonfire, looking at the stars, Panam says alone "for Jackie", that simple moment is incredible, brother, how could I not love to this girl?
I don't give a shit about all the other relationships, Panam is something special, which interweaves a very realistic and personal bond with V and the player, which doesn't happen with the other relationships. Panam is different. I want a Panam in my fucking life, universe, PLEASE. I felt like she almost loved me, something too personal (I definitely fell in love with a pixel).


Leaving those things aside, now to the serious stuff.
Cyberpunk faces complex themes, about morality, duty, responsibility, or simply the purpose of life, existentialism, why we are here, or absurdism, ikigai, Utilitarianism, redemption, self-denial, freedom complex and hundreds more, maybe everything, maybe nothing. Cyberpunk does not have a very complex story, nor does it try to be very deep, it is simple, but good and very well executed, the important thing is the journey.
Cyberpunk 2077 is a test. To see if players are going to enjoy the trip and the journey of their character V, to create all these affiliations with all these characters across Night City, to hate, bond, care for, love. Or if they're just gonna waste it all just to get through the game's main story, and get on this site or I don't know where else to write that they've finished the game and give a rating to it. The game tests you. It makes you confront the dilemma of whether you should go a bit slower on the road and enjoy the surroundings. Or if you will just floor it to the finish line and call it a day.
The dilemma of the ticking death clock on V is what truly makes this game special, we're faced with the inevitability of death and it forces the player and V to make the most of their time, there is no guarantee that V will survive and find a way out so we work under the assumption that we must make the most of our time on this Earth before we die. That limited time is what makes this game special to me, we're forced to live life to the fullest and in spite of all of that V keeps fighting, not only for themselves, but for their friends, the ones they lost, and for a better future, even if it's a future that they won't live to see.
The decisions in this game are quite a tense point, something that makes you think and can even overwhelm you, you feel that your life falls into it, and it is something true, V's life falls into your own hands, a perfect representation of own reality, something that makes the game special, they are not simple choices, they are choices that make you question everything, absolutely everything, but you have to keep fighting. It makes you rethink everything.

And the ending I got... I'm personally proud of it, I haven't seen the other endings, but this one is supposed to be the best one and I definitely don't care if it's the best one or not. This is the end of MY own story. I wouldn't change it for anything, nor would I play the other endings, at least not now, I'm too satisfied with how MY STORY has concluded. Making me rethink all my choices I've made, thinking about whether I did the right thing or not, thinking about everything. But it doesn't matter now. Cause the road has come to an end. And I was glad I made stops on the way. I really wish I could just delete my memory and replay the game from the start. All in all, Cyberpunk 2077 is finally here.
I have felt this game entering my soul completely, the ending is destructive, destructively beautiful, every decision I made, I thought it was going to be wrong, every decision I made my pulse accelerated and it made me nervous, I didn't want to leave, many difficult decisions They are put in the last missions, I have never felt something like this, playing and choosing options with all the fear in the world, as if it were real life. In the network, with Alt and Johnny, I was nervous, overwhelmed, restless, but happy at the same time, also confused and a little sad. But he always chose to live, whether in real life or in Cyberpunk, I want to live, and V deserves to live, simply a leap into the void where I don't know what will happen. But in the end it surprised me, yes... I'm very happy. It is definitely, along with TLOU2, the game that has had the most emotional impact on me, I have cried like never before, I have felt feelings like in no other game, I have felt feelings that I have not felt in TLOU2 for example, a bomb of feelings, whether from happy to the fear. An unforgettable experience, a beautiful experience.
(After two more weeks. I love this fucking game, platinuming this game has been a beautiful journey... well, I haven't platinumed it, I'm missing a trophy... a loseable trophy (fuck you Takemura), one day I'll get it, but for now I'm happy with this, this game is a game that everyone should play, it has a bad reputation for its output errors, but everything is fine now, It's an underrated masterpiece, it made me cry like I was dying lmfao, No ending has impacted me more than the ending of Panam, although the end of Johnny, not the end of Johnny and Rogue, the end of Johnny/V/Panam, has destroyed me too, it has impacted me a lot, I love Johnny and V too much, this is wonderful)

+72h

Cyberpunk 2077 is one of my favorite games right now.
Cyberpunk 2077 is full of incredible messages, it has taught me many things, many values and teachings, small and big things, but important, especially V and Johnny. Communication between relationships, sincerity and honesty, shame, never giving up, art, every decision in your life counts, the fact of continuing to fight, being yourself, and many more things, Cyberpunk is going to change me in little aspects, and it will. is already doing in some aspects.
Fuck you.

To finish a perfect dialogue, for a perfectly imperfect game.


"πΊπ‘œπ‘œπ‘‘π‘π‘¦π‘’ 𝑉. 𝐴𝑛𝑑 π‘›π‘’π‘£π‘’π‘Ÿ π‘ π‘‘π‘œπ‘ π‘“π‘–π‘”β„Žπ‘‘π‘–π‘›π‘”."

- 𝐉𝐨𝐑𝐧𝐧𝐲 𝐒𝐒π₯𝐯𝐞𝐫𝐑𝐚𝐧𝐝

3.0/3.5 stars
Alan wake is a somewhat strange game. A confusing and somewhat complex story, but the worst thing about this game is the gameplay, I didn't like it at all, the idea is good, but it needs polishing, it's repetitive and boring, apart from not looking like a survival horror due to the amount of loot and meaningless enemies every 2 seconds,It's Max Payne, but with light and darkness, and the protagonist makes the script from himself. I have to play the DLCs, and I'm going to force myself to play Alan Wake 2 in the future, but it is too heavy, the character's stamina is disgusting, and pretentious trying to give a little more terror due to fatigue and desperation. Screamers in places that hardly scare you.
The best thing about the game is the chaotic narrative and plot, along with Sam Lake on television.
I hope Alan Wake 2 is much better and from what I've seen it is.

Exactly... Kratos has one of the best redemptions I've ever seen.
Damn Roguelike, I got really stressed at some points, but that's the good thing, you take the journey with Kratos, you don't just see his journey, you share it with him. You and Kratos have to be prepared to advance, It's totally beautiful