The joystick controls brought this game up from good but frustrating, to a near-masterpiece for me. Without the frustration holding it back, I was fully able to enjoy the story, the characters, and the direction-based combat (which is actually pretty cool).

The dungeons are really good, especially in the latter half. The overworld areas feel like dungeons, which isn't always great since there's a pacing reason Zelda games have that separation, but I didn't find it hampered my experience all that much. The sky is fairly empty, but the little bits of content you do find around are fun.

I think this is, objectively, the best Zelda game (Ocarina of Time still takes the gold based on my nostalgia goggles). The many dungeons are well designed, the tools are unique and fun (though some are under-utilized outside their respective dungeons), the world is big and full of secrets, the combat is some of the best in the series. Really everything I could want in a Zelda game.

Unfortunately, probably my least favorite Zelda game from Link to the Past onward. I don't have much unique to say about it; the train riding is constricting and kinda boring. Also as a kid, I couldn't get the flute to work.

By far the coolest part is Zelda actually doing something. They also learned their lesson from people's frustrations in the last game and made the dungeon you return to, not make you repeat the old areas.

This review contains spoilers

I think this game is better than people give it credit for. Linebeck is one of my favorite characters in the series, due to his change from a coward to a genuine hero (the moment when he stabs Bellum gives me goosebumps every time).
The sailing is still fun, honestly more fun than Wind Waker, and customizing your ship is cool. I love being able to draw on the map to remember things as well. People give it flack for having to redo the areas in the ocean temple, which is fair, but I think it's kinda satisfying to use your new tools to blast through those areas.

The biggest issue is obviously the controls, which I have no defense for. I tried out a D-pad mod for this game for a bit, maybe I should continue that and see how much it actually improves it.

Along with Oracle of Seasons, has some of the tightest dungeon design in the series. If I had to choose, I probably slightly prefer Seasons due to its overworld being less constricted, but this game has the better story and characters.

What is there to say? The first Zelda game that made the formula every game until Breath of the Wild followed, and it does it damn well. I have a slightly hot take that pretty much every game that came after did it better, though, making this a lower-tier Zelda game for me (while still being a super high tier game in general).

Zany, good dungeon design, the first time Link had a non-Zelda love interest (a trend strengthened in OoT by a lot), what else can you ask for?

I was surprised at how much fun this was (probably not fun by yourself though)

I wish I liked this game more. I think with a couple key design changes I could have REALLY liked it. The concept is cool, the combat is very satisfying when it works.

Along with Oracle of Ages, has some of the tightest dungeon design in the series. If I had to choose, I probably slightly prefer this one over Ages due to the overworld feeling a bit less constricted.

Most imaginative Mario game by far. They must have put hours and hours into crafting the unique wonder flower interaction for every level (as, except for in the post-game, they really do not repeat). True final level kicked my ass but got there eventually.

My first game ever, still one of the best games ever.

I think it's a hot take but I actually prefer this over the original, barring the D pad controls. I love playing as Wario and the new areas are cool.

I was raised on Mario 64 (it was literally my first game by my memory), but this decrowned it as the best Mario game for me. I have fully 100%d it twice.

Great in many ways but the difficulty and frustration holds it back for me somewhat.