The Cliffs Notes version of a Lego game. It's basically a hallway walking simulator with no meaningful gameplay. The old levels are cut down to almost nothing in order to fit all nine stories. Just play Complete Saga.

I prefer this to the original. I think Leon is much more fun to control in this game, and the majority of characters are miles better than their og versions.

Ada's new voice would be my only criticism. She just sounds robotic to me. In Resident Evil 2, she was also indifferent to Leon for half the story, but it felt like she actually had a personality in that game.

The atmosphere, music, gameplay, and bosses are incredible. I just don't like the blood vial system. On a first playthrough, it feels like the game punishes you for running out by making you grind for more healing.

Yes, it's my fault for not being able to beat a boss before that happens, but it just feels like an extra slap on the wrist in an already difficult game.

I'd rather just be able to learn the boss, and have a dedicated healing source like all the other games. The chalice dungeons are also a bit tedious to go through, but they have some cool exclusive bosses.

Playing this right after Yakuza 0 is a double edged sword. On the one hand, knowing what happens before this game enhances many of the characters and the overall story. But on the other, I think it also highlights just how flawed of a game it is in comparison to 0.

Forgettable side content, out of character moments, some really tedious boss battles, a fair amount of sloppy on the nose writing, and a bunch of ps2 era fetch quests.

It's like going from a masterpiece to something I hesitate to even call good. I don't think there are any truly bad Yakuza games, but this one comes close. I'd temper your expectations if you just finished riding the high that is 0, or you might get burned.

There are many other games in the series that match the peaks of 0, but this is not one of them.

Despite hearing this game was rushed, it never felt that way to me as a kid. It was glitchy at times, but there was so much passion and care put into it. It's fun, has great humor, and memorable music. If you're a Crash fan, I'd say it's still worth giving a shot.

I feel like the anime tells this story more effectively, but it still has a bunch of great exclusive stuff that the show cut out.

The pacing of the story just felt all over the place to me, but Arthur is great and the final act of the game is worth experiencing. One of the better open worlds as well.

I'm glad this game actually came back. Spectre is pretty fun so far. I was a Hitman main, so I see a lot of similarities in their playstyle.

I feel like people use a lot of hyperbolic language when talking about this game. Saying things like it's one of the worst games ever, or all the characters are overpowered. Honestly though, when everyone is powerful it kinda evens out in my experience. There are also much worse fighting games out there.

It's not exactly newcomer friendly, but if you have experience with something like Dragon Ball Fighterz or UMVC3, it won't be too overwhelming. Both of those games have combos that are probably even more extreme. This game is only 1v1 after all.

Some characters are tough to fight against, but there's always a way to stop their offense. It's not broken, it's just hard. Losing is part of getting better. Don't worry so much about winning. Just try to have fun and learn something new in each match.

It was fun for about 8 hours, but then I couldn't figure out what to do next. I had to look things up to progress, and I honestly never would've figured them out on my own.

I'd heard this called one of the best games ever, but it just became frustrating for me. I'd play for a couple hours and just make no progress. Not a good feeling. Crucial mechanics were just too easy to miss, and some of the puzzles felt like logical leaps.

I'm one of the rare few that not only thinks this is the best Danganronpa, but also the only truly good one. The over the top characters of 1 and 2 just didn't really resonate with me. There are a few good ones in both, but not enough to save the overall package.

That over the top element is still there in this game, but I think it does a much better job of building up its core cast of characters. I also love the ending.

In fact, a lot of the things people found controversial about this game were the very reasons I ended up really liking it over the others.

I really hope they make an Investigations collection at some point. This game deserves an offical translation. The story is one of the best in the series. On par with Trials and Tribulations, and Great Ace Attorney.

Wonderful storytelling and atmosphere, but it's not really fun to play as a video game.

This review contains spoilers

I feel like this is when things really start coming together. It also might be my favorite section of the story overall. The idea of Beatrice trying to earn Battler's forgiveness for all the terrible things she did really resonated with me.

Of course, it's revealed to be a lie at the end, but I definitely think there was still a lot of truth to it. I believe in a later episode, it's even explicitly stated that Beatrice was being honest in most of those moments as well.

So the end really is kind of a fakeout, and this episode really illustrates the romantic turn their relationship will eventually take.

Also, a lot of the Ushiromiya family finally get some much needed development. Eva especially. I also actually started to like Krauss, who was maybe my least favorite character up to that point.

This sequel does a good job of making Aloy actually open up and rely on others for help. I'd describe the original game as a bit too lonely for me, and this game directly answers that problem. The characters and their development really make the story shine this time.

I really liked the Infamous games, but I felt like they could be a bit heavy-handed when it came to their portrayal of morality. This game, on the other hand, takes a more refreshing morally grey approach.

The side missions especially do a great job of illustrating how brutal even the "heroes" can be in pursuit of freedom.

The open world is, to this day, the most beautiful one I've ever seen. It's not just graphics I'm talking about either, but the deliberate artistic use of color and atmosphere.

Iki Island and Legends multiplayer are also just a great extension of an already amazing game.