I have already enjoyed the original Game Boy Metroid 2 as is, but I have yet to play the 3DS remake. AM2R is such a great fan-remake using Fusion/Zero Missions controls + Prime's scanning to improve on SR388's world. Probably my 2D Metroid even over the official Nintendo games, but this version is pretty hard.

Better than Shovel Knight's campaign. All bosses available from the start, better items, a more tragic story to this prequel, remixed music, and actual different level design. Specter Knight plays more like Ninja Gaiden + Castlevania, with wall-jumping and rail-grinding.

The survival horror game that eventually led to Resident Evil. It was an interesting RPG game with the start of item management, although archaic system here. You control 5 characters at once and can separate them throughout the game. Sweet Home wasn't too difficult, but it was annoying most of time managing between the characters and their items. Worst of all, once a character dies, they are gone for the rest of the game. It was stressful, but I had 3 members left by the end. It's an interesting game to look back on, but I struggled a bit with this.

The inner workings of Rapture is marvelous. Never really used a lot of the Plasmids, found the weapons much more reliable in combat. Certain fetch quests from Arcadia and Hephaestus slowed down the game for me. The first game seems to put more emphasis on story, which is not my priority of focus in video games. From what I understand, Bioshock 2 is more action focused. Harvested 90% of the Little Sisters which led to bad (anti-climatic) ending (Fontaine was not hard at all either), but I needed to Harvest more often to get stronger. Still a solid game, might revisit it and rescue all the Little Sissys.

As a person who hasn't had a job in quite some time, this easily filled in the void

This is my true guilty-pleasure game and it's purely nostalgia. The first Sonic game I ever owned and got me interested with the series. Controls feel fine with most of the characters. Chao Garden was a great time-sink. SA1 had better mechanics that did not need to be changed here (Instant spin-dash, treasure hunting radar, Sonic's level design as a whole), but I can still enjoy playing all of the characters here over half of SA1's characters.

Such a unique Zelda game. Solid dungeons and overworld. Great use transformation masks. The best use of world-building and the best soundtrack of any Zelda game. Oddly replayable, depending on how you make use of the time-traveling. If I had a couple of issues, I'd say the bosses were the weakest part of the game and the standard mask could have had a lot more utility.

This game has hit 8 years of existence. Crazy story, but the open-sandbox element in modern times is why I am always into the GTA series. GTA Online gives me more incentive to play this game on my own or with friends. Do we really need a 6th game already? Let's wait another 5 years.

A lot of balancing made with previous items that were once useless are much better here. Originally 15 characters to a new 34 unique characters total. Being able to start a run weak, then ending up potentially overpowered with millions of combinations/synergies to choose from is satisfying, along with the true final ending. Co-op is made well and the new soundtrack kills it. I have logged in over 1,600+ hours between the Steam and Switch version, and I don't regret it. This made me interested with the Roguelike genre the franchise as a whole. After completing 637 achievements on Steam, I think it's safe to say that I would consider this game to be my favorite game of all time, that's not gonna change anytime soon.

Mess of a game. It being NOT scary is not a problem. Somehow the inventory and co-op system from RE5 (which was perfectly fine) was completely butchered here. This was all from one campaign (Leon's) and I have to do 3 more? Nope! Onto to RE7...