Very surprised how much more I enjoyed this. Definitely better than the original as I thought that threw too many enemies at once for it. Also, maybe either I got used to Ada's voice direction in the DLC, but I thought she was better here than the main game. More screen time with sexy man Luis Sera. Some unanswered questions brought to our attention since the game came out, like where was the 2nd Verdugo monster from Leon's campaign. Content that was originally scrapped in the remake was brought back here which I was happy about, along with new content not even seen in the original RE4. Probably my favorite DLC in an RE game, although not as visually striking as Shadows of Rose or a love-letter to survival horror like Lost in Nightmares. However, I was reminded why Resident Evil 4 Remake was my GOTY, the game just feels soo fun to play. Unfortunately, even with the DLC, it will be dethroned as my GOTY because of a certain RPG last month.

This was so conflicting of a game for me that's released this year. I have already marked the Resident Evil 4 Remake as my GOTY as of this review, it may remain that way (Baldur's Gat3 is a bigger contender). TOTK is a sequel that fixed the main issues I had with BOTW: much better dungeon design, shrines that are a little more diverse in challenge, and there are actually caves to explore in the overworld (something not many people pointed out). The new abilities are also better implemented, especially the Fuse ability. Combining materials to make new weapons reduces the lack of weapon durability, at least in a small margin. The Sages that you save, while useful, really distracted if you have them available on the field.
However, 50 hours in (which was how long it took me to beat BOTW), I was exhausted. Open-worlded out after playing this, and Elden Ring, now Starfield is coming soon, I wanted it to end, which is not a good lasting impression I want to have for any game, especially a Zelda game. Hyrule Castle helped push forward a bit, it was an amazing dungeon once again. However, the last 'gloomy' trek towards the final boss, on top of dealing with an enemy gauntlet, and no way of saving my progress after that gauntlet, caused me to grind more for another hour, when I thought I was ending it.
I can't blame the game for tiring me out, yet it felt too familiar to BOTW in some instances. It felt like I didn't put down its predecessor to begin with. At the end, I would still say it's better than BOTW, mostly because I find little reason to go back. TOTK has a larger world that I preferred exploring in regards to the Sky and Underground. Next time I would play this, it would just be to explore more. But now, I kinda want the Zelda franchise to take a break from this Open-World style, and go back to traditional Zelda progression for their next NEW game, but better.

A lot of 2D Zelda level design and puzzle solving. Soundtrack reminded me of a mix of Spirit Tracks and A Link Between Worlds. Every boss fight felt like a final boss from a Kirby game. The game overall was very creative using color to explore the setting and completing puzzles. Slightly slow-start, but picks up the more techniques you learn. After beating the game, I am finishing coloring the rest of the overworld. Be sure to grab those Brush styles

It was cool playing as Chris again, and ending things with the corrupted Baker family, but enemy wasn't much better here. Also, the DLC takes place in the Salt Mines, which was the level in main story that I didn't care for

I wanted more Cuphead, and I got it. Favorite part was fighting the Gauntlet of Chess pieces

Spoiler Alert! They made the game 5 stars again!

Amazing co-op with great puzzle solving. Every level brings a new mechanic to the game. While not all are too unique, the ones that are included are very creative. Fantastic writing as well. Despite beating in 10 hours, it did feel as though the game went on a little longer than it should. I don't I have had so much puzzle-solving since Portal 2, in fact, it might have taken this Co-Op Puzzle-Solving subgenre to a whole new level.

A must-play with two friends!

~ Fuck the Oscars

After recently experiencing my first D&D campaign by a mediocre Dungeon Master, I feel like I am still missing that D&D magic. Luckily Divinity II is an ideal game of D&D, but in a video game format.

Divinity: Original Sin II has straight-forward combat mechanics as an RPG, although the number of intertwining systems in this game is overwhelming (sorry for setting you on fire, I forget sometimes). Focusing on elemental spells and status effects as a Cleric did make every encounter unique and thrilling. The game is filled with content, enabling you to upgrade and cast even more spells. This game has that freedom. That's all I can say, I remembered there were things that really bugged me, but I don't remember. Can't wait for Baldur's Gate 3

Also, my former Dungeon Master ended up being the guy to handle saving & loading ;_; You have no idea how many times they failed to save before a difficult fight


I am glad this game ends where it does, because that's how far I got in the original. Can't wait to play Part 2

Trying to think how you explain Pizza Tower to someone. The 90s Cartoon aesthetics is what will grab player's attention on its surface level.

I would best describe this as: you climb the titular Pizza Tower, defeat multiple levels on each floor to continue ascending. Every level has a confined Metroidvania level design. Different power-ups/gimmicks and the moveset is what really derives from the Wario Land games. You escape each level like a Metroid escape sequence. The movement is also faster than any 2D Sonic game I've played. The bosses were very fun and challenging. Like a lengthy boss fight from a Mega Man game. Completing this game 100% will be the struggle, as it is very stressful and tight on time when collecting everything, but Pizza Tower is a truly one-of-a-kind game

This new playthrough was soo fun, I completely forget I had the HD Project

"Teps Oceus!" "Teps Oceus!" "Teps Oceus!"

Was not a fan of the ladder half of the game, because like in Symphony of the Night, you need to go out of your way to find the last key items around the Castle in order to get the best ending, but made worse. This game ended up also being a grind-fest, bosses lasting way long for me. Major points for adding a classic, speed run, and randomizer mode once you do beat the game, that seems worth the best ending

Played the Director's Cut/DualShock version. The Mansion Basement theme is a chef's kiss

A horror game in disguise 🥸 The transitions and transformation for each 1M or so let's me realize how far we've come as a society. I do sometimes wish our planet gets rolled up