152 reviews liked by SoapMonkey


My first Donkey Kong Country game was Returns for the Wii. I got it for Christmas the year it came out (that or it was 2011 I forget) and I remember being so excited to play it. While nowadays, I'm not the biggest Returns fan personally, I can't deny it started my love for the DKC series. Once I got into Super Nintendo games with Super Mario World and Yoshi's Island, I decided I wanted to play the very first Donkey Kong Country game since at that point I still only played Returns. I bought it at my local flea market I believe and really enjoyed it. I mentioned how Yoshi's Island always reminds me of the weekend, since I would play that a lot during that time, and the same applies here too. While I think the sequel does everything this game does but better, I still think the original is a really fun time.

The general gameplay of Donkey Kong Country is you run, jump and roll. Those are basics of course, as each level has other aspects that change gameplay up like barrel cannons you can shoot out of or ropes you can jump on but the general gameplay is pretty simple. The controls are basically perfect, rolling feels super good to perform, and if you know the layout of the levels it's very easy to just speedrun through levels since both Donkey and Diddy are relatively fast. Speaking about the characters, Diddy Kong's first appearance was in this game, and he honestly upstages Donkey Kong. If you get a DK barrel, you can get the other Kong along and they basically act as a 2nd hit. You can switch freely and this is helpful since they each have different attributes to them. Donkey Kong is slower but heavier so he can kill certain enemies that Diddy can't. Diddy just feels better to play as he's faster than Donkey and also has a smaller hitbox. Both are valuable, but Donkey is more situational and is mostly just used for one enemy type (and even then, Diddy can defeat them by rolling into them) so Diddy Kong is my much-preferred Kong to use.

As for collectables in the levels, you have bananas of course. The main plot involves King K Rool stealing DK's banana hoard and he must go after him and his baddies to obtain them back. I think the reasoning behind there being so many littered throughout the levels is he just dropped them or something but either way, they act as coins and getting 100 earns you a life. You can collect letters that spell out KONG and they also give you a life. You can also collect these animal buddy tokens, and getting three of a specific buddy lets you collect these stars, and every 100 you collect ALSO gives you a life. Besides all this, you can also find secret bonus rooms. These all contain all the aformentioned items, or just lives straight up, but these can be a pain to find. I wouldn't have an issue normally since these are optional bonus rooms so it makes sense they'd be really hidden, but getting every single one is how you get 101% in the game, so if you're a completionist you must find them all. The real issue then is, a good chunk of them are just kinda bullshit. You'll have some that are very easy to spot and are self-explanatory. But then you have ones that are completely hidden and sometimes even require blind jumps into pits. I know they wanted you to buy a guide or a Nintendo Power back then to find these locations, but I don't find random pit bonuses or random breakable wall bonuses fun ever. I used a guide for like 80% of these cuz I only ever 100%ed this game once before, so I forgot most of these. The sequel can be like this too, but it generally handled bonus room locations a lot better. Alongside all the collectables and bonus rooms, you also have animal buddies. These are fun as they change up the gameplay slightly. Rambi can kill usually unkillable (unless you have a barrel) enemies by running into them. Expresso can jump a bit higher and float over large gaps. Enguarde swims faster in water and has an attack you can perform. Winky...well Winky just jumps really high, tho he can also jump on usually harmful enemies too and he's honestly underrated. These guys appear enough where they don't just feel like one-off gimmicks or anything.

The levels themselves are generally well designed. They're simpler than the sequels, and I feel like there's generally more bullshit due to enemies suddenly appearing on screen randomly, but there's a nice flow to the levels. Visually, I think it just looks alright. The characters themselves looks good, I just think some of the backgrounds don't look great compared to others, and definitely compared to 2's backgrounds. I think it also doesn't help that the level themes aren't too interesting in this game. You have jungles and mines and factories and Mayan temples and some of these are more unique than others, but they don't exactly lead to very vibrant colors. When it hits, it hits. The one jungle level with the sunset is really nice and I like the ice caves. The factories are kind of cool near the end too, but overall, I think the level settings can be a bit bland here. Not like Returns tho, since that is very formulaic with its level themes but compared to 2, 1 is not as good in that regard.

The bosses in this game are kind of a joke. All of them, besides King K Rool, are incredibly easy and just feel like a slightly tougher regular enemy. They could've easily had no bosses and it would've been fine so I guess it's not like they detract from the game too much, however 2 did bosses way better.

This may be my hottest take though. I don't love the OST. A big reason for that is most of the OST was in Returns, and so I had always felt there was an identity crisis with this game which is not the game's fault and is more a me thing because I played Returns first. Even outside of that, some of the songs I just never really got into...but objectively the OST is quite solid. There are still bangers like Aquatic Ambience and Gang-Plank Galleon of course. Also a shoutout to Fear Factory, that one's nice too. Even though I don't love the OST, it's still good overall, I just much prefer 2's tbh.

I've kind of been complaining about things here or there despite praising the gameplay. Something else I'll praise about this game tho is its Rare charm. Animations are very charming between characters. Donkey and Diddy both get terrified when you're at the edge of a cliff. They do a charming celebration whenever you defeat a boss or complete a bonus room. Diddy Kong throws his hat down and stomps on it when he loses a bonus room. The dialogue between the other characters like Cranky or Funky or Candy are very charming too. There's a fake-out Kremlin credits that happens when you get halfway into King K Rool's fight, and the actual credits have humorous cutscenes between characters. Not only is this game charming as hell, but it also created all these well-known characters too. We wouldn't have Diddy Kong or Cranky Kong or Funky Kong if it wasn't for this game. We wouldn't have my man K Rool either, he's such a memorable villain. The Kremlins themselves are very memorable and cartoony. I think besides the actual gameplay, the best thing DKC1 does is the worldbuilding and charm. Before this, we just had DK and DK Jr. It's all thanks to Rare, that we have as many memorable characters as we do now.

I may have some issues with this game, and I think 2 fixes them all pretty much, but this is still a classic for a reason and is staple Super Nintendo game. I was honestly thinking about dropping this to a 7, even up until writing most of this review, but it wasn't until the paragraph before this did, I really ponder and think about how many staple characters this game created and just how charming this game is in general. It's very important to entire DK series as a whole and is a very fun platformer at that! However, as I've said several times in this review, 2 is better in every way and I'm going to be replaying that soon so stay tuned for that review!

It's a pretty solid collection of board and card games with a spiffy presentation. For the most part the review could probably end there, in part due to the fact that...well...they're board and card games that already existed. Want some Chess and Solitaire? Got it. Mahjong and Hanafuda? Sure. You even get stuff like Hounds and Hares and I feel like for all but true board game affecionados there will be something new for people to discover as they play. You even get some stuff like Tanks or Bowling. Granted this is noooooo Wii Bowling in terms of control, but it still gives some neat options you can't get with a deck or cards or a set of dice.

I do have a few issues with this collection, a big one being a bit of lacking options and how some games are presented / forced. Poker's a big one: You're forced into 10 rounds instead of being able to just play however many you want and with forced bet increments. The end result is that a lot of the skill of Texas Hold 'em such as bluffing and mathing it out is kinda removed. I get having it as a default, but I don't get why you couldn't at least just say endless rounds given there's already an option for rounds but you can only pick between 5 or 10. Blackjack has similar issues. This doesn't hurt toooooo many games but it popped up enough to be kind of a bummer. And stuff like Tanks is no Wii Tanks, much reduced in scope and how it plays kinda deal.

The other thing is just the AI, while it can be tough in some games (unsurprisingly usually mathematical or solved games like Connect Four), there's a lot of games it is just kinda dim. Yahtzee is the main one as it basically always goes for Straights immediately and doesn't seem to understand the top bonus: It'll gladly take a single six in sixes rather than a two in aces even though it is just the wrong play, very easy to beat. Chess has it always use the same moves and be a bit exploitable, I wish there was a bit of a randomization factor just so every game didn't start e4, and it makes it a bit easy to exploit. There's a few other things like that throughout the game, but for some of the games it is more baffling than others. Seeing a computer take a 24 in Chance when it has a 20 in Fives and the top is open is...yeah.

As much as I am dumping on some points, make no mistakes: Most of the games work fine and some of my biggest flaws like the AI are pretty irrelevent in multiplayer, which is what most people will likely use Clubhouse Games for, and even solo you can easily kick this up to play a quick game of Yahtzee, Chess, Tanks or w/e and just kinda enjoy yourself. I also have to say I am quite glad for Clubhouse Games Guest Pass and allowing easier multiplayer without buying 3 copies of the game. I do wish it also worked with online but I can understand how that might just completely destroy sales.

When it comes down to it, Clubhouse Games: 51 Worldwide Classics is EXACTLY what you'd expect. Good for friends and family who want a more family game oriented experienced, games that have less depth than a full game dedicated to more specific ones would be but have enough, a few stinkers because with 51 worldwide classics would you expect to hit them all and all wrapped up neatly in a nice presentation. It isn't an amazing game, but it is a solid game that accomplishes what it wants to do. So if you're in the market for that then pick it up: You won't regret it!

All the way back in 2017, I played Persona 5. I picked it up on a whim the day after it released, because my friend loves the Persona series and recommended I get into it, and not too long after I was hooked. That same friend also gave me SMT4 around that same time and I didn't really get into at all. But it did get me more interested in Megaten as a whole. Fast forward to the Summer, I go to TooManyGames 2017. I remember seeing the Persona 5 collectors edition, man good times. Ah anyways, I also stumbled upon Persona 3 FES and Persona 4 inside a glass cabinet along with some other Megaten games. Naturally of them all, I was most interested in P3 and P4 seeing as I was a huge fan of 5. Knowing the price of the Raidou games, I wish I picked those up then since they were only $30 but in the end I bought both FES and P4. Oh, not at the convention btw. I bought them off eBay the day after cuz I realized you could get them for cheaper there. Anyways, to this day I still haven't touched vanilla P4 since I played Golden. But FES, I picked up and dropped several times over the years. I really don't know why it wasn't grabbing me but the furthest I ever until this most recent playthrough was the first full moon operation on the subway. Either way, I can say I've finally beaten Persona 3 FES and I'm happy to say I ended up enjoying it overall.

Let's start with the story. I think overall, it's good and has some really fantastic moments. The beginning scene where the MC awakens to his Persona, to the whole turning point in Junpei's arc near the end of the game (if you know you know) to the whole last hour or two. There's some super good moments throughout the game, I just wish the story's pacing was better. After the MC's awakening in the beginning, I found the story to be super slow up until the middle of the game where it starts picking up again. Then near the end before the grand finale I found it dragged a bit. Pacing-wise, I thought it was the worst of the nusona games but specific moment-wise it's some of the best in the series. I do think the whole theme of facing death head on and not being afraid of it and making the most of life is super strong though, especially in the end-game. They really hammer that theme into you by the end but it works really well.

The main cast is solid overall but it can be a mixed bag. I really liked Akihiko, Yukari, Junpei and Aigis by the end of the game. They all felt really fleshed out and I just liked them the most. Mitsuru is decent but I expected her to be better, idk why I found her somewhat bland. Fuuka and Ken are the definitely the weakest party members imo and a big part of that, besides just not caring about their characters as much, was their voice acting. This game has really solid voice acting (the 4 characters I listed at the beginning) and then it has some really awful voice acting (Fuuka, Ken, Shinjiro, the chairman). Fuuka especially man, she sounded more robotic than Aigis it's crazy. This no doubt took me out of the story a bit just cuz those 4 are so prominent. Oh and can't forget Koromaru, interesting that he's the only normal animal sidekick in which he doesnt actually speak but he's a good boy nonetheless.

Going into more of the game's characters, let's talk about the social links. They're a bit more hit or miss in this game compared to 4 and 5. Akinari may be the best social link in the entire series with how good it is. I was tearing up in literally every rank, no doubt due to the music that plays during it. Yukari, Maiko and Chihiro were probably my favorites then after Akinari. I didn't even think Gourmet King's was bad like some people say considering his whole backstory and everything making me sympathize with him. However, a lot of the others I just thought were decent, very meh or just straight up bad. The worst by far was Kenji's, one of the worst in the series imo and just such a nothing Social Link. Same with Bebe, just did absolutely nothing for me. I didn't love 4's social links either but I think overall they're better in that game, especially since there's no male party member SL in 3. Yeah that's a weird omission, along with being forced to romance all the school girl social links, just overall the weakest of the nusona social links imo. It's not a terrible first try at the social aspect tho, but it's clear it's the first game to try to tackle it. 5 definitely has the best social links I think even if there are a couple duds in that game as well.

Something I actually dissed on stupidly was the game's soundtrack. Idk what was wrong with me but I originally just thought it was out right bad (besides battle for everyone's souls) but have since realized it's actually a super great ost, liking it so much now I think I like it more than 4's soundtrack. 5 is still easily my favorite but never did I think I'd like 3's ost more than 4's. Some of my favorite songs were the aforementioned Battle For Everyone's Souls, Joy, Living With Determination, Memories of the City and many more. Honestly, absolutely insane how much my opinion on the OST changed but I'm super glad I can see now why people love it so much.

Just a couple of random things I liked before I get into the combat. I really like that in part with the theme of death, every single party member experiences the loss of a friend or relative throughout the story. It really makes the dorm's friendship more believable since they can all relate to each other. The 2nd awakenings are easily the best in the nusona games simply because they aren't tied to the social links and are apart of the main story. Really felt impactful, especially Junpei's goddamn man. Also really enjoyed the atmosphere, mostly in the Dark Hour and Tartarus. Seeing how each Tartarus block would look was fun.

Speaking of Tartarus, it's one of the most contentious aspects of the game (along with tactics of course). Some people really love it and some people despise it. Me? It's not terrible but it's definitely the worse of the Nusona dungeons imo (yes I like 4's more) and probably the worst of the PS2 megaten games in terms of its dungeons. Absolutely does not touch DDS1's dungeons for example, but I didn't hate it overall. At first, I was just not getting into it but after a while you get used to the flow of doing a bunch of floors, then social link stuff then Tartarus and repeat. Near the middle of the game is where I was sort of getting burnt out on it a bit, especially since you do have to grind in this game and around that point I feel like enemies weren't giving great exp. Maybe I was over leveled then, idk but near the end game I was getting loads more exp and my personas were actually good so I got over my burn out near the middle of the game. Either way, Tartarus is just meh imo. Thematically it works but gameplay wise it leaves a lot to be desired.

Funnily enough, I ended up thinking more positively on tactics this time around. I still definitely prefer controlling your party members, but tactics works really well for the most part. You just have to not be dumb and engage in the mechanic. If you simply set your party to act freely all the time, then yeah they're gonna do whatever and are more prone to do stupid shit. But if you set them accordingly then I don't see the issue at all really. In fact I found it fun the more tactics you got as you progressed. Though, one issue I personally had is when I want a group heal from Yukari. Someone is super low on health, while the others aren't as low but are still missing a chunk of their health. If only one party member has less than 50% of their health, then she'll single target them and that's it. In that case, I'd want to be able to control my party members but that was about it really. One more still doesn't touch press turn imo, and I'd take controllable party members over tactics I'd say but this game clearly is built around tactics and it works really well.

Honestly, super glad I ended up enjoying FES, even if it's my least favorite nusona and my least favorite PS2 Megaten game. I was expecting to actually dislike this one cuz that's how I felt the few times I tried to get into it. It has its faults but it also has its highs and yeah I recommend playing this even with Reload out now. It may fix some of this games issues idk, but this is still a good time I'd say. Going onto almost 7 years since I got into Persona and Megaten as a whole and I'm just happy to say I've beaten all the nusona games now!


While in the middle of my Cult of the Lamb playthrough, my power went out for 4 hours. In that time, I had nothing to do except go on my phone but eventually it died. I remembered my 3DS was fully charged and so I decided to look through my DS/3DS games to see if I can be productive and replay something I hadn't in a while. Decided on the original New Super Mario Bros, since I hadn't played the series in years. After playing through the first world, my power came back on not long after. Decided to continue replaying this even with the power back on so here we are.

The New Super Mario Bros games were not games I ever truly loved. Yes, by the time 2 and U came out, the series became super stale. But even with DS and Wii, I never found them amazing at all. Replaying DS, this seems to still be true for me. In fact, this may be my least favorite of the bunch, at least next to 2 for several different reasons. Even despite that however, it's still a fun time overall and worth coming back to for a certain addition I'll talk about later.

First thing you'll notice when playing the game, would be its graphics. Personally, I always thought the NSMB games had a fine enough artstyle tho I much prefer how the sprite-based games looked in the past. DS though is sadly the ugliest in the series now. It was certainly a marvel back then but nowadays, just looks kinda ugly a lot of the time compared to the other titles.

Level design-wise, the game has plenty of levels that actually are pretty memorable. The sewers level, the giant wiggler level, the pipe maze level, the fucking brutal 8-1 level with the birds. I wish more of the levels were memorable like these, since a large chunk can be forgettable but I was surprised just how many I ended up remembering. This game also added the star coin collectable and honestly, they can be a tremendous pain in this game. They don't hide them behind invisible walls like future game but some of them require a powerup from other levels or toad houses and it can be frustrating. Same with the secret exits (which came back from Mario World). Like a third of those require the aforementioned outside powerup and they're a pain. I do recommend going for 100% tho cuz once you beat the game, you can actually buy bottom screen skins with any star coins you have and I never knew this and it's awesome. Such a great reward for going out of your way to get them.

One more aspect of the gameplay I wanted to get into were the powerups. 80% of the game you'll be seeing the fire flower which is a good powerup of course. The other 20%, you'll see the three new ones (and the classic star I guess) and I gotta say they're not that great. The mega mushroom is a great concept and is fun to use but is barely in any levels naturally. The mini mushroom is also not used that much and I honestly never liked much just because it's so floaty. And the shell is just obnoxious since you start moving on your own the moment you hit top speed and you have to manually stop to get out of your shell. I'm sure it's super fun when speed running but alas, it just annoyed me more than anything. This is another thing I think future games did better, especially WIi, that one has a great selection of powerups.

I really don't have much to say about the soundtrack. It's alright at best I think and it doesn't help the 1-1 theme gets reused in Wii. I did actually like the map theme for world 7 though, something about that feels so nostalgic. This game is somewhat nostalgic to me since I remember seeing a classmate play this on field trip bus ride when I was 8 and thinking it looked so cool. Never ended up playing the main campaign until after I played the other 3 NSMB games but my memory of that bus ride is engrained in my memory, and part of me thinks that classmate was on world 7 that day which might explain why the song feels so nostalgic. Either way, besides that one song I really like, never cared for the game's ost sadly.

This is all fine and dandy, but the real reason I think someone should come back to this one is its multiplayer modes. Minigames are a blast to play, even if most of them are ported straight from 64 DS, but there are a couple new ones which is nice. I probably played these more than the actual game back in the day. The Mario vs Luigi mode was also a lot of fun back in the day too. The goal was to get the most stars and you could steal them from the opposite Mario brother. Was just really fun constantly screwing the other person over. Though I guess since (most of) the minigames are in 64 DS and future games had multiplayer in it's campaigns, these aren't amazing reasons to come back to NSMB DS specifically, but it's still a nice little package of multiplayer goodness overall.

Like I said, was never a huge fan of the New Super Mario Bros games, and while this still rings true...I'd say this was still a fun time overall. Would be fun to replay them all but I'd have to spread them out considering how samey they are lol.

Good story with great characters. The customization is good for diversifying your team.

The multiple routes are pretty annoying for replays as you have to do the pre-time skip every single time.

Not only that, the game is long so you have to invest over 40 hours just to experience all of the story which is absurd even for RPGs.

More than anything else I really love the unconvential ways your player character accomplishes actions. Having to actually move the legion around an enemy to wrap them instead of just pressing a "wrap" button makes the game quite refreshing! I also really appreciate the implementation of this movement into puzzles and platforming.

I found the characters/story mostly boring and I did have enough of the combat by the end of the game, not that I think it ever overstayed its welcome either!

One of the best 3D Mario games.

The game controls really fluidly. The movement feels super smooth and it's easy to build momentum for big jumps. Cappy is a nice extension to Mario's moveset and allows for skill expression.

The only major flaw is that this game becomes a bit repetitive after the main story is completed. Most of the moons aren't fun or satisfying to get as they are tied to talking to NPCs or jump rope.

Even if it's inferior to the Wii U version, it's still a solid game.

Smash Run clears Smash Tour by a mile.

A really good game that could have been a really great game. Nailed the aesthetics, tone and soundtrack. The music in particular really stood out to me and was a real highlight of the game. A few tracks such as the one that plays in the main castle made me stand still and just listen for a bit. This wasn't a one off encounter, but constantly throughout the game I just had to pause and think to myself, "nice". Really great stuff.

Where the game fell flat for me is in plot progression and characters. I think what was most frustrating to me was clearly he was able to write some fun dialogue and banter, as the two leads were enjoyable to read and watch interact. The rest of the cast just didn't work for me due to lack of proper development. It felt like a waste of what could have potentially been one of the best games I played this year. I say all this but I did give this game an 8/10. This game was a joy to play and I easily recommend it. Its cheap, its short, its a novel gaming experience. Go play it.