A super short but very charming little game about death, the afterlife and dealing with saying goodbye. Maybe don't play it on Christmas Day right before seeing your family 😭

This review contains spoilers

hhhaaaaaaaaaaaaaaaaa where do I even start

The first couple of hours of this game are truly some of the most excruciating I think I've ever experienced in a piece of media. Most of the characters are loud, abrasive and immediately unlikeable, the rest are just sort of ... there. And aside from having to deal with the horrendous first impressions of the cast, you then also have to sit through lengthy, repetitive explanations of the Nonary Games and how they work that left me feeling like a 5 year old child who was being taught how to count to 10 for the first time. Like yes, I understand that snake is two and seven is seven and together that makes nine. I GET IT.

The sense of urgency that the time limit and the imminent danger of a sinking ship in the middle of the ocean presents is pretty much immediately disregarded as the characters enter into petty squabbles and it was frustrating to the point that I considered just giving up and refunding the game before I even stepped through my first numbered door BUT I STAYED STRONG.

The overarching story that begins to unfold as we get further in to the game is at least interesting enough that I wanted to learn more, though there was some truly bizarre choices that I can't seem to understand when it came to character backstories. like the Akane/Junpei sub plot that involved them facing off against a bunch of kids that kept murdering animals but was somehow framed as these sweet romantic moments between them and I just?????? I don't understand.

I think my favourite part of the entire game was the actual escape room sections, the puzzles were all fun and pretty satisfying to complete, even if I did think they were WAY too easy to figure out. I would have loved more of a challenge, but I suppose given that the original players of the Nonary Games were a group of kids, it at least works for the story that they're not insanely difficult.

Ultimately, this is a game that had some really cool and interesting ideas that were weighed down by a cast that I just couldn't connect with in any real meaningful way and a script that was filled with so much repetition and needless explanations about every little thing that I spent most of my play time begging everyone to stop talking.

I went into 999 expecting another Somnium Files and unfortunately what I got felt closer to a Danganronpa experience, especially when it came to the dialogue and characters and that just wasn't what I was hoping for. 😔

The final couple of hours of the true ending were by far the strongest part of the story, but even still the game ended up stumbling at the finish line for me when they finally revealed Ace's motive for setting up the original games in first place which was just so lackluster and nonsensical that all I could do was sigh and be glad that the game was finally over.

This review contains spoilers

I have no idea what it is about this game, but something just clicked the moment I started playing it and it had me HOOKED. I've played a number of other JRPGs from around the same time Phantasia released and this is absolutely one of my favourites of the bunch.

The main story itself isn't anything revolutionary, in fact it's pretty generic, but there is something about the characters and how they interact with the world and the people around them that, to me, feels so unique for games of this era. I think the inclusion of skits in the open world definitely helped with developing the party and their relationships with one another in a really effective way that didn't require any tedious sidequesting or optional exploration to unlock.

I was honestly caught off guard by the game's main antagonist and how much I adored him. Dhaos, much like the main party, has so much more depth than I was expecting going into this game. I loved the parallels between his own quest to save his homeland and that of our protagonists. His goals were noble but so poorly executed, and the conclusion to his story was tragic because throughout the game he was presented as a villain, yes, but one that under other circumstances could have been a powerful ally.

I think the game stumbles in places for sure, especially in the latter half. The combat grows a bit stale after a couple dozen hours and the reused/recoloured enemy models that are used throughout the last couple of dungeons don't help with keeping battles all that engaging. I also found the unskippable magic animations to be incredibly frustrating as they slowed a lot of fights down to a crawl. I also think that the ending could have been improved slightly if we got to actually see flashbacks of Dhaos' backstory or even if we had him tell us his story himself before he died instead of the hard cut to the party standing by Yggdrasil which was pretty jarring.

All in all though, this was a fantastic introduction to the Tales of series and I'm so glad that I decided to start from the beginning instead of with the newer releases. I'm excited to see what's in store for me if this is the foundation that the series was built off of!

Very fun gameplay loop with a beautiful pixel artstyle and a wonderful, haunting soundtrack.

I had a super enjoyable couple of hours with the game, but I wish there was more to it in terms of permanent unlockables and upgrades that could keep me engaged for a while longer.

Truly one of the best JRPGs ever made in my opinion. I wish I got to experience it for the first time when I was a lot younger, but even still I have such a strange nostalgic attachment to this world and its characters that makes it feel like it's been a part of my life since I was a child.

The soundtrack especially is so incredible and evocative that just listening to it never fails to make me tear up 🥺.

This review contains spoilers

Off the back of one of my favourite final fantasy experiences to date, Stormblood definitely suffers from a slow build up after an incredible conclusion to the HW story.

In saying that though, I still thoroughly enjoyed my time with StB, much more than I was expecting to, in fact, given the pre-emptive warnings I was given that this expansion was going to be nothing more than a slog on the way to Shadowbringers.

Whilst the story overall was definitely more of a slow burn, I don't think it was necessarily a bad thing. The expansion introduced numerous new characters, new environments and new conflicts, and I think the pace of the unfolding story made me care more about the plight of these people that we were on a journey to help free.

It stumbled along in certain parts for sure - that entire section in the Ruby Sea coming to mind as one of the lowest points overall - but I think the conclusion of StB's story was satisfying enough for me that the fumbled story beats here and there were quickly forgotten.

One of StB's greatest triumphs however, is the amazing soundtrack that accompanied our journey! This expansion features some of the most beautiful music tracks that I've experienced in a video game so far and I think it just elevated the entire experience for me.

So did Stormblood maintain that level of hype I had directly following Heavensward? no, but I think it would be hard for any story to follow an expansion like HW and StB certainly didn't fall flat in the way I was expecting it to.

It had an important story to tell, one that enriched the world of ffxiv even further and built on what we've learned so far. The new cast of characters were engaging and interesting and the new locations were beautiful, each of them full of rich lore to uncover and I'm excited to explore those environments even further when I eventually get around to some of the side content!

Definitely not the worst game in the world and it was super interesting to see where the Persona series started off, but overall I felt like the story wasn't hugely engaging and the gameplay was pretty clunky.

I'm a sucker for turn based combat so I did enjoy the battle system for the most part, although it felt like the difficulty took an extremely sharp spike towards the end and while I usually don't mind doing some grinding in games, spending multiple days running up and down a hallway trying to level up for the final boss wasn't exactly a fun time. 🙃

For me, the highlight of this game was 100% the soundtrack and I'd absolutely recommend people check it out, even if they have no plans on playing the game themselves!

This review contains spoilers

I'm so glad I went into this game knowing absolutely nothing because watching as this story unfolds slowly in front of you and all of the little pieces of the puzzle start to come together as you near the end is such a fantastic experience.

The twists and turns that this game took honestly left me speechless more than once, especially in those moments where I thought I'd figured out exactly what was happening, only to have everything turned on its head.

Despite how thoroughly I enjoyed the overall experience of this game, I have a number of gripes with it that honestly detract so much from the story, to the point where some of this game hits closer to a 2 star than the 4 star that I've settled on.

The biggest issue I have is with the dialogue - Date's dialogue specifically. The jokes about him being a pervert obsessed with porno magazines didn't land the first time and they certainly didn't land the 30 times they tried to shoehorn them in afterwards.

Even worse was all of the comments directed at Iris who Date points out on numerous occasions is 1) far younger than him and 2) still in school, and yet he still feels the needs to make weird observations about her boobs and underwear??

And it somehow managed to get worse when it's revealed that Date was something of a father figure to Iris ... and yet he continues to be incredibly inappropriate with her?

There's a very distinct thread of weird humour throughout this whole game which for the most part, I was totally on board with, but some of the "jokes" just went into the realm of creepy and uncomfortable. It's hugely unfortunate for a game that as a complete package, would probably go down as one of my favourites of all time if they just ... reworked some of the dialogue.

HW has easily become one of my favourite Final Fantasy experiences and I don't think I can even properly express the love I have for this story. It made me laugh, it made me cry, it broke my heart (multiple times) and even after finishing it several days ago, I'm still left thinking about it.

For me, this first expansion is leaps and bounds above ARR in terms of story, characters, visuals, music and even voice acting, which saw a significant overhaul during HW.

This jump in quality was honestly such a wonderful treat as someone who ended up thoroughly enjoying my time with ARR in the end. At the time, I was left wondering how it could possibly get better. And I'm wondering that again now at the end of HW.

There's definitely still some issues that have carried over from ARR, some aimless running back and forth between NPCs and some strange pacing choices, but thankfully this wasn't something I took note of all too often!

I'm so excited to see where this journey is headed and to find out what the next few expansions have to offer! 🥰

It took me three separate tries to finally get hooked on this game, but I'm so glad that something clicked this time around and that I managed to get through ARR because it is so beyond worth it!

I've loved the story so far, especially the 2.x patch content which just seemed to get better and better the more I progressed. There's so many characters that have so quickly become incredibly important to me and I can't wait to see how they'll grow and evolve as the story goes on (they'll probably all make me sob multiple times, they like to do that).

There's definitely been some issues, for sure.There's the very typical MMO pitfalls like fetch quests or the running back and forth speaking to the same 3 NPCs for 15 minutes that have you wondering how this is even remotely relevant at all. Even worse is when they're shoehorned in after emotional cutscenes that have left me a sobbing mess and suddenly the tone has just shifted completely and left me floundering in the aftermath. It thankfully doesn't happen all too often, but it's definitely something that I hope gets smoothed out in future expansions.

Overall, it was such a wonderful experience for me. I can 100% understand the gripes with it, especially in the very early game, but it is so rewarding to push through that for this incredible story.

One of those games that you sit down to play for a little while and then oops it's like 10 hours later

Yes this game is holding my soul hostage and won't let me taste freedom but at least my wallet is and always will be safe so really, who's the real winner here

Super nostalgic and still an incredibly fun game to replay!

Such an immersive world, great music, great story, fun combat - I wish I could play it for the first time again

Such a fun world to get lost in for countless hours