StardustSummons
1989
Definitely feels like an early 3D fighter, but I don't think I hate it. Lacks the fluidity of its contemporaries, but after getting a grasp of it, I was really able to get into it. I don't hate it, and probably the only reason I look back on this so fondly is because the game I played before this was the original Dynasty Warriors which might be the worst fighting game I've ever played.
1997
Not surprising that they switched genres after this. This game is terrible omg. It was Omega Forces first game, so I hate to trash this game so much, but despite the combat being somewhat unique, it just does not feel good at all. This is some of the worst combat I've ever played in a fighting game. On top of that, all of the arenas suck, music sucks, fmv cutscenes suck. Everything here just sucks!
1996
2000
2001
2005
2023
some of the worst handling and ai I've seen in a racing game, but nothing this game laid the groundwork for the only underground street racing franchise cooler than Need For Speed. Even though it's sequels really perfected the formula, I won't deny that going a separate route from the other racers and then crossing paths and weaving between each other while avoiding the police is the reason Midnight Club is such a unique spin on the genre. The open ended races with multiple routes have become what the series is known for and you'll either love it or hate it.
2007
1993
I remember looking back fondly on this game when I first played it, but that fondness was lost when I remembered how garbage it felt to drift in this game. Everything else about this game is so perfect, but that drifting feels so bad. Thankfully this is just an issue of the first game cuz later games feel so much better.
2022