43 Reviews liked by SurprisingSnake


It's a good game! The beginning hours are best, when you're formulating how your character will play and choosing which moves or powers you want to use. By the back end of the game, it's much less engaging since your character tree is mostly mapped out how you want and you're not earning anything new.

Also, it's just a bit too easy. Only a small handful of times was I ever in any real danger, and those times felt great. While most fights did require me to dodge and stay vigilant of my health, it was never anything that felt dangerous.

The story is fun but drags near the back, which is again compounded by the lack of meaningful changes to your character. I played with my brother for the entire game and I cannot imagine playing alone, it just seems too boring by yourself.

Looking forward to DLC, but only if more changes come with it.

I played this when it originally launched on PC. It was buggy, but not near as bad as the consoles got it. I still loved it despite it's many glaring flaws.

Now that the 2.0 update, as well as the DLC, has released, I wish THIS was the first time I was playing it. It's SUCH a stark improvement in every single department. Combat feels better, the character tree is totally overhauled for the better, and the DLC story is a perfect depressing addition to the overall story.

The writing is a highlight, even playing it a second time and skipping some dialog and side missions because I already knew the outcome. The DLC is no different, providing fully realized characters and choices for you to make. The new part of Night City, Dogtown, is amazingly alive and bustling with brand new NPCs to chat with and take missions from.

If you skipped out the first time, I highly recommend you give it a shot now. It's the game it was always meant to be and I'm sad it didn't come out this way the first time.

IMPORTANT: The review and rating are NOT meant for the DLC, but for this standalone port.

There's not really much to say besides this being a completely pointless port of Borderlands 2's biggest DLC, and it's simply because the entire premise of said DLC is built upon a big plot point of BL2.

I don't even know for which audience Gearbox intended this for. Most Borderlands fans have already played Assault on Dragon Keep anyways and if you played this port as a complete newcomer to the series you're directly thrown in the middle of something with unfamiliar faces, which you're expected to know already.

Besides these points, the port lacks basic little things from the original DLC, including accessibility features like dubs for different languages (the port is only dubbed in English) and has an unbalanced level curve, since the entire leveling process is sped up by a lot in comparison to the BL2 counterpart to compensate for the lack of skills you'd usually start this DLC with.

TL;DR: As a standalone port the connection to the main story is entirely missing and basic things have been changed to the worse. You're better off just playing the DLC in Borderlands 2 instead.

Tears of the Kingdom definitely improves upon the gameplay of BotW in terms of crafting and combat. And yet it falls flat on one very big aspect - the exploration.

My problem is not the map being reused here, I'm talking about the changes on how to traverse this map. TotK introduces a lot of (recycled) aerial islands which allow you to glide down to whatever location from the skies. It's cool in theory, but takes away the very core aspect of Breath of the Wild - exploring the map. You no longer need to climb mountains and horses are now completely useless in this game, all thanks to the new verticality introduced. Don't even get me started on the craftable Hoverbikes.

The novelty of the depths also wears off rather fast and navigating in the same dark caves just becomes a pain over time. They suffer from the same problem as the sky islands, they're too much of the same thing and thus come off as recycled and boring.

Despite those flaws, I still had a good time with the game. The cities are way more lively than in BotW and seeing what has changed over time is pretty cool. Hyrule still manages to feel fresh after spending many hours in the previous game. I also liked the new dungeons.

TL;DR: If you're a Zelda fan and liked BotW, you'll have a lot of fun with this game and the new spin on BotW's Hyrule. But don't just buy it for the sky islands and the depths or you'll be disappointed.

Farewell to your sanity.

Jokes aside, Farewell is an amazing and engaging finale for Celeste and the true ending is absolutely worth the efforts you're going through.

Strawberry Jam is an amazing project made by many talented people in the Celeste community. The soundtrack is great and a lot of the levels are full of personality and unique gimmicks. It's also a good place to learn new techniques and practice them in the built-in tutorial sections.

Unfortunately I'll have to take a star off because some levels have annoying gimmicks or are just straight up unfun at times, but it's to be expected for a collab to have a few bad apples every now and then. Please don't let this demotivate you, as the experience in every level differs from person to person and Strawberry Jam is definitely worth your time.

Colorful, fun and innovative!

Super Mario Odyssey feels like a modern re-imagining of Super Mario 64. The game is incredibly charming and just feels so unique with all the creative designs of the different life forms and worlds. Definitely worth a look if you're a fan of 3D platformers!

A fantastic entry and easily the best game in the franchise when it comes to bosses (and they're the main draw of the Souls games). Many cool designs and movesets with a good soundtrack make for some memorable fights.

Unfortunately Irithyll Dungeon exists. The person who made this ten-minute-long 'experience' is probably still laughing, knowing they've made the most unfair level in the game.

But overall an easy recommendation from my side, awesome game. If you've liked ANY other Souls game before, you'll very likely love this one too.

My one tip: Mess with the accessibility settings.

At first, the gameplay seemed a little stiff, which may be intentional, but I had a much better time after adjusting damage values and the ability to cancel attacks into blocking or dodging.

Now that that's out of the way, Young Souls has impressed me.

At first, I was unsure of the art style, but seeing it in motion, along with the fun character designs, it became something special almost immediately.

Similarly, even in the beginning, it seemed like the plot was leading to something worth saying, and despite my concerns, I think it actually lands on a pretty solid, well-considered message by the end—even if the final chapter goes by a bit too quickly.

Young Souls is a good way to spend a day or two between larger undertakings, as it finds success in unexpected—but appreciated—places.

a sorbet, to cleanse the palette

The mechanics are wonderful fun and continually evolve throughout the game keeping it as fresh as possible. It feels fantastic to get a better time and get the best medals possible, always giving you that "one more time" feeling.

The story, while not bad, certainly isn't the strong point. A lot of the side dialog just isn't great and the cutscenes being just pictures that sometimes shake gets old fast. It doesn't actively ruin anything, but it could have absolutely been better.

(100%ing the game takes some extra time and might be a little bloated, but it's worthwhile for the feelings of overcoming the challenges it throws at you.)

"burn to the ground" - William Shakespeare probably

Pyre

2017

the best choice-driven fantasy basketball rpg ever made

"It'll do too" must have been the development mantra for this game. It's aggressively mediocre. Yhis isn't to say it's unenjoyable, but rather that it's treading on comfortable ground. Everyone has played A Link to The Past before; they aren't missing out on much from Ittle Dew 2. Ludosity seem to be cool devs, and should be supported, but just know what you're in for. Also, there is a game breaking glitch present in this game where Ittle Dew is overpowered in Slap City.

Pong

1972

Hoping this gets an HD remake in 2022