SylvaSacrane
As Sonic's first major outing in the third dimension (With exception to Sonic Jam's 3D Hub World and Sonic R), there's a lot that this game does right. At the same time, the dated presentation (Specifically in regard to animations) and lackluster gameplay of Amy, Big and Gamma keep this from truly being a great game.
Despite that, Sonic's excellent gameplay portions as well as the music and Level Design make this a game that I play at least once every year.
Despite that, Sonic's excellent gameplay portions as well as the music and Level Design make this a game that I play at least once every year.
2003
2008
Following the release of Sonic 06, the worst game ever made according to 2010s youtube reviewers, the only direction Sonic Team could go was up. And that's what they did with Sonic Unleashed.
The Boost Formula introduced in this game is an interesting take on how Sonic should control. Though in the PS2 port, it's less intuitive since Boosts are done in short bursts as opposed to continuous speed.
In addition on the PS2 port, stages are fairly large, but as a result feel too empty, similar to the areas in Kingdom Hearts 2.
Now, the Werehog. The God of War comparison is clear, down to the QuickTime-based finishers and blatant ripoff of the Blades of Chaos that are Sonic's stretchy limbs. It's not bad, but compared to God of War, where that gameplay was the primary focus, the Werehog sections feel undeveloped.
Overall, this is a significant improvement to the Sonic formula even if an attempt to capture a popular game system brought it down a few notches
The Boost Formula introduced in this game is an interesting take on how Sonic should control. Though in the PS2 port, it's less intuitive since Boosts are done in short bursts as opposed to continuous speed.
In addition on the PS2 port, stages are fairly large, but as a result feel too empty, similar to the areas in Kingdom Hearts 2.
Now, the Werehog. The God of War comparison is clear, down to the QuickTime-based finishers and blatant ripoff of the Blades of Chaos that are Sonic's stretchy limbs. It's not bad, but compared to God of War, where that gameplay was the primary focus, the Werehog sections feel undeveloped.
Overall, this is a significant improvement to the Sonic formula even if an attempt to capture a popular game system brought it down a few notches
2011
2007
As the first entry in the now infamous franchise, there's a lot that this game does right. Combat based around performing executions and the use of a hidden blade is entertaining.
The story of a disgraced assassin regaining his stature and becoming a selfles warrior was interesting, but falls flat as a result of the boring presentation, with most 'cutscenes' ultimately boiling down to awkward staredowns.
Overall, a fun experience more for the gameplay than the story.
The story of a disgraced assassin regaining his stature and becoming a selfles warrior was interesting, but falls flat as a result of the boring presentation, with most 'cutscenes' ultimately boiling down to awkward staredowns.
Overall, a fun experience more for the gameplay than the story.
2009
2012
2002
2005
2019
The long-awaited conclusion to the Xehanort Saga ultimately met my expectations, with the gameplay exceeding it and the story falling below.
The expansion on Keyblades, making even early-game blades still relevant in the late-game was a genius addition to gameplay. The spectacle added by the Attraction attacks are great for a first playthrough, though in subsequent playthroughs I tend to turn them off.
If only the story was treated with the same care. It's clear that the writers struggled with resolving the loose threads of the franchise, leading to an ultimately unimpressive blend of overused tropes and cliches that would leave even the most hardcore fan unsatisfied.
The expansion on Keyblades, making even early-game blades still relevant in the late-game was a genius addition to gameplay. The spectacle added by the Attraction attacks are great for a first playthrough, though in subsequent playthroughs I tend to turn them off.
If only the story was treated with the same care. It's clear that the writers struggled with resolving the loose threads of the franchise, leading to an ultimately unimpressive blend of overused tropes and cliches that would leave even the most hardcore fan unsatisfied.
I can understand why this game was, for a time, considered the best game ever made.
It is the quintessential adventure game, with a time-travel mechanic that keeps it from being simply another fantasy game.
At the same time, it's clear at this point that other Zelda games have expanded and improved on what made this game so great.
While this is still a more than playable experience, the 3DS version is best for those who want to experience Ocarina of Time in its best form.
It is the quintessential adventure game, with a time-travel mechanic that keeps it from being simply another fantasy game.
At the same time, it's clear at this point that other Zelda games have expanded and improved on what made this game so great.
While this is still a more than playable experience, the 3DS version is best for those who want to experience Ocarina of Time in its best form.