99 Reviews liked by TAG1138


6/10

the Devil May Cry of Spider-man games regarding the combat, it's amazing the variety of things you can do beating the ass of some goons
the rest of the game is pretty mid, but enjoyable at least

Story is eh. Spider-Man VA so unserious but the combat so gas

The only credit I can give this version is the Spindash, which doesn't save the port at all and has been done better in the mobile remake. Everyone knows about the screen crunch and the poor slowdown, so I won't dwell on that much.

If you want a solid GBA 2D Sonic experience, then you should play the Advance games. Alternatively, open up an emulator and play the remake by Stealth.

This game is insanely broken and hard. I've never beaten it as a kid, but somehow enjoyed it a lot.

I really like this game. There are so many different genres packaged together. It was crazy to have first person shooting from the Millenium Falcon on the NES.

Sonic Forces is a bad joke. What shouldve been the ultimate game in the franchise, ended up being the worst right next to Sonic 06. A huge waste of potential, and time.

The game is ugly. It has a horrible artstyle, looks low budget and just plain cheap. Nothing unique and good looking about it other than a couple stages.

The lack of modes, and playable characters is hilarious. That's it. Hilarious. Super Sonic DLC. Lol. Lack of mechanics and innovation and control features that should be here.

The game also just starts, and sometimes there's no cutscenes and dialogue, it just feels unfinished and unpolished.

Too cinematic and no control, should have played like unleashed. It plays like absolute shit some of the worst and boring hand held controls ever rage inducing on certain stages. Bad level design makes it worse.

Like I legit have Sonic 06 PTSD triggered from this game, but at least this game is playable idk if that's a good thing.

The Rouge gallery was cool seeing all the villians together, and hero's too. Seeing the together for the first time in what feels like so long was nice

Custom cac concept is cool doesnt work tho. Unfinished.

Cool cinematics in the middle of the missions.

Again, just poor gameplay and mechanics. So boring, unleashed was thrilling this isnt, even 06 had some. I only felt nice on a few stages like 1-2.

Short forgettable, and same levels. Garbage.

Feels like unleashed and generations but "all the life sucked out of it"

Classic Sonic GOAT

Too slow and less control, could've been good. Animations aren't bad good idea of what a modern 2d classic sonic game could and should've been like, but still generations exists.

Some of the dialogue between the characters and interactions are pretty good ngl.

Super Sonic sucks somehow how is that possible.

Prison cell zone.

Soundtrack is fire bruh can't lie. Like oh my days they can't miss. Honestly worse the game is better the soundtrack. I was vibing.

Zavok is kinda cool, boss fight sucked .

Duo missions and double boost is sick cool concept. Green Hill Pyramid was exliarating, decent to good level design then immediately shit and gimicky and so repetitive.

Mystic jungle zone 1 was fun cool snake fight too short though.

Final boss sucks, final phase is ok I guess cool concept.

Yeah shit game. Not even worth one playthrough. Rage inducing, heartbreaking, and just boring. I hope frontiers is good it has to be for my sanity.

Sonic Unleashed is a very very good Sonic game. It had the potential to be the best and got so close at times, but unfortunately it gets held back by the night levels.

The day levels are unbelievably good, they're exhilarating beautifully designed and fast. You just wanna keep playing them and replaying them. So freaking good it's euphoric honestly. Literally Sonic 06 if it was good.

The night levels on the other hand are horrible, slow, and the gameplay is just so mindless and combos are not good and it's just too repetitive. The concept is cool but it needed a lot more work to make it work. Just yikes... way too slow, combat doesn't feel smooth, and just feels pointless for the most part. Why Sonic Team? Why?? I'm all for experimentation but come on. Very boring, spammy, and long for no reason. Stupid puzzles as well. 

Great animations in both day and night, physics are awesome, controls are smooth. 

Reused stages but its excusable they feel very different in both day and night. 

Making medals mandatory to unlock levels is a stupid decision aswell.

The opening of this game was so good, the CGI cutscene is the best one since Shadow the Hedgehog, Super Sonic is the goat. So cool, but then... Furry Sonic... They could have done a better job on how he became a werewolf, all I could think of was that one Ben 10 episode of the og season where he becomes a werewolf and it was done so well but this he just becomes one through the machine somehow. 

The story is somewhat interesting, but just ends up being a afterthought.

The game is beautiful, love the soundtrack (Sonic games never miss), art style and direction still holds up today. 

The rpg mechanics are very meh, dialogue is good for the most part it's cute a little rough at times, Amy was funny LOL liked her and Sonics interactions alot.

Theres a odd doorbell sound they use a lot and it sucks and is annoying.

The open world aspect which kinda rips off Adventure is meh too. But it's more of a 
hub world here which is kinda bad tbh it feels pointless. 

Tornado missions are bad reminds me of some of the missions where u fly in Adventure 1 but way too linear, long, and just mindless it's boring. 

So many good day stages honestly carried the game, cool edge, Dragon way, skyscraper scamper. But it still feels like half a game since night is horrible.

Final boss was good, all the bosses were for the most part and I really liked the enemy designs.

Overall, Sonic Unleashed is half a blast, but the half that is good is SO GOOD. And the half that is bad is just bad, but it makes playing the good worth it. I was gonna give it a 6 but the day levels carry the game, if only Sonic team polished this game some more and made the night levels more fun along the lines of a DMC Sonic game, it easily could've been the best Sonic game.

7/10

I'm happy, so happy actually to say Sonic Frontiers is a good game, a great game at times a matter a fact.

SONIC IS BACK BABY! And I hope Sega keeps it up and I am excited for the release of Sonic Superstars, and hopefully Frontiers 2 assuming they are keeping and polishing this formula and gameplay further as it is very solid.

Frontiers has an epic soundtrack, one of the best in the franchise and gives you vibes of all the best games in this legendary, rocky series.

The art style was nice, felt modern and cartoony but not too cartoony like Forces. The character designs were really nice for everyone, Sonic looks amazing and I really liked Amy’s design as well.

The game has a solid opening, and a more mature tone which is such a nice change of pace. The game has serious moments, but knows how to implement Sonic and co’s humor and man it just felt so good.

Level design is a little weird but it’s fun and fast, it does feel unfinished (the game as a whole) at times but the way Sonic moves and plays is just so fun. Literally on flat surfaces just moving as Sonic is just so fun. Sonics ability’s are so freaking awesome as well, the combat is phenomenal, it gets repetitive but there’s cinematic moves and moves that just look so cool and you can do combos it’s so sick. Just fighting enemies is so solid they made a great combat system.

Boss fights were freaking awesome, they could’ve been more creative with them but they were generally fun even if a little mind numbing the music and playing as Super Sonic was so fun he really feels OP like he should. Final boss sucked tho, awesome cinematics though and wholesome.

Portal levels are dope. Very solid, I wish they were a little longer though.

Sandbox is awesome, Sonic 06 if it was good and its like a magical mystical run all over this historical island type place. But again, it feels unfinished and just seems like it needed more polish.

Great dialogue, story is weird though but gets better as you play. Amazing cutscenes too.

Kokos lol, cute but get annoying to collect.

Not Sonic Odyssey, but it is? Honestly the next one should be like Odyssey, it feels like that sometimes playing it but its not exactly the same.

Power boost is insane btw.

Father😭 Eggman making moves. Deep story at times too.

Knuckles characterization was dope, love the cute Koko soldiers and how he rememberer how he and Sonic met first and they're friends. Amy at the end of the story with Sonic was so cute too. Tails and Sonic are always bros.

Overall, Frontiers is an unexpected, but relieving return to form for one of my favourite franchises. It is almost the one we deserved, the game comes close to a 9/10 and 10/10 at times, and although I enjoyed the game I can not give it a higher than a 8/10. The game launched poorly, had tons of performance issues and bugs, and had patches for things that should have been in there in the first place. The additional dlc being free is very nice and gives incentive to return and shows they truly care which I appreciate.

I enjoyed this game, can’t wait to come back to it for the dlc, and platinum it, and lets hope Sonic keeps speeding ahead as he should.

Now this is an anniversary present, Sonic’s 20th anniversary is one of the best anniversaries for a video game franchise ever. What a treat for us, this game is amazing.

The game like any Sonic, has an amazing soundtrack, and also the art style is awesome, it continues off of unleashed basically, and the game in terms of day levels is unleashed upgraded in every way. This is what Sonic The Hedgehog 4, and Sonic 06 shouldve been.

The gameplay and animations are amazing, although the animations mainly for classic sonic feel off a little bit. Modern Sonic plays well, super fast and fun the GOOD parts of unleashed. Classic is what classic should be in modern day.

Cute and interesting story, kinda back to the roots, one of the best multiverse stories its so awesome. Beautiful cinematics as well. Love the classic and modern interactions between characters and the dialogue is really good.

Really simple ui no opening cutscene for the story, UI is good tho nice design but feels a little unfinished. Cute loading screens and extras little things like that add up. Omochao is annoying why is the hand-holding necessary. Please stop. Sick and tired of reusing zones although the gameplay makes them fun.

Similar to unleashed where ur locked off from progressing and u have to do challenges in the same stages, it's kinda fine here since the core gameplay is good but annoying.

Classic sonic got violated LOL he gained weight chubby like Knuckles said, Metal Sonic v classic sonic was awesome even modern vs shadow nice bosses although a little simple. Love all the stages as well and the callbacks.

Overall, Sonic Generations will always be remembered as a beacon of light during Sonic’s toughest period, its overall a great and fun game that needed a little more polish, a little more budget and a few dots to connect but its so solid. I loved the time I spent with the game and would come back to it regardless of its issues, that could be resolved fairly easily but unfortunately exist, because the game reaches perfection so many times. I also just wish it was longer and packed with a little more content.

8/10

It's a classic, its solid. It's music and art is iconic. It's a little simple, but it's the first Mario Bros. Crazy that they nailed it that easy first try. If you're someone who cares about video games, whether or not you expect your mind to be blown, you should play this game to at least respect the humble beginnings of Mario.

Nothing like Mafia I or II that I loved. I couldn't get used to the controls or how the game mechanics changed to begin with.

It’s not at all a shock to me that this is easily one of my favorite games of all time, I was expecting nothing less (which is a stupid and risky mindset to go into a game with I recognize) but despite having the highest expectations possible, this game absolutely demolished them.

Everything here is an improvement on the last, gameplay especially is something I figured would be about as good but holy shit they blew the other 2 games out of the water. Combat feels as smooth as ever but new attack types from enemies, and all new abilities and a parry for the Spider-Men lead to a vast improvement over one of my favorite combat systems in a game already. It never got tiring to nail a parry to lay on damage, the new abilities were incredibly satisfying on their own but also were clearly designed with the idea of comboing them together in mind because that worked exceptionally well! Nowhere did it work better than with the bosses, which oh my GOD are such a vast improvement over the original. I wouldn’t say the bosses in the first game were terrible by any means but they were all pretty damn easy and didn’t stand out too much. The bosses here, especially in the later half of the game are insanely satisfying to play. Fun environmental gimmicks to let you lay on some extra damage, comboing your main abilities to take huge chunks of health, and learning patterns to nail parry chains was all so insanely fun. The main sets of enemies had some upgrades too, not as substantial but there’s a lot more diversity between the varying groups. It feels less like the same 3 enemy types in different outfits but each different clan of enemy feels like it has a different approach or take which is really refreshing. The stealth didn’t have much to improve but web lines add a fun layer of depth to stealth and mitigate that frustrating feeling of an enemy being just out of perch takedown range. Each Spider-Man feels unique as well, obviously a lot of the smaller moves are shared but their unique abilities are a ton of fun! I was a bit worried Peter would feel a bit lesser than Miles going in since I felt Miles was so much more fun in his solo game. They did a great job at making Peter compare though, and by the end with all the Symbiote powers and what not I even ended up having a bit more fun with him, but they’re about as close as possible. The one complaint I do have is the gadgets being as limited as they are. I wish there were a few more, but to be fair the abilities do entirely overshadow them so I get it.

Graphically it’s obviously fucking beautiful. Not only is the standard New York prettier than ever, they also take a lot more chances with what they can do visually. It’s still largely New York but the added islands do a lot for visuals and even just swinging across bridges was a very welcome visual change. They also get crazier with the lasting effects enemies have on the city. I won’t go into too many specifics for spoiler reasons but the way New York looked in the last 3/4 missions of the game was so insanely cool and breathtaking. The new animations for all the abilities and whatnot are beautiful, there’s so many team up takedowns now that look insanely cool, and even smaller things like stopping a car for a small level crime has so much more style and visual flair to it. It’s all an absolute treat to watch.

The story was another improvement to me! I loved everything that was happening, I think i’m very much a hype person so I could see someone not feeling like it reaches the emotional heights of the first and preferring the story there somewhat but either way I think it’d be hard to argue that Insomniac isn’t consistently delivering some of the best Spider-Man stories out there. Miles arc was a huge highlight, there was a period in the middle of the game where I felt like he was being a bit neglected (almost like it was happening in the actual story itself and it was an intentional parallel whaaaat) but by the end of the game he just had such a perfect arc and I can’t wait to see where he goes in future games. I always love seeing Peter become an asshole with the symbiote, I realize the symbiote doesn’t always have to do that but it’s how I prefer it because it’s a funny side of Peter we don’t get to see a ton and it worked really well here. Harry’s relationship with Peter and MJ was a lot of fun to watch, I was enjoying the smaller character moments a ton here. Harry and Peter riding bikes reminiscing about the time they snuck into their old high school, or all three of them at the Coney Island fair having a blast doing all the rides. It was all a lot of fun to watch! The only changes I’d make to the story would be giving more time to things like Kraven and a deeper dive into his mindset. It made a ton of sense, but I feel like we could have gotten deeper into that and his family. I also wouldn’t have minded a bit more of Peter being a dick to Harry, but both of these things IMO aren’t super required, and part of my desire for them is just wanting more video game to be completely honest. The side content I’ve done so far is pretty solid as well, if you’re like me and liked how it was done in the original and love it just being more ways to continue playing the game you’ll have a good time, but I know some wanted an overhaul of the open world content and side stuff which you didn’t really get. Like I said, I love the way it’s done but just figured I’d mention it.

I played Zelda Tears of the Kingdom this year and essentially told myself “yea, it sucks so many games I know i’ll love will come out and won’t compare to this!” Spider-Man 2 being the main game I thought of when I was thinking that. The more I continued Spider-Man though, the more I kept thinking “well, surely this doesn’t keep topping itself? is this really this much better than the first 2?” and it was! It really was! Not that GOTYs matter or anything, especially some random dude on a video game logging sites GOTY, but the brawl between TOTK and Spider-Man 2 is a lot closer than I thought it’d be and if you understand how much I loved TOTK I can’t really believe I’m saying that. There’s a lot of aspects of this game that just feel so perfectly crafted for me and my personal tastes that it leads to a series of games I’ve wanted to be perfected as hard as they have here for a long time and I’m extremely grateful they did. I hope Insomniac makes Spider-Man games forever man they’re just so fucking good.

you know, now that all has been said and done with the series, and it has kinda plateaued into just having its own audience that just does their own thing and doesn't bother anyone, i think this game was interesting, but not really my thing personally. I thought that the lore for the game was intriguing, and the game has its own unique atmosphere that is tense and brooding, which i honestly actually kinda dig. The only thing is that jumpscares stress me out too much, so I don't actually enjoy playing this series, and only played this first one. The whole crux of the gameplay is the tension of knowing that your fail-state is a jumpscare which psyches you out into just being anxious the whole game, and while thats definitely a type of fear, i dont think its a very good one personally as its more of a negative emotion than anything else, and even once you do become immune to jumpscares, then all thats left is just a game thats building tension that doesnt work that well. all in all its a unique game and series, and definitely deserved the popularity it got, but im also kinda glad it stopped being a thing.

This port is responsible for a lot of the bad reputation this game gets I think. It's very unstable for some people and plays fine for others for some reason.

Same thing as the original on gamecube except this time around you get the half of the sonic game gear library that wasn't included in sonic gems collection. I do think its weird to use the emotional extras music from the original collection as the game select screen music, bit of a vibe change there. Other than that yeah it certainly is sonic mega collection but plus