TayBeltane
BACKER
1997
This took me a long time to complete. After walking away from it out of frustration for months at a time, finally got around to finishing it tonight. The game is great from the start and extremely challenging at some points (there were a few random levels that were the death of me). Even though I was really frustrated at times, the challenge was perfect. It kept me engaged the entire time and kept me excited for the next level. I never once got bored. This is definitely one of my favorite games I’ve played in recent years.
2004
2005
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2011
This review contains spoilers
This game was super cute from start to finish! Though I did not enjoy the RPG combat system (for this game specifically), I had fun with most of it. I knew that I was too emotionally invested in the story when Bobby died and I put the game down for 3 months to cure my depression. I'm not sure if I'd ever play it again but it was fun for what it was.
If Arval were not a thing, this game would be perfect. I love warriors games and this is definitely the best one I've played. This game gave us supports that were not a thing in the og game and further developed certain characters. I loved everyone's re-designs and everyone's unique playstyle. Usually in games like this, you can pick out 1 or 2 characters that are broken and you feel like you 'have' to use them because of how good they play. That's not the case in this game; everyone has potential to be incredible. I love the unique conversations you can unlock by pitting people against each other in battle (ex. Yuri x Count Varley, Annette x Mercedes), it brings a whole new level of depth into the game. I do wish the stories were longer and there were more battles in between chapters but that's just because I enjoyed the game so much, it left me wanting more. Arval is the only downfall, being incredibly annoying and unimportant to the plot, I could see them being cut out of the game entirely but that's just my opinion. I really hope there is DLC for this game because I know I'm going to be going back to it as my 'comfort game'.
2006