Thinking about the time I was playing this when I was 11 on Xbox Live and I was talking with a group of random guys who were so excited that I was a girl (I doubt they knew I was 11) and then one of them asked if they could ask me something and I said sure and he asked "How come girls don't like me?" and I took a second and then I said "Because you're playing Left 4 Dead 2" and then everyone in the party started screaming and then he disconnected.

I cannot explain how much I love this game. This game frustrated the hell out of me, but in a good way. It kept me coming back. I died a lot, but each time I died, I benefitted. Finding the perfect cast of characters for each boss and pulling off perfect strategy is so satisfying. There isn’t a bad character in the game, they are all great for their own skills. And though I wasn’t sure if I’d like the “second job” option, it became really fun really quickly. The game is an eye-gasm to say the least, it’s gorgeous to look at, not to mention the soundtrack that lives in my head rent-free. The voice acting is above and beyond. Needless to say, this game had a death-grip on me and I grew fonder and fonder of it the more I played it. Each character became very special to me. I know this is one of those ‘either you love it or you hate it’ kind of games to people but I can honestly say it’s one of my favorite games I’ve ever played.

This game was a perfect choice for the beginning of spooky season! This was a fun, short and utterly terrifying experience to say the least. This went from playing hide and seek with cute little gnomes to swimming through piles of rotting meat real fast. The story itself was incredible , something that I will be thinking about a lot and looking more into. The environment, soundtrack, and monster design are this games strengths. Where this game falls short, is the animation, frame rate, and wonky controls. At some points, it ran completely fine but there were multiple instances where the frame rate just couldn’t keep up with the action and caused me to mess up what I was doing. But the frequent checkpoints made this not a huge issue. While some might be turned off by the gameplay, I personally think it’s worth pushing through it simply because of the wonderful narrative and visuals this game has to offer.

Now that I beat the main story, I feel like I can finally review this. After the feeling of wonder and awe that I felt with Breath of the Wild, I had high expectations for this game. For the most part, this exceeded my expectations in more ways than one. But I must say, this game didn't give me the same feeling when I began it, it was a good feeling but very different. Maybe it was the beginning sky island or the vibe of the story but it didn't feel the same and that may be no fault of the game; in all honesty, I don't think any game will make me feel the way that BOTW felt. But besides that impossible expectation, this game is near perfect. It is everything I would want in a sequel game. The controls frustrated me to no-end at the beginning but after awhile of playing, it became very familiar. I applaud the amount of new content this game gave with the addition of the sky islands and the depths (it took me an embarrassingly long amount of time to discover the depths by the way) and even the new content and flow of the surface. They left a good amount to discover with the additions of the caves and wells. I loved the sages and their powers. They all proved to be very helpful at times, I mostly had Tulin and Yonobo out at all times. As for the story, while it wasn't perfect, I feel satisfied with it. I don't feel like there were any loose ends and there were no questions that went unanswered. I'm planning on returning it to 100% it, I'm at about 70% as of finishing it. (Just need to finish side quests).

Finally pushed through and finished this one after months of putting it off. Engage is a great game, don't get me wrong. This game had a chokehold on me for the first half of it but as it went on, the story got way too unnecessarily ambitious. There were way too many twists and turns that it turned into something I didn't care to be invested in by the end. That being said, the ending was absolutely beautiful and specifically the cutscene with all the emblems right before the final battle. (shoutout to my boyfriend for pulling up the cutscene on youtube when I accidently skipped it). It got me excited for a fight the first time in awhile.
The gameplay was great for the most part. I loved the engage feature, it made fights more fun, finding new and creative ways to take down enemies. The maps were very fun, with terrain effects and gimmicks that made the game not as repetitive.
The characters were enjoyable but compared to the close-knit groups in three houses, they fell short. This game made it a lot harder to achieve A-Support with units that by the end, I was disappointed with the amount of content I wasn't able to see. I can see it being easier if you grind support with a few select characters but me being me, I like to give everyone a chance to participate and Somniel activities and battle (Except Saphir and Lindon, screw them. Literally had to just look up their names, that's how much I don't care about them). A few of these characters became very dear to me, my favorite being Zelkov. Honorable mentions include Pandreo, Amber, Alcryst, Rosado, and Merrin.
As far as units go, this game has some broken characters. I can literally send Merrin off on her own to take out a large group of enemies and she is fine. No one even comes close to even hitting her. A few characters who also are very close to that level of broken are Panette, Kagetsu, Diamont, Yunaka and Timerra. Most of these units can be pretty self-sufficient and were a consistent staple in my army.
I found the game overall enjoyable. It wasn't perfect by any means but it wasn't bad at all. I thought the running sibling theme really worked for a game like this. Maybe it was because I didn't get supports up all the way up but some of the characters didn't even feel like they were close to the characters who were written to be close with other characters. EX: Diamont/Amber, Merrin/Timerra. To me, that just takes away from the close-knit feeling that games like three houses gave me. So perhaps that's why I wasnt as emotionally invested in this story. Some of these characters who are saving the world together felt like absolute strangers. Overall, I'm glad I got to play this game and I'm glad I got to know some of these characters from the franchise that I didn't know about before. For a long time fire emblem fan, I can see this being a great crossover game and a solid stand-alone game with its own story. I usually can tell by the end of a game if its something I'll ever go back to. For this one, I can't tell. Mainly because 'New Game+" isn't an option. If it were, I might be tempted to get support conversations that I wasn't able to get in my first playthrough. But since its not, going back to it feels pointless and starting a new game would feel like a chore. So for now, I'm done with it. It was fun for what it was :)

I'm not sure how to put into words how I feel about this game. It has really become my comfort game whenever I'm stressed or anxious. From the storytelling, to the gameplay, everything just feels so personal and really makes me happy like no other game I've ever played. This game really means a lot to me

Okay so, there's a lot to say about this game and not a lot of words to say it. If you're into games like this, consider this a masterpiece. The environment, the characters, the story, the visuals, everything is beautiful. This game had me by the throat for awhile, its hard to stop playing once you get in a rhythm. The mines were compelling and kept me coming back again and again, well after I finished them. I have very few complaints about this game. One being the way the characters don't change over time with dialogue. I figured when I married Shane that Marnie and Jas would treat me a little more like family or at least have a few dialogues that acknowledge the fact that we were married. Whenever I kept seeing Marnie, she would always say something like "Oh my nephew Shane has been living with me for the passed few months-" that never changes. Another complaint I have is the GRIND for perfection. I was at the point where I had everything but the golden clock and I was so desperate by the end, I was just selling my accumulation of materials over the years to get the 10,000,000 I needed for it. It was actually painful but I got really desperate. But eventually I got it and the satisfaction was indescribable. I highly recommend everyone who even has a hint of interest give this a try. It had so much charm and I consider it a real treasure of a game.

This game gave me a new sense of power and my life will never be the same.

I long to feel the same way this game made me feel.

KIRBY! I vibed with this game a lot. Playing this was a very relaxing experience all in all. I found myself playing in hour or so sessions and I was able to beat it in a little over a week. I loved all the enemies and all of the game mechanics. The trippy final fight was one of my favorite things I've ever experienced (Probably because I was high but that's besides the point). I am definitely going back to play this some more and get all the collectables if possible. It was a great length if you are looking for a shorter game to play. Over all, I really enjoyed this game and I'm so glad I got to play it.

2019

I really enjoyed playing through this, I had so much fun with it. For a fps from the 90's, it has surprisingly held up very well. The levels were short and sweet with the perfect amount of challenge. The only issue that I had was keeping track of what switches did what. I found myself running around in circles for a few minutes a couple of times because I couldn't figure out what the switch I hit just did. Though I wasn't around to experience what it was like to play this game at the time it came out (I was born in 1998 lol), I can imagine how iconic this was when it came out. I can definitely see myself playing this as a relaxing game in the future if I'm bored.

This review contains spoilers

Finally finished this after putting it off because I "didn't want it to end".
First off, this game took everything that was mildly annoying from the first Octopath and made it 100% better. I have little to no complaints about this game. All of the characters were amazingly written and the stories were engaging, and the epilogue tied everyone's story together in the most subtle but impactful way leading to an EPIC final battle with all of your party members working together. Contrary to what the group in the first Octopath felt like, this group felt very close knit. Even things like a few voice lines in-battle encouraging each other or showing genuine concern when one of their friends gets hurt, them talking to one another made all the difference. Not to mention the fully voice acted "Crossed Paths" that were incredible. These things made the 'goodbye' in the end SO much more impactful (Yes, I cried.)
I grew really fond of these characters over time and unlike the first game, never once did I have to grind levels to beat anything. Anything was doable, just as long as you had a strategy lined up (Archanist Partitio for the win). The game mechanics are so fun to work with and the latent power gauge was a HUGE upgrade with some of their powers being absolutely game-breaking (I'm talking to you, Temenos).
Overall, though I didn't think it was possible, I like this one more than the first one and I LOVED the first one. But like I mentioned, they just made it better. It makes me excited to see if they will make a third considering the feedback from this one is significantly better than the first one. Definitely recommending this game to everyone I can.

First of all, fuck J.K Rowling.
This game was super ambitious and had a lot going for it. I remember the general public being pumped for this, even non-Harry Potter fans. When it came out I was disappointed to learn switch users were gonna have to wait longer and for the most part, it was worth the wait. The open world is beautiful with a lot of exploration to do with secrets around every corner. I was hooked to the story from the beginning but I soon found myself putting the main quest on the backburner for a long time because of the amount of side content. But I pulled through and finished the main quest and I was very happy with it.
This game has many faults though and it wasn't stuff I could overlook most of the time. This game has TOO much content first and foremost. As a completionist, this game hurt me. There are way too many collections, for example; landing pads, balloons, demiguise statues, field guide pages, Merlin Trials, collection chests, SOOOO MANY COLLECTION CHESTS. And for the outcome and lack of new "treasure" it felt like a chore to do it do I chose not to (and that's unusual for me). The only thing I 100% completed was the challenges and there was no reward for completing all of that (just saying), but it didn't bother me too much as by that point in my playthrough I was SO READY to put this game down. The Room of Requirement was fun in theory and I'm sure it could have been better if I messed around with it but it just wasn't worth it in my opinion, the creature care was actually one of the strong points of this game and could have been a lot more fun if they had the offsprings grow up instead of them staying little forever. It doesn't give you any reason to come back to it. Combining genetics to get different creatures after generations and generations could have been super fun and satisfying but they just.... didn't? It felt like a dead end and kind of annoyed me.
The voice lines also get super repetitive because there just isn't a lot of variants. Every enemy camp you came across had the same voice lines, it just got annoying after awhile. I did enjoy the combat and I after I realized that you can set 4 different spell sets, it was even better. The Ancient magic meter was super fun to use and I loved the variety of different attacks.
I had heard horror stories about how laggy this game is and I found it to run surprisingly well on the switch, but one of my complaints that was hard to ignore (and I'm not sure if it's like this on other platforms, let me know) is the fact that there are so many loading screens, I don't mind if it needs to buffer a second while you're walking through the door but Hogsmeade was especially super annoying to navigate because every single building had a loading screen, it made it hard to collect pages or finding treasure because Revelio wouldn't show what was inside buildings behind loading screens. Hamlets and Hogwarts didn't have this problem but I hated going to Hogsmeade for this reason.
The last point I'm going to talk about is the MC being insufferable, I wish they had different varieties or points of personality that you build up with your reputation over time but I know this was a large game and there was a lot going into it, I just wish they made them feel less stuck-up.
Overall, while I had a lot of fun with this game, it's not worth it to 100% it and I probably won't be going back to it ever.