TheBeautifulEric
Fun, short game. Only about 6 levels. It's cool unlocking different weapons. I will say it is grindy like the main EDF 4.1 where you have to grind armor and weapon drops since unlocked weapons are random. It's also a lot harder than I would have expected. It's not my favorite shmup, but I didn't hate it.
This is probably my favorite Arkham game. It looks a lot better and runs really smoothly on PC for the most part. Combat feels even more streamlined. Wasn't super into the story, but it's neat seeing so many characters from the Batman universe in one game. The heavy emphasis on the Batmobile takes some getting used to, but it's fun once you do. My biggest complaint is probably the collectibles. The Riddler challenges are super tedious because of the sheer volume, the minimal reward, and the fact that you are locked out until you make story progress or get a certain item. I'm glad I didn't pay for the DLC because they don't really add a new experience gameplay-wise and their plots are too short to really get engrossed in them.
1999
The first Contra game I beat! It's a retro game with modern conveniences and it's pretty darn fun. It's hard to recommend at $40 for 8 levels, but I'm still enjoying my time with it and earning unlockables. Playing on Switch can be a bit rough though, I played single player and frames were dropping. It must be awful to play 4 players.
2023
More fun than I thought it'd be, but it doesn't really explain itself well. There's a lot of loading and I think it'd be nice if there a few more QoL improvements like better explanations, the ability to access the shop and use items whenever, being able to cancel a race if you entered on accident, and more on-screen elements to convey info during a race. It definitely feels like a 3DS game ported to the Switch with its UI too. I don't regret spending money on it, but I felt like I saw the bulk of what the game has to offer within 10 minutes.
2022
This review contains spoilers
The other game in my top two Fire Emblems. This game is a huge mess, but I still love it. I like the continuation of the story from Path of Radiance, the skill system is more freeform when compared to Path of Radiance, the Bonus EXP system is more exploitable, the support system is freeform, and the introduction of ledges in the maps is a neat way to balance the classes. I don't like how unbalanced the difficulty is. Playing through this blind is a nightmare because there's a ton of hidden items and it's hard to plan ahead when you don't know who is going to be available in your party or if you're going to need to prepare for a deficit in funds or EXP. Another thing I don't like is how hard it is to see all of the game's content. You have to have owned PoR and carried over your save data on top of fulfilling the super specific conditions to see some scenes. I wouldn't be surprised if 95% of players don't end up seeing all of the background lore. This most recent playthrough was interesting. It was the first time Nephenee wasn't the MVP of the playthrough and it also made me realize that I really don't enjoy playing on hard mode. I should probably stick to normal for all of my games moving forward.
2017
Very fun game, but mentally taxing. It's very open and the atmosphere is the very best in any game I've ever played. That being said, I felt a sense of isolation, melancholy, and claustrophobia throughout my experience. I found myself doing some evil things in the game and I enjoyed my experience, but I'm also glad to be walking away at the same time. I ended up getting 104% instead of 112%.
2020
This review contains spoilers
Fun game, I hope it gets a sequel. It's a mix of picross (nonograms) and the investigation sections of Ace Attorney. I didn't like the writing and the pacing really slow.<spoiler>Also accusing everyone and being wrong almost every time didn't really carry the weight I felt that it should. I also found it weird that new evidence would appear despite the area not changing at all since the last time I would check for evidence.</spoiler>I wasn't a big fan of the characters for the most part, but I had a strange sense of attachment when everything was over, the same kind of feeling of comfort when you see the credits roll in Ace Attorney and you see what the cast has been up to after the game ends. It was frustrating seeing how incompetent everyone was though. At a certain point, I felt picross fatigue where the puzzles went from being a highlight of my experience to an absolute slog. I hit a point where I wanted the game to be over and to just continue with the story, but I would be hit with non-stop puzzles. I'm also upset because I got a S rank in all cases except the 3rd one because there are missable puzzles. That being said, I did really appreciate the difficulty options and the hint system they added.
2018
I played the original Guacamelee, but I honestly don’t remember much about it. Guacamelee 2 is a fun metroidvania. They give you powerups pretty frequently so you get a serotonin boost from that. I like the map design, I like the powers, the combo system is fun to play with, and I’ll always love world switching in games. There are moments where the game is genuinely touching. I’m not super big on the humor, it relies heavily on referencing other media, but it didn’t bother me too much. Fun time.