This review contains spoilers

After beating Animal Well earlier this may I decided to come back to my hollow knight playthrough i started years ago and finish it up, as it had been one of the longest games that had been on my backlog; being on there for at least 3-4 years.

Hollow knight is a really well made game but it has a few flaws that hold it back from being one of my personal favorites. My main issue with the game is less a direct thing, but mainly just the entire jelly fish area. I hated going through the area as it's purpose is to get players experienced with not having access to a map to a specific area for the majority of the game, as while it is the 3rd area you go to, you're only meant to go to the first 2 rooms to get to the queen station, so you can then go to the mushroom area which is the actual proper 3rd level of the game, as the rest of the area is meant to be returned to much later in the game, at around the 2 thirds-3 quarter mark of its runtime. I hated fighting the enemies in this area as the big jellyfish could easily kill you if you're not careful, and I found its gimmick to be really annoying and iffy. It's definitely what I feel like is the least polished area of this game and the part of the game I dread replaying the most.

However outside of that, this game has some of the most fun and well made levels and bosses I've experienced in a game. I've played a fair few of games similar to hollow knight in its approach to difficulty (that being challenging but fun gameplay that rewards player skill and perseverance), but one common problem with a lot of these games is that they choose to hone in and focus on either level or boss design, leaving the other aside as a second thought. For example: DMC 1 and Demon's Souls both put a heavy emphasis on their environments, but are lacking a lot in the boss department (with some exceptions of course, but not the rule). Comparatively, DS3, DMC3, and MGR:R have a heavy emphasis on making great and memorable boss encounters, but subsequently lack quality in their areas and environments (again with some exceptions, but in DS3's case especially the areas in the first half of that game suck ass to traverse through). However there are exceptions to this rule, resulting in some of my favorite games of all time, that being Elden Ring, and my tied favorite game of all time with TOTK, Dark Souls 1. Hollow knight manages to fit into this rule along with these phenomenal games, and the 9/10 rating I'm giving the game is frankly because while I did get AN ending to this game, my time with it is far from over. Compared to my 270+ hours in DS1 and my 170+ in Elden Ring, I only have a measly 26 hours in Hollow Knight as of writing this review. When I go back to this game to explore more of the endings, (and maybe do the really hard boss rush mode if I feel like it), along with the countless replays I can already see myself doing with this game, I am far from over with my time in it, and I can very easily see this game become one of my personal favorites of all time. However for the time being, it will just be among some of the great games I finally got around to beating this year.

Very excited for silk song now that I finally beat this game

This game is weird. On one hand it improves a lot on the formula of SM64, as having the shines be more restrictive on each episode makes getting each one easier for me, as I don't have to worry about missing out on progress on one if I decide to go for another; an issue that really hindered my enjoyment of SM64 when I played it after really enjoying Odyssey.

On the other hand however, HOLY SHIT SOME OF THESE LEVELS ARE ASS. This game might have the worst levels I've ever seen in a 3D platformer, and I'd actually go as far as to say this is one of the more difficult games I've actually rolled credits on, as the difficulty on some of the stages is surprisingly hard. The worst offenders of this difficulty spike compared to the kinda hard but fair levels for the majority of the game are the pure platforming levels, where shadow mario will laugh at you, take Fludd, and make you perform insanely difficult platforming levels that are challenging at best and just unfair at worst.

While I still enjoyed this game a bit more than 64, the jump in quality from this to galaxy is fucking insane, and is definitely my personal favorite of the 3D all-stars collection. I'd still recommend playing 64 and sunshine as they are incredibly important video games I think everyone should experience, but I don't think I'll be coming back to play them anytime soon.

Super duper fun 2D platformer, Deff worth checking out if you haven't played this game before. I probs wont be doing the post game content anytime soon tho because it looks really hard ;(

You won't get much out of this if you don't play with friends

This is one of the fastest fall offs I've seen from a game

Cool tech demo for Broforce. Nothing else beyond that though

It's the same game as CS:GO but in source 2 which makes it look better. Despite how little they changed with this update, it wasn't AS bad as something like OW2, and it's still up there as one of my go-to mutiplayer shooters of choice. Also this is wayyyyyyyyy better than shitty as valorant LOL xD

This is probably what I would default to (along with OW and R6) as my go to FPS game. It's just designed so well and playing alone or with friends is just really fun. You still have the option to play this version if you download it from the betas, but you can't play online as that has fully migrated over to CS2. But this game will always hold a special place in my heart as it was one of my main gateways into valve, and FPS games as a whole.

How do you sell the bag this bad. For when it was popular tho it was pretty fun.

eh. Fortnite is my go to battle royale as while the movement in this game is fun,
This is coming from someone who's go-to FPS game is Overwatch: I CANT UNDERSTAND WHAT THE FUCK IS GOING ON IN THIS GAME. IT'S SO FAST PACE IT'S ACTUALLY TOO FAST. I GENUINELY CANNOT PLAY THIS GAME BECAUSE OF HOW ABSURDLY HIGH THE SKILL CEILING IS.

I could enjoy this game in the future IF i ever come back to it, but for now at least, this is definitely not a game for me

Kinda fun at launch but fell off HARD

This is a game you play once a year with a couple of friends and have no idea what the fuck to do and just admire the degeneracy in voice chat. I could probably learn how to play this game but I almost don't want to just so I can have a fresh experience every time I boot up this game

What a peak game, I wonder what the dev teams will do with the sequel. The PVE looks like so much fun :D

This review contains spoilers

While DS3 has undeniably some of the best bosses in the entire series, with particular highlights being in the late game and DLCs of this game, This game is held back by 3 main things:
1) the atmosphere. This might be the most depressing game I've ever played (maybe except for inside) because the colour pallete is just beige, grey and dark green. It's so dull and while I definitely feel like that was the goal, there is just so much colour in many other of the souls games like DS1, DS2, Elden Ring, and I'd even say DmS. Playing the early game of this game for more than an hour makes me want to kill myself because of how muted it is, and it greatly hinders the replay value I get from this game.
2) The areas. HOLY SHIT THEY SUCK. In the entire game I think maybe 4-5 of the areas are at the very least bearable. And half of them are in the ringed city DLC. DS3 is probably the opposite of DS1, as most of the games quality is in the second half of the game rather than the first, but at least in DS1 there was SOME stuff in the second half that made it fun to trek through (Dukes archives is a fun area with a cool gimmick, Nito is a cool boss, Four kings can be fun, and I actually like the Centipede Demon). But outside of High wall and MAYBE Undead settlement on a good day, playing through the early game areas of DS3 is just ass. They are sooooooo fucking linear in design and not really many branching off points to go and mess around with, like in DS1 with the darkroot garden and the valley of drakes which lets you do some funky shit out of order.
3) the enemies. The bosses in DS3 are really fucking awesome dont get me wrong, but FIGHTING ENEMIES SUCKS. I feel like everyone ESPECIALLY in Lotheric castle is soooo beafy and has needlessly hard movesets to learn, making them just pains in the ass as I try to get to each boss. I tried to do an int build on one of my subsequent playthroughs but genuinely couldn't get past some of the enemies and had to respec into dex to finish up the game.

Overall while DS3 definitely cuts back on a lot of the jank of the older games, it loses a lot of the charm from those older games that I really appreciated, and also makes fighting through everything that isn't a boss hard and annoying.

In conclusion DS1 better xD

(also fuck the trophy list)

This is the most disapointed I've ever been with a shooter sequel.
But it's still overwatch and in the past year or so (mainly just the past few months) the devs have added a lot and fixed some of the bigger issues with the game. Also Venture is really fun so Idk saves it from being lower