I have posted, and it is no longer void

2.0 was good, quest quality of the expansion is leagues better than some of the main quests of the original game.
New endings are interesting as an alternative, however I feel like they could do just a tad more to be incorporated in the main plot.
Gameplay improved for sure, builds actually make more sense now, and crafting is no longer OP, like in 1.0, which is good. Like balance-wise, in 1.0 I could wipe bosses and enemy stacks with a click of a net runner skill, now that build is a tad harder to achieve, and I feel it’s kinda less fun.
Anyway, glad I replayed it, graphics good, music good, Idris Elba is amazing.

It’s 5 hours long, and I still think that it’s too long.
Great mocap and facial performances, sometimes good music and camerawork, but as you might’ve heard - the game is barely a game, and as a movie it personally loses me for most of the time. It’s taking a very heavy idea, and it STILL treats the player as an idiot.
Barely a game, not good enough to be a movie.
Knowing it’s another “no cuts” camera-wise game I wish the operator stumbled and fell in the first 2 minutes, would’ve saved us all the time.

One of the most unique JRPG and overall game concepts I've ever played.
It's such an interesting idea - basically do a full pokedex before the world explodes, and with a lot of small interesting chanllenges within.
The world is really interesting, the writing and worldbuilding is childish and mature at the same time.
I probably enjoyed scenario B the most - it's where i fully "got" the game, and how it's supposed to played.
At the end of scenario C I was really thinking where to go and where to explore, to get to that final 100.
I'd say that the only thing that's meh is it's combat. It's "fine", but it basically never gets more complicated than "bigger damage = kill" (cept for when you need to deal less damage, but that's the extent of it's depth).
A game I probably won't forget, and a very interesting story, created out of mostly gameplay.

Very fun survival horror. One of the best ones from the new indie batch that came in the last 10 years.

It's way to railroady and not that fun lol
The aussie fleur is ok, but barely anything interesting happens in this game in the first hours.

The monkey paw curls
The subtext is dead

From what i played and gathered - it's like a mix of Northgard, Anno and Stronghold Crusader.
I can definetely say that this mix works, and wthe mechanics that are here are implemented just good enough to be enjoyable.
However, and this might be just my personal preference - this might just be a bit too much for me lol. The amount of work and mental juggling of things to remember increases by the hour, and 90% of mechanics are pretty poorly tutorialised (i can sorta excuse it, this being an early access game). I am just not ready for another work simulator, not with this economy!
And another thing, which might be obvious, is that everything that this game copies is just done better in the games it copies.
Battles are better in northgard, (as well as it's mechanic of expansion), city building/planning is done better in Anno, faster moment to moment gameplay is done better in Crusaders (it takes so long to do anything here, holy shit).
In general, it probably lacks a good tutorial scenario, or just straight up not random scenarios to be engaging at this point, but I will pay attention to it, in case it does pick up steam and gets finished in my lifetime. After all, we did get Bannerlord!

The writing sucks, the songs are barely songs, the actors are trying to elevate the material but they fail quite a lot.
The "rhythm" of this game is way off for it to be enjoyable.

This feels like a lost game of the ps2-ps3 generation, and it very much is. I remember seeing the trailer for it way back, and being super impressed by the graphics.
However, I only decided to give it a shot now, and here goes.
It’s alright. Painfully so. The worst elements keep it from being “very good” to “great”, but some of the cooler sequences make it worth the play through.
Obviously, the rig of Trico is probably one of the most impressive animal rigs with procedural animation I’ve ever seen. It’s genuinely very cool, and the look of the game wins heavily from it. The overall vibe is also very studio Ghibli-ish, and has a lot of similarities with shadow of the colossus (duh).
The worst part is some of the incredibly tedious puzzles and really poor controls. Trico just keeps not listening to your commands, and it can get frustrating super fast. Some puzzles very heavily rely on your directions to Trico, and oh boy does it suck to wait 2 minutes for the doggy to come back to you, after it decided to go the other way. I guess it can be a part of the experience, animals rarely follow commands , but in this game it was taken a bit too far imo.
Pacing-wise the best parts are the beginning and the place close to the bridge. That’s not too great, and I was considering dropping the game entirely at points, but I’m glad I finished it, since it did pick up the pace back.
tldr cute doggy is cute, but keeps shitting the bed

A completion 5 years in the making lmao.
Great gameplay, weird pacing, less engaging characters than I am used to in crpg.
It’s alright, but Age of Decadence better.

Great game, absolutely loved it.
The highs are very high, the boss fights are pretty fun (they are basically FFXIV bosses but with better battle mechanics), and the music is great. There's some flexibility in combat and a bunch of enemy types, so it definetely has the RPG part down somewhat.
The story overall is predictable and cliche, but executed well.
The lows are not that low, but most side quests very from good to fetch-fodder. So not terrible, but eeh, we get spoiled by Witcher.
Ultimately worth a playthrough.

Better game design, newer cooler tricks, basically the proper start of the Metal Gear narrative.
Still makes you do some stupid shit to add time, but bosses this time were somewhat more fun, the final encounters were ok, and the visuals improved a lot. Just the opening cutscene does a lot of work.
Did not regret finishing.

This is the second From Software game that i actually finished, first being Elden Ring. I only touched Bloodborne and DS games, but did not stick with them ultimately. Somehow, this game did it for me.
This was an amazing experience, that I will recommend, but the game really has to click with you before you understand how to play it.
Some people compared this game to rhythm games - and honestly, yeah, much more than any other FS title this game gives almost the same rush as doing an Expert+ song on full combo.
Only Sekiro does not have an easy mode for songs!
Every roadblock on the way works as a sort of gate, that you have to pass to progress. Before Genichiro I basically played Sekiro as Elden Ring, but after dying to him a dozen times I recognised that something needed to change, and that's how it goes with this game. Every challenge has a solution, and I feel that the notion of Sekiro being a "solved" game is very much true.
Ultimately I had a fantastic time, and now perhaps I should reopen those older FS titles.

Firewatch in space is a good short explainer.
Has the same problems and the same benefits.
I had fun with it, and it made me want to read the book, which is something!