TimAlien
2023
The voxel art style is sometimes kind of neat and other times extremely uncanny and weird. It's like the separate team members modeled all of the different assets without any sort of cooperation other than "make it voxels" because some people have smooth faces, some super voxely faces, and some textures are just scaled really big on stuff? A lot of bosses and environments do look really awesome, but in the end the story and combat/mechanics are probably one of the least kinetic or interesting experiences I have ever gone through.
2003
2019
2020
2017
2022
Another attempt at horror hidden in an innocent looking anime story and I guess it accomplishes that at the end but I cannot forgive pacing this bad and the anime antics drove me up the wall. The slice of life segments could've been 1/10 as long and would've given the actual good part more impact. Hard to really call it a "good part" though when it's just more supernatural mumbo jumbo and not even really a mystery at all. At least I got a good laugh when I found the original sprites option (objectively better looking than the new sprites holy crap). Played in Japanese.
1992
2012
2016
2013
2016