This must be what it feels like to be a small business being targeted by Jeff Bezos

Very simple early Yugioh game and you could input your real cards using the codes on them or whatever so it was easy to make a crazy busted deck. The soundtrack and nice pixel art are what make this game worth checking out though.

Was really hoping to get spooked and blown away by this one after seeing it explode everywhere but uh... who gave all of these zombie robots kitchen knives? I guess the zombie shrieks are unsettling, the bosses have cool designs, the glitches were... uh... glitchy? and I do enjoy the pixelated vibe, but the controls were bad, (not in a way that makes the game intimidating ala RE tank controls) I was never really that scared of anything besides the horrible inventory size, and none of the puzzles ever made me feel smart.

I tried so hard to like this after seeing all the good reviews but there were just a few big things that were deal breakers for me and I got increasingly frustrated with the game as it went on. First off the things I loved about the game:

Style: A mystery game set on an abandoned boat is an awesome premise and the idea of a modern game with "old school computer graphics" is interesting. The music fits well and it's fun when it syncs up with stuff that's happening.
Mechanics: The idea of a power that let's you travel back to a static point in the past and walk around in it is awesome. Probably the best application of time travel in any media imo.

The deal breakers:
Graphics: While I loved the idea of this, unfortunately this game is the first game I've ever played to make me physically sick because of the graphics. It's hard to explain exactly why and I'm probably quite unique in this case since it seems from other reviews that most people didn't have a problem. Also the graphics really made it hard to tell what was going on. For example, there were several sections where it was important for progression for me to know that something was fire but to me it just looked like light or fog or something.

Inconvenient mechanics: You have to wait x seconds to enter a memory. You're only allowed x seconds in a memory the first time you visit (but you also can't leave earlier than that). You can't teleport back to a memory from the journal so you have to memorize where all the bodies are and which memory they correspond to. Every time you get 3 fates correct you have to wait like 2 minutes for it to go through and confirm all the info you just input. Just lots of random junk that had me twiddling my thumbs.

Sleuthing is tedious for basically no reward: So this is once again probably just me but the most interesting thing about the game was finding all the death scene memories. These taught me everything I wanted to know about what happened on the ship. Why in the world should I be motivated to find out all these people's names? I know its because I'm an "insurance agent" but that's just a made up thing for the game to work. I don't gain any interesting lore or insights from finding out any of their names. I don't get any more information on the monsters (which were the only thing that really interested me) besides who they killed and how they were killed. It's just not worth it to me to scour over and over through 3d scenes that give me a headache just to identify someone by their shoes when I don't get anything for it besides the chance to check off a box.
Unless you count the bonus chapter? I got fed up after about 12 fates that I went online to look up a guide just because I wanted to see if I could get something interesting from the bonus chapter and it was extremely underwhelming and even annoying since it forced me to sit through minutes of me just looking at a really basic scene.

I think that about sums up my experience though. I usually don't review games on steam but with this one having so so many positive reviews I felt compelled to share my very different experience on the off chance that someone is able to relate and/or benefit from it. Many of the positive reviews also list some of the cons that made this a bad experience for me but still recommend the game anyways. For me this was an experience I regret ever starting and I regret even more that I tried to power through the flaws to just find more disappointment.

What I would've done differently:
Add the ability to teleport to memories I've already seen
Let me skip all the forced waiting sections (when you get 3 fates, when you visit a memory the first time)
Let me choose when to end a memory the first time
Unlock some kind of lore upon each set of fates I unlock (as opposed to just eliminating these people from future guesses)
Some other graphics mode for accessibility

If these changes were made I think I would have actually enjoyed and loved the game, because the premise and mechanics really are great and I usually enjoy mystery/sleuthing games, but this one just didn't motivate me.

That piss sound efffect though

Holy cow this was a huge jump in quality! Visually models have improved a lot and the animations are so on point and hilarious! Also the wild scenarios you could get yourself into whether you succeeded or failed at rolls made me feel even better when I won or not as bad at all even if I failed. This on top of the incredible dice mechanics that had me on my toes the entire time. The fact that you could retry rolls and rely on modifiers to turn the tables in your favor was so so much more enjoyable to me than other games where dice rolls happen instantly and you can't do much to affect their outcome. I had a smile on my face the entire time I was playing this.

They thought that they could trick me into doing math smh

I use to have a crush on Utada Hikaru and I remember reading somewhere that she played Tetris on the DS at a pro level and I was simultaneously impressed but also my crush on her kind of died down after that.

Honestly the portrayal of Miyamoto in this game is almost exactly the way I picture him in my mind.

The phenomenon surrounding this when it first came out was pretty neat and I'm all for a game that helps people to be fit, but as a game it's just way too predatory and money hungry to be actually fun

Yeah this game is based... as in it's based on a really convoluted and self absorbed premise that a game where nothing actually happens and an annoying narrator berates you the entire time could ever be fun

He on his way to steal ur girl

This review contains spoilers

I debated posting something as personal and sentimental as this for a long time, but as someone who has lost a child this game hits me so unbelievably hard. In my time of severe grief and depression this game felt like a message from my son from beyond the grave thanking me for being his dad and ensuring me that his life had meaning and encouraged me to make sure I valued the life I still had. This piece of true art, along with outer wilds, have helped me more than words can describe. Miss you buddy.

Birds just wanna flap tho
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Give me 100 Macca.
No? C'mon man. How can you be so greedy!
Give me 1 life stone.
No? What a cheapskate!
Give me 1 Macca.
No? You've got a lot of guts rejecting a demon! You must be the king of rejections!
I like that. Call me GOD Baal.
(Played in Japanese)