2020

A charming little game, a shooter where the field of vision is reduced in an attempt to be approximately realistic (around 180°). You can also hear the steps of the enemies, represented as footprints in the still-darkened areas. Ammos are scarce, so exploring the (kind of empty) floors is useful only to increase your resources - there's practically nothing else to find; its rogue-lite structure doesn't offer anything special since, more or less, all the floors look alike, and there is never a particularly different or noteworthy placement of enemies and resources

Sto ascoltando l'intro italiana di Galaxy Express 999

Difendiamo la Terra dagli stronzoidi

Triviale sia nelle sezioni beat 'em up che in quelle tattiche, probabilmente se lo rigiocassi gli darei pure di meno

"It's a-me, Mario" però non si può sentire

There's a very interesting aspect to this failed Prince of Persia game: the cities are pretty realistic and technically they are made in such a way that, if a person were to know and recognize the main buildings and streets inside, the player could reach certain areas and progress from one mission to another without ever referring to the map. The Umayyad Great Mosque, the Al-Aqsa Mosque... But I for one surely cannot recognize them anyway

Ci piace essere liberi, ma non ci piace esserlo a questo mondo e modo

This is a fighting dōjin made with 2D Fighter Maker 95 by a single mysterious developer, Takase. Its development took no less than five years. The game's title won't mean anything to a westerner, but it's meant to be a pun (the Japanese translation of Les Misérables is あぁ 無情, Aa Mujō): It's a 2D fighting game, modelled on Street Fighter 2; the protagonists of Claude-Michel Schönbergof's musical (which is obviously based on Victor Hugo's novel) are the playable characters.
There's Valjean (and Robo-Valjean) with a devastating grapple, a generic policeman who is also the shotoclone of the game, Éponine with a very cheap slide kick, Cosette with her double attacks (as each time she kicks Valjean jumps in and kicks the opponent too), Marius with the ability to summon an army of zombies of the revolution, Javert with Akuma's moveset. There's also some sort of rabbit called PonPon, that has nothing to do with the novel and comes from some of Takase's youthful scribblings, who has infinite air juggle. Funnily enough, each character reacts differently to the opponent attacks, depending on their relationship in the novel.
Competently animated and with more than good character sprites, the result is very interesting and extraordinarily unbalanced: normal attacks are far too strong compared with special counterparts; when you're on the verge of death you have basically infinite power (exploitable until your life drops to zero); one of the characters in particular (Judgement, who looks like Yujiro Hanma from Baki) is far stronger than the others (in fact, he could win every fight by simply spamming a single attack).

If you want to try out all the characters, you should get the latest version. You can download It for free

For my poor brain, it will never make sense how much this game became a hit

Amanita ha fatto solo danni (non è vero)

Mi tatuerei quel pinguino sulla chiappa destra

2012

Probabilmente il secondo peggior gioco che io abbia mai provato

I like it even less than this rating might convey, but the gameplay section that most distinguishes it fascinates me. Walking through the streets of a London invaded by hundreds of deformed creatures, gripped by a homicidal mania and in the act of exterminating the local population, is quite evocative. Unfortunately, it lasts only a few minutes and is much less violent than it could have been