Still the ugliest game of all time, both animation and artstyle-wise. I am not joking.

wow cool nasu work

not worth the garbage gameplay

I actually barely played this I only labbed out Ibuki because I heard she was broken in this game.

A fine enough start for like the 9th "revival of Sonic" 3D game but it's mostly a really bland, boring platformer that doesn't play to the series' strengths. Any sense of momentum and inertia that made previous Sonic games feel satisfying to play is gone and replaced with a physics system that fights the player to pin them to the ground at all times until you hit a pebble and send Sonic flying. Amusingly, this is one of the only times you'll ever experience any form of freedom with your movement as whatever ruleset Sonic Team applied to the ground clearly does not function the same way as the air. This means ledges you can shoot yourself off of and grindrails are the only parts of the game that elicit any form of positive response from me in terms of the movement.

Fortunately, grindrails and pebbles are plentiful in the Starfall Islands as the map design is also tragically repetitive. The amount of times I ran around just to find an open field scattered with enemies made Genshin Impact's world feel rich and full of life. There's 4 (technically 5 as one island is a transition into the last stage) islands. Grass, Sand, Lava, and Grass again, and yet the gameplay between these 4 islands is so staggeringly similar that it feels worthless whenever you transition over to the next island.

I do genuinely find this game somewhat joyless which is a shame because I definitely see the potential in an "open-world Sonic game". I can only hope this games' success means Sega will put more money into the Sonic series, because currently the 40 or so people they have trying to make a game of this scale just isn't working.

IT'S NO USE! IT'S NO USE! TAAAKE THIS! THIS WILL END IT!

Fun with friends, kinda whatever on your own.

[Emulated] Could be more enjoyable if most the design elements and puzzles weren't basic and lazily tacked on to most levels.

Imagine destroying the aesthetic with a new lighting engine in a game where the aesthetic is all it has going for it.

it's alright. My enjoyment of this game was limited due to how zoomed in the camera was, often making it a claustrophobic mess with no clear direction. It made memorizing certain levels a pain and as a result this one is usually low on my replay list. I'd say the flaw with this game have moreso to do with the technical limitations of the hardware rather than the game itself but maybe that's something Sega should've thought about before they put this damn game on it.

It's crazy to say how even after dumping 4k+ hours into this it wasn't myself who stopped me from playing more, it was my PS3 dying on me lmao

One of the most creative, wonderful, and ambitious games not just on the PS3 but in general. There will probably never be a game that will attempt what LBP2 attempted.

2010

Played while Replicant v1.22 came out. Dropped as soon as I got the upgrade.